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Need For Speed: ProStreet - Gameplay mode - Grip - game guide, walkthrough, secrets, game tips & strategies

Need For Speed: ProStreet Game Guide
Gameplay mode - Grip
by Maciej "Psycho Mantis" Stepnikowski,
Translation: Artur "SirArtus" Cnotalski
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Gameplay mode - Grip  (58/63)

 

Grip

The oldest category of races. The goal is to do a given number of laps on a closed circuit.

 

#1

#2

 

We can distinguish several types of competition:

1. Grip (Grip) – The most basic race (formerly known as circuit) where the only goal is to cross the finish line first – what goes on between start and finish doesn't matter at all. Most commonly played in two laps. Remarks:

  • If you use manual transmission, try to shift fears when the gear number blinks green – these are the optimum RPMs to shift into higher gear.
  • Always keep track of: the map, to know what lies ahead, how hard the next turn is;2) the roadsigns 3) the arrow hints at the top of the screen [#1].

2. Time Attack (Time Attack) – The goal is to get the best lap time compared to the opponents. The order at the finish line doesn't count, just who has the best lap time. Most commonly a three lap race. Remarks:

  • Use nitro during a single lap, during which you're to get the best time – it gives you the best effective use of engine power on a single lap, and consequently the best time. For example, use nitro on the straight line after the start or when you're finishing one lap and beginning another.
  • Remember that only one lap counts. To hell with the fact you fell off the road in the first one and are in last place. The key is to get at least one done better than any opponent.
  • In the upper-left corner there's a list of the best times. Your current time is in the upper-right corner. In the middle of the screen there is a timer for your current lap. [#2].

 

#3

#4

 

3. Grip Class – 8 cars on the track, but they're racing in two groups: better and worse. You must only overtake the cars from your group (it's highlighted under the cars). Most commonly done in 3 laps. Remarks:

  • If you take a weak car, you'll end up in the weak group, and vice versa.
  • If you're in the better group and start in the second wave, watch out. Even if you don't have to overtake the weaker cars, you'll still have to do it to outrun your equals.
  • Remember that your current position is highlighted in the upper-left corner. And remember that although there are cars in front of you, you can still be in the lead – the ones ahead of you are another class [#3].
  • Don't panic if something in the worse class overtakes you – check if it's not a car from the strong class.
  • Sector Shootout – the goal is to reach the checkpoints as fast as possible, collecting points. During transit, your point total falls – the sectors are displayed on the upper bar along with the competitor's point totals. The goal is to pass a sector faster than your opponent. The winner, of course, is the one with most points. Most commonly done in 3 laps.
  • You'tr current point total is in the upper-right corner. The current classification is in the upper-left corner. Keep track of the point totals and leads in each sector. Below that, there's a falling point total which you'll get for traversing a sector (unless your opponent was better)[#4].
  • If you were the best in all sectors you'll get a 500 point bonus.
  • You must get the lead as soon as possible. If you're on the second or third place and another player is better than you, your point total for that sector is lost.
  • The checkpoints are denoted with yellow dots one the map.

 

 

Gameplay mode - Grip  (58/63)
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Introduction
Walkthrough
Battle Machine
Challenge: Nevada
Willow Springs
Portland International Raceway
Chicago Airfield
Challenge: Texas
Chicago Airfield II
Portland International Raceway II
Willow Springs II
Nevada Highway II
Super Promotion – Championships: Chicago
React Team Session
Challenge: Autopolis
Tokyo Dockyard
Mondello Park
Challenge: Ebisu
Ebisu
Mondello Park III
Autobahnring
Tokyo Dockyard II
Autobahnring II
Autopolis II
Mondello Park II
Championship: Autopolis
Super Promotion
Challenge: Autobahnring
Infineon
Chicago Airfield
Ebisu
Mondello Park
Nevada Highway
Texas World Speedway
Infineon II
Willow Springs
Tokyo Dockyard
Portland International Raceway
Autobahnring II
Nevada Highway II
Championship: Autobahnring
Championship: Nevada
Rogue Speed
Portland International Raceway
Chicago Airfield
Infineon
Infineon II
Noise Bomb
Ebisu
Tokyo Dockyard
Autopolis
Autopolis II
Nitrocide
Autobahnring
Ebisu
Nevada Highway
Nevada Highway II
Geeffect
Mondello Park
Texas World Speedway
Willow Springs
Willow Springs II
Basic Information:
The Gameplay
Steering Assistance Level
Steering, Cars, Online
Gameplay mode - Speed Challenge
Gameplay mode - Drag
Gameplay mode - Drift
Changing car settings (tuning)
Examples of settings for different modes
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