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Neverwinter Nights 2 - Reporting For Duty - game guide, walkthrough, secrets, game tips & strategies

Neverwinter Nights 2 Game Guide
Reporting For Duty
by Krzysztof "Lordaeron" Gonciarz (guides.gamepressure.com)
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Reporting For Duty  (4/74)

Quest from: Georg Redfell

War Mossfeld is standing nearby wounded (2) – talk to him. You can go to Merring to grab some herbs and rescue him or finish him off (3 Evil points). Now that your quest is to gather some men, it’s better to help him after all.

Go a bit further to the South and defeat more enemies. You’ll see a cut-scene in which Amie gets killer. Well, that’s it for her. Talk to Tarmas and then try to convince the following men to join the militia: Wyl Mossfeld (3, give him Merring’s herbs), Lazlo Buckman (4), Ian Harman (5, you have to persuade him or even hit him in order for him to join). Open or smash the door to Pierson’s house (6) and inside talk to the proprietor. When he leaves you alone in there, you can just as well rob his house.

Enter Tarmas’ house (7) and take everything you can find (the mage actually let you do that by giving a small side-quest of his own). There’s a trap in the closet, but it won’t harm you too much.

Continue on and talk to Pitney Lannon – cure him using Merring’s herbs. And that completes the militia. Near the flaming barn (8) you’ll see a wounded enemy. You can get some evil points for threating and finishing him.

 

 

Talk to Georg and the battle will begin. When you defeat the two waves of the enemies, some evil dwarves will enter the nearby building (9) and you’ll have to choose whether to go and help the civilians or hold your ground. It’s generally better to choose the former. Defeat all the enemies in the house and talk to the children in there. If you talk to Retta before the fight she’ll let her guard dogs help you. Before leaving the building look around and grab any loot you can find.

HINT: The children rescue is a separate quest called Starling Standoff.

Defeat the rest of the enemies. Daeghun will appear and help you hold off the final wave. A Cut-scene will commence, in which foster father will order you to go to nearby Swamp (10) and retrieve a certain artifact. Before leaving the area talk to Tarmas to buy and sell.

Reporting For Duty  (4/74)
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The Fur Trade
Tutorial
High Harvest Fair
Act 1
West Harbor
West Harbor Under Siege
Ruins of the Past
Under Assault
Fort Locke
Safer Travels / Fort Locke Investigation
Bandit Bounty / Bandit Ransom / Tor’s Holy Symbol
Highcliff
Maiden’s Glade, Highcliff
Disturbance At Par’s House
Ship Sabotage / Adventurous Children / William’s Fate / Mozah’s Backpay
Neverwinter
Map: Docks District (N1)
Map: Merchant Quarter (N2)
Moire’s Gang
City Watch
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Back to Neverwinter
The Informant Uncovered
The Sea Ghost
The Only Thing Worse Than Luskans…
Aldernon the Sage
Neverwinter Archives
Shandra’s Farm
The Githyanki Pursuit
Githyanki Ambush
Githyanki Approach
Githyanki Cave / Inner Complex
Act 2
The trial
Map: Blacklake (N3)
Neverwinter
Post Llast
Duskwood & Ember
The trial and the duel
Tracing Aldanon
The Sage’s Manse
Disturbing Connections
Lord Tavorick’s Shard
The Attack on Crossroads Keep
Return to Crossroads Keep
Ritual of Purification
Map: Arvahn Ruins (A)
Temple of Seasons (A3)
Riverguard Keep (A4)
Gem Mines (A5)
West Harbor
Amon Jerro’s Haven
Haven Approach
The Haven
Act 3
Attack on Castle Never
Defend Castle Never
Alliances
Ironfist Clan
Lizardfolk
Wendersnaven
Circle of the Mere
Shadow Reavers
Meeting with Sydney
Shadow Reaver’s encampment
Reform the Sword
Ancient Valley
West Harbor
War
Save Callum
Jerro Farm
Destroy the bridges
The Siege
The Final Battle
Merdelain
The Black Garius
The King of Shadows
Crossroads Keep
Introduction
Mining
NPC
Rebuilding the keep
Hints
Special Missions and other events
Shadow Thieves
Miscellaneous quests
Khelgar
Neeshka
Grobnar (Construct)
Elanee (Act I)
Tomb of Betrayers (Act I)
Arms deal (Act II)
Natrisse’s Request (Act II)
My sister, the rebel (Act II)
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