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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Goblin / Goblin Hunter M&M: Heroes VI Guide

Last update: 11 May 2016

 

Unit

Statistics

Attributes

Cost

Goblin - Goblin / Goblin Hunter - Units - Might & Magic: Heroes VI Game Guide
Goblin
Crippling Traps: creature sets a trap of one square size - Goblin / Goblin Hunter - Units - Might & Magic: Heroes VI Game Guide

Crippling Traps: creature sets a trap of one square size. If enemy stamps on it, he'll receive 2 damages (for every goblin in a troop) and four movement point to the end of a turn.

Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell).

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

80 gold

Unit

Statistics

Attributes

Cost

Goblin Hunter - Goblin / Goblin Hunter - Units - Might & Magic: Heroes VI Game Guide
Goblin Hunter
Crippling Traps: creature sets a trap of one square size - Goblin / Goblin Hunter - Units - Might & Magic: Heroes VI Game Guide

Crippling Traps: creature sets a trap of one square size. If enemy stamps on it, he'll receive 2 damages (for every goblin in a troop) and four movement point to the end of a turn.

Demonic Lineage: offensive light spells cause additional 10% damages, it has 10% resistance to the fire magic. Healing light spells can heal this unit (if your hero casts the spell) or hurt (if enemy casts the spell).

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

Sneaky Strike: Goblin Hunter cause 1,5 times more damages to immobilized targets.

115 gold

Goblins are one of the weakest units in the game - Goblin / Goblin Hunter - Units - Might & Magic: Heroes VI Game Guide

Goblins are one of the weakest units in the game. They have a little of HP, low armor and embarrassing attack. Their strength is quantity, not quality: only in huge hordes they determine a danger.

Their big advantage is ability of setting traps, thanks which they can stop enemy's charge. Although traps cause small damages, you can't underestimate them if they are set well.

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