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Might & Magic: Heroes VI - Danse Macabre Game Guide by gamepressure.com

Might & Magic: Heroes VI - Danse Macabre Game Guide

Table of Contents

Mission 1 - Map 3 (M3) | Maps Heroes VI - Danse Macabre Guide

Last update: 11 May 2016

Item map - surface

1 - Fort - Mission 1 - Map 3 (M3) - Maps - Might & Magic: Heroes VI - Danse Macabre - Game Guide and Walkthrough

1 - Fort

2 - Tomb (allows for recruiting Skeletons, Ghouls and Ghosts)

3 - Armorsmith (+1 to defense; you can visit it only once)

4 - Weaponsmith (+1 to attack; you can visit it only once)

5 - Centaur statue (+5 move points, damage cast by units using distance weapon increases by 10%; you can visit it once a week)

6 - Mother Earth Shrine (10% more health for your army; you can visit it only once before the battle)

7 - Crystal of Revelation (+1 to protection against magic; you can visit it only once)

8 - Stables (+5 move points; you can visit it once a week)

9 - Stone of Enlightment (+2,500 XP; you can visit it only once)

10 - Stables (+5 move points; you can visit it once a week)

11 - Crystal of Revelation (+1 to protection against magic; you can visit it only once)

12 - Angelic Shrine (+5 to magic and morale until the end of week; you can visit it once a week)

13 - Stone of Enlightment (+2,500 XP; you can visit it only once)

14 - Gold mine (500 gold daily)

15 - Weaponsmith (1 to attack; you can visit it only once)

16 - Mother Earth Shrine (+10% more health for your army; you can visit it only once before the battle)

17 - Crystal of Power (+1 to might; you can visit it only once)

18 - Arcane Library (select: +1-3 to magic/protection against magic; you can visit it only once)

19 - Crystal of Power (+1 to might; you can visit it only once)

20 - Magic Menagerie (allows for recruiting Timber Wolves, Dire Wolves and Mermaids)

21 - Fort

22 - Keep

23 - Crystal mine (crystals - one per day)

24 - Portal exit (Ghost Gate)

25 - Griffin statue (20% more health for flying units; you can visit it once a week)

26 - Sawmill (two units of wood per day)

27 - Angelic Shrine (+5 to magic and morale until the end of week; you can visit it once a week)

28 - Ore pit (two units of ore per day)

29 - La Segadora castle

30 - Corvino castle

31 - Sawmill (two units of wood per day)

32 - Ore pit (two units of ore per day)

33 - Artifact merchant

34 - Blind Maiden (+5 to destiny; you can visit her once before a battle)

35 - Knight Shrine (+1 to units' move points and +5 to morale until end of week; you can visit it once a week)

36 - Dragon Vein (refills all the mana points)

37 - Ice Pearl Shrine (+10 to initiative until the end of week; you can visit it once a week)

38 - Enlightenment Stone (+2,500 XP; you can visit it only once)

39 - Crystal of Revelation (+1 to protection against magic; you can visit it only once)

40 - Dwelling of basic units

41 - Blind Maiden (+5 to destiny; you can visit her once before a battle)

42 - Crystal of Power (+1 to might; you can visit it only once)

43 - Mother Earth Shrine (+10% more health for your army; you can visit it only once before a battle)

44 - Stone of Enlightment (+2,500 XP; you can visit it only once)

45 - Angelic Shrine (+5 to magic and morale until the end of week; you can visit it once a week)

46 - Cornadora castle

47 - Portal entrance (Ghost Gates)

48 - Fort

49 - Portal entrance (Ghost Gates)

50 - Portal exit (Ghost Gates)

51 - Entrance to underground

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