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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Tactics on the battlefield | Inferno M&M: Heroes VI Guide

Last update: 01 February 2017

Basics

Commanding hellish troops is a challenge very different that in other factions. No healing units, weak defence, small HP are main demons' disadvantages. But it doesn't matter, that they are the weakest race in Ashan. On the contrary, they overcome their weaknesses with various virtues like big speed, powerful attack and hellish luck. This mix makes really exploding thing that can blow up all the lands.

But their greatest advantage is a racial ability, demon gates, loading every time your troops cause a critical hit. Thanks to those portal horned beasts can expect reinforcements, which can change the fate of a battle. Demon teleported nearby priests and shooters will surely harm enemy a lot.

Well played chaos army is invincible. - Tactics on the battlefield | Inferno - Battles - Might & Magic: Heroes VI Game Guide
Well played chaos army is invincible.

The base assumption of every battle is ASAP elimination of enemy's support units and quick rush. During encounters we have nothing to think about, we have to pursue to attack enemies in case of loading the racial ability and then summon another troops. If it isn't enough, we can use offensive spells which also charge demon gates. Thanks to that tactic, hellish force will be unlimited and enemy will fall under its number.

Battle on the Field

In the beginning phase Inferno's tactic does not differentiate from other fractions, we should focus on defense and loosing as little units as we can. Only when we achieve more advanced creatures we can play more aggressive. (look at: Tactics on the battlefield: basics).

Come to daddy. - Tactics on the battlefield | Inferno - Battles - Might & Magic: Heroes VI Game Guide
Come to daddy.

When we have a bigger army with breeders, tormentors and juggernauts we should wait until enemy will be in our units range and then attack him mercilessly (preferably one target with all troops). That's how we will charge demon gates. We should summon ASAP big group of monsters and place them nearby enemy's shooters and priests (it excludes them from the battle for few turns). From now on we have to concentrate on eliminating opponents in the middle of battlefield and as demons have powerful attack, it won't be a problem. In addition, as a result of constant battle we'll be able to summon another monsters. Our goal is to make that flow continuous.

Of course melee fighting isn't all, we can't forget about our shooters. Very important is not letting an enemy to them because in such case we'll lose artillery very fast. It especially matters with mother breeders which increase their number in the first turn of the battle. If we upgraded succubus to lilims the defence of our support will be much easier thanks to their ability - enthrall.

Demons weakness is a lack of healing. Thats why fighting with necromancers can be challenging sometimes. - Tactics on the battlefield | Inferno - Battles - Might & Magic: Heroes VI Game Guide
Demons weakness is a lack of healing. That's why fighting with necromancers can be challenging sometimes.

When our main forces take care about enemy's centre troops, we will have to eliminate the rest of his units. To do that we need to reach his shooters and priests and kill them. It's good to use summon units to that, because they'll take support's retaliations on themselves.

Siege

Inferno sieges are quite different from those using other factions mainly because of demon gates thanks to which demons can manage situation on the battlefield both in defence and attack.

If we are defenders, we should begin from putting mother breeders in the tower, the monsters will be great support. If we don't have this units we can replace them with succubus but it's less effective. Later we have to think about defending our gates. Although its fall is sure, we shouldn't care about this too much. Our goal is to hold enemies unit, what is the easiest in the gates. Especially good to this task are maniacs, ravagers and lacerators. Such defence line will be impossible to break. That's why enemy probably will attack our walls, but it isn't a smart idea because attacking troops will stuck in the moat. To complete the destruction we should use demon gates to eliminate enemy's healers and shooters.

Defending is easier than attacking. - Tactics on the battlefield | Inferno - Battles - Might & Magic: Heroes VI Game Guide
Defending is easier than attacking.

Reverse situation is when we want to conquer a castle. The most important will be fast charge at the gates (use juggernauts, they have many useful abilities) and possibly ASAP charging racial ability. When the gates fall, we should use juggernaut's unstoppable charge thanks to which demon will instantly break defenders line. Then we have to rush into with our units: cerberuses, maniacs and lacerators. Now enemy will have to fight on two fronts. To make it even more difficult we can summon demon gates what will finish him. If we don't have juggernauts we can use cerberuses instead but our victory won't be that marvellous.

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