login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Neverwinter Nights 2 - Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol  (8/74)

Quests from: Vallis Anton/Commander Tann (depending on whether you’ve already completed Safer Travels, 6 on Fort Locke map), Liza (9 on Fort Locke map), Tor Millows (8 on Fort Locke map).

The above three missions as so closely connected to each other, that it’s best to complete them all at once. When you have all the journal entries (settling things with the bandits, taking back the prisoners, finding the missing symbol) head for the Bandit Camp (10 on Fort Locke map).

Bandit Camp

First, defeat all the bandits around. They all attack you only if you approach them closely enough, so don’t walk around thoughtlessly and eliminate them group by group. When you manage to kill them all, go to the prison pen (1) and talk to the prisoners. Some more bandits will spawn around, engage them and don’t let the prisoners get harmed. Lead the prisoners out of the camp, then go back and enter the building (2).

 

 

Bandit Den

Go forth, steadily eliminating groups of bandits ahead. Tor’s Holy Symbol can be found in a chest along the way (1).

 

 

When you reach the chief’s chamber (2) you can negotiate a treaty between him and Fort Locke, or just fight and kill him. The latter pays off better, as you can get some cool equipment off his body. It’s good to position your party by the door, in a way that will require the enemies to attack you one by one. Look to the chief’s private room as well (3) for some additional equipment.

 

 

When the fight is over look around the area and go back to Fort Locke. Talk to all three quest-givers and gather the rewards. If you’re done with all the missions in the fort, you can now move to Highcliff.

Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol  (8/74)
comments and responses

Actually successfully negotiating a peaceful solution with the bandits nets you 800 XP but you miss out on some loot. I was awarded 300 + 400 XP at the end of the negotiation additional 100 XP only if you told the bandit chief to stop kidnapping people instead of ceasing the raids and joining Fort Locke.
themarxx
21/01/2007 04:21

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Reporting For Duty
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
This site is not assotiated with and/or endorsed by the Atari or Obsidian Entertainment. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Neverwinter Nights 2 www page: http://www.atari.com/nwn2
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...