- Find four Crystals of Power
- Find Dragon Nexus
- Find Souls Well
- 100,000 XP
- Ring of the Unrepentant (Great Lich's Set)
- 5 Fate Spinners
The mission starts in north-west part of the map, on an island located in the left upper corner. Sandro should have following abilities:
- Acolyte of Fortune 1
- Archery 1
- Life drain
- Summoning Darkness Elementals
- Dark Magic III
- Air Magic I
- Chain of bolts
Luck is on your side, Alma-Zeri (M1/1, M3/1) is yours. Though it is a first-level castle, it is always better than nothing. As usually, you cannot waste time. You have to upgrade it as soon as possible and recruit your army. You have to defeat three castles and take a sea trip. But your are not alone. Your new apprentice, Lucretia will help you.
First of all, build Ruined Tower (Ghosts) and recruit the troops. Now start defeating enemy creatures. It should not be a problem. You will get some crystals, wood and ore. Although the island has a Sawmill (M3/2) and Iron ore (M3/3) it will be not enough. Build Marketplace (it gives extra 500 gold) to purchase missing resources, but the high price is not encouraging at all. Upgrade your castle to third level (City Hall giving you 2,000 gold per turn). This will give you 2,500 gold every day.
It turns out that first of the Crystals of Power is on your island (M1/2, M3/9).
The rest of them are unfortunately somewhere else. Before you start looking for the Ring of the Unrepentant, you need to stabilize your military-economic situation. A small island located south-east will help you with that. You will find there a Stronghold's Fort (M3/11) and two Crystal mines (M3/12, M3/13). When you leave the island, you should have Skeletal Spearmen (about 30), Ravenous Ghouls (about 30), Specters (about 30) and Lamasu (about 10). Build your ship (M3/7) and get to the mentioned island. Collect some items on your way and land on the beach. Defeat enemies protecting camp of Orcs (several Centaurs and Panther Warriors).Take the Fort and change it into Necropolis. Defeating Cyclops accompanied with Harpies will not cause any problems. Besides next to the Fort you will find Dragon Nexus (M1/3, M3/14). It is protected by a group of Water Elementals. Defeat them and claim your prize.
Now your mana points double and your journal updates.
Find two Crystal mines (M3/12, M3/13) and take them. The whole island is yours.
In the meantime, a rival hero will come to the island (Necromancer, level 1). He wants to take your Fort (M3/11). You have no choice but to attack.
At the same time build Vampire Mansion (Vampires) in your capital city. You will not have any problems with the enemy. Leave the island and go north where you will find the defeated armys base.
The enemy's base is very close to the beach, therefore you can attack it right after getting there. Defeat the hero and troops left in the building.
At the first sight it seems that your chances are rather low, but in fact Sandro is stronger. The castle does not have fortifications. Besides your hero is more experienced (has more abilities used also by his army). You attack, therefore the first move is yours. Sandro is not the best man to besiege any building. In fact, it is an advantage. The fortifications keep the enemy's army at bay. Make use of the Summon Darkness Elemental spell. Let the creature between enemy troops and attack (I recommend Skeletons or Skeletal Spearmen). The computer does not act very wisely. Our enemy wants to get rid of your Darkness Elemental and gathers his troops around it. It is perfect moment to use another spell, Lightning Chain. Complete magic attacks with the ordinary ones. You will win the castle mostly thanks to your spell book. The only think you will lose are your mana points. Win, and another Necropolis will become yours. Telal-gamil (M3/15) is an average developed castle. But the most important are dwellings supplying you with troops. Therefore it can become a base for further expansion. Unfortunately, you cannot explore the map, so go back to Alma-zeri (M1/1, M3/1). The haste is caused by another enemy, a hero coming from Barra-nadin castle (M3/21) another Necropolis located in lower left corner of the map. Your opponent (Necromancer, level 3) will move towards your Fort (M3/11). When you are on your way back, build Capitol (4,000 gold per turn) in your first castle and Sepulcher (Liches) in the other one. Also build one in Alma-zeri after building Capitol first (M1/1, M3/1). Now, when you can recruit Liches, build Haunted Tower (Specters) in Tetal-gamil (M3/15). When you get to start location, Lucretia will supply you with new troops. Take the ship and head to the next island. The enemy will withdraw. Turn around and go back to take more troops. With greater army including Liches and Vampires go near Fort to attack the Barra-nadin representative (M3/21). You will catch the enemy army at the sea.
This easy win should make the other necromancer think for a while. In the meantime build Vampire Mansions (Vampire Lord) in both castles. Then build City Hall (level 3) in your newly gained castle and Mausoleum in both of them (Archliches). But your opponent is trying to steal your Fort (M3/11) from you! Though you cannot improve your Liches or Vampires, you have to draw her into a sea fight.
After an easy win, it is time to get another castle. Build Town Portal in both your castles. Head for your enemy's base.
You will defeat him easily. Now Barra-nadin is yours (M3/21). Additionally, you will find another Crystal of Power (M1/4, M3/17).
The island is not very big. You will find there another Sawmill (M3/24). Take the resources, defeat local creatures, build Vampire Mansion (Vampire Lord) and recruit troops from your new castle. Go back to Telal-gamil (M3/15). Now, with Barra-nadin (M3/21) everything will become slightly easier. The computer will not attack you so often. You can explore the land, including the island with Telal-gamil. When you are on your way back, build Pestilen Catacomb (Putrid Lamasu) there. Now you can change your Liches into Archliches and Lamasu into Putrid Lamasu. You will find another Ore pit (M3/20) and one more (third) Crystal of Power (M1/4, M3/22) protected by some Water Elementals.
That is not all, as you will find the Magic Menagerie in the neighborhood (M3/26). It allows for recruiting Timber and Dire Wolves as well as Mermaids.
Leave Skeletal Marksmen and Ravenous Ghouls (e.g. in a castle) and recruit creatures from Magic Menagerie. In the meantime develop your castles and explore the map, especially its east part. There must be the objects you are looking for.
The beach is on south-east from Telal-gamil (M3/15). Go east, not south. You will find there the last Crystal of Power. It is guarded by numerous Earth Elementals.
Eliminate the enemies and touch the crystal to update your journal.
Move on. Now you have to find the Souls Well. Go south. It seems you are not alone here. You will see an army belonging to another Necropolis. If you see any opponents, eliminate them.
The enemy's base in the central-south part of the map. It is Ninurta Sin (M3/35).
The castle is very well developed (level 4) and, besides fortifications, has many upgraded units.
But it is not a problem for Sandro and you will take the last stronghold belonging to a computer. Now you can feel calm. Explore the whole map. But remember, you have to find the Souls Well. It is located on the west bank of the island (M1/11, M3/46). It is protected by a group of Phoenixes accompanied by Earth Elementals.
Defeat the guards and head to the Souls Well. Sandro knows he is very close.
At last, the last element of the Great Lich's Set, the Ring of the Unrepentant is yours!
Crystals of Power: (M1/2), (M1/4), (M1/5), (M1,6)
Dragon Nexus: (M1/3)
Souls Well: (M1/11)