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Neverwinter Nights 2 - Neverwinter - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Neverwinter
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Neverwinter  (28/74)

You were accused of destroying Ember and killing all of its people! Sir Nevalle visits the Sunken Flagon to tell you about the accusations. If you’re with the city watch, he’ll tell you to go to Sir Grayson in order for him to make you his squire and therefore force the trial to be held here in Neverwinter. If you’re with the gang, a kid named Wolf will visit you after Nevalle leaves and tell you to go to Sir Edmund and do the same thing.

 

 

Two new characters will join your party now – Shandra, who’s a constant party member from now on, and quite a powerful yet cynical mage named Sand, who you already know from the first act.

HINT: After you leave the Flagon, a woman named Tasha will trigger a conversation with you. That’s related to Neeshka’s personal quest, co check the appropriate section of the guide.

HINT: The following steps are pretty identical for both city watch member and a made man, so we’ll just take you through the gang route. The only real difference is that you obviously visit Brelaina instead of Axle.

 

 

Visit Axle in the Merchant Quarter and talk to Sir Edmund. The corrupt knight will preach you a little and tell you to follow him in order to go through your initiation. Agree and you’ll be taken to a little clearing. He’ll leave you alone for a while. Shandra will appear – no matter how you react to that, she’ll stay with you either way to help you defend against some assassins. Defeat them and talk to Shandra and Edmund. After a while you’ll be taken to Lord Nasher’s palace. You’ll be allowed to leave the city for investigation purposes. Head to Port Llast.

 

 

Neverwinter  (28/74)
comments and responses

Nasher allowed me to leave the city. But I don't get Port Llast on my map.
Arisdur
24/03/2007 13:11

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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