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Neverwinter Nights 2 - Moire’s Gang - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Moire’s Gang
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Moire’s Gang  (14/74)

Extortion

Quest from: Caleb

First let’s suppose you want to be with the bad guys. Find Caleb in the docks (N1-2). Talk to him and ask for a job. He’ll tell you to get some protection money from a mechant named Hagen (N1-3). When you enter his house, talk to his daughter Reesa and tell her you’re here to see Hagen. When you talk to the man himself, you can either reason with him or just intimidate. Both ways lead to the same result, which is him giving the money to you. When you get the money, go back to Caleb. He’ll tell the City Watch you’re the one they want and you’ll have to fight them. When you defeat them, talk to him again and he’ll tell you that you passed. He’ll mark Moire’s hideout on your map.

 

 

Speak with Moire / Sweep Through the Docks

Quest from: Caleb / Moire

When you finish Caleb’s initial quest, Moire’s hideout will be marked on your map (N1-4). Talk to her in there and she’ll tell you to go around the docks and corrupt or kill any city watch wandering around.

HINT: There’s 600 GP in Moire’s hideout and you’re free to take it, she apparently won’t mind.

 

 

You now have to pay a visit to 4 city watch units stationing in the docks and talk to their leaders, trying to persuade them to work for you. It’s all a matter of diplomacy/intimidate – if your skills are high enough, you won’t have to fight anyone in this quest. Every time you fail you’ll have to eliminate a group of city watch. They’re not too tough, luckily. When you deal with all 4, go back to Moire.

HINT: There are a few new event appearing on the map this time around, check out (N1-7), (N1-8), (N1-9), (N1-13). You’ll also meet Qara near the Sunken Flagon – after the cut-scene you’ll be able to join forces with her. She’ll be waiting inside Duncan’s tavern (check out Qara’s personal quest for details on her).

 

Destroy the City Watch Post

Quest from: Moire

Wanting to enforce her position in the docks, Moire orders you to set the local city watch quarters on fire. She’ll give you a torch for that – “arm” with it and go to your destination (N1-5). Use the torch on the two crate piles and a wagon standing by the post’s walls. If you’re noticed by one of the guards, you’ll probably have to fight your way out of here. When all three piles of junk are on fire, just leave the vicinity and you’ll see an appropriate cut-scene. Go back to Moire for further orders.

 

 

Speak with Axle Devrie / Smuggling Weapons for Moire

Quest from: Moire / Axle Devrie

Despite what you were meant to believe to this point, Moire also has a boss, and that boss is Axle Devrie, who you are now going to meet. Moire will tell you that he is expecting you in the Merchant Quarter (N2-1). Head over there. Once you’re in his mansion, talk to Moire again and meet your new boss.

 

 

Your goal is to secure a weapon shipment that’s going to strengthen your gang in the Docks. Talk to Moire once more and go to the Back Valley (N1-6). You’ll meet the smugglers near its entrance. Talk to them and enter the valley itself.

 

 

Steadily move forwards through the alley, gradually eliminating the enemies. You can avoid fighting with a group of city guards by going behind one of the buildings near them (1). In order to get through the second post (2) without fighting, tell Neeshka, Elanee or Qara to light something up in order to distract them (the conversation will commence itself once you approach the guards). At the end of the passage you’ll encounter a huge band of thugs (3). This time there’s nothing to do but fight. Remember to rest and use some positive buffs before the fight. Also, rest afterwards, before it’s not over yet. Talk to the warehouse supervisor (4) and go inside with him.

 

 

The warehouse has been attacked by the city watch and you have to defend it. For you it means going to each of the (*)-marked points and defeating all the enemies in there. You don’t have any time limit, so don’t hesitate to rest when you need to. The guards have an irritating habit of appearing out of nowhere around this level, so don’t get caught by thoughtless wandering around. After you defeat them all, the supervisor will reward you by allowing you to buy some magical items from him. Nothing interesting, but hey, always a pleasure to search through arcane stuff. Leave through the door in the South-Eastern corner to go directly to Merchant Quarter and visit Axle. He’ll send you to Old Owl Well far to the East so that you investigate the matter of a missing emissary from Waterdeep. In there, the two stories – the gang one and the city watch one – will meet each other.

HINT: The only difference between City Watch quest and Axle quest in Old Owl Well is that as a gang member you have to speak to Katrina in there first, she’ll give you the papers that you have to show to Callum.

Moire’s Gang  (14/74)
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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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