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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - Fearful Symmetry M&M: Heroes VI Guide

Last update: 11 May 2016

It is time to deal with the necromancers. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
It is time to deal with the necromancers.

Despaired Kiryl decided to chase Sara, his recent friend. Mad run lead him to the Heresh, undeads country. Who knows what will be effect of it?

Main quest: Heart of the Spider

Goals: capture Namtaru Mother, defeat spider guard

Reward: 30000 XP, +2 to magic power

Quest began at the very north of the land (M4,1). We should search around a bit (XP, XP!) and go through the bridge. There is a dwelling behind it (M4,2), which is good to seize (we won't have to go back for it) and then human's city (M4,3). Enemy will be so surprised that he gives up without fight. Now convert both castle and dwelling: our army starts to grow.

Kiryl cant handle separation - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Kiryl can't handle separation
Hell burn all the world to regain freedom - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
He'll burn all the world to regain freedom

Our next step is moving west where we are going to find second human's city (connected with the quest Scar of Nelsham; M4,4). When we complete it, we'll have to supplement loses and start further exploration. To get to the Namtaru Mother we need four parts of Moonsilk Crystal Key - how to get them, you can read in the Secret Hideout.

Necromancers leader in undergrounds - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Necromancers' leader in undergrounds
Undeads will defend her til the...death? - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Undeads will defend her til the...death?

When we obtain all parts and go down to the undergrounds (M4,X2) not easy battle with the spider guards awaits us. Undeads leader has very impressive army with all Necropolis troops. To defeat him we'll need to show all we can what means using Kiryl's and his creatures' abilities as often as possible simultaneously summoning another waves of demons. Enemy has huge fire advantage (three shooters!) so we have to shorter the distance and get him ASAP. The quickest possible elimination of ghosts and shooters is our priority. We don't have to bother about other formations (eventually take care about vampires). When the guard is dead, the way to the Namtaru Mother is open for us.

She isnt too beautiful... - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
She isn't too beautiful...
Disinsection squad! - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Disinsection squad!

Encounter with the Namtaru is also very difficult. Monster has a huge amount of HP and awfully powerful melee attack. Distance isn't a problem for her, she can move freely on the battlefield. To make it even more curious, on the particular squares in every turn appear ghosts, whose aim is to heal the spider. Our answer should be constant offensive: in every turn we have to cause as lot of damages as we (the beast in this cerbers and maniacs) and simultaneously kill ghosts.

First hit to the boss is best to do with the same troop always (optimal: Juggernauts) because enemy has only one counterattack and in that way we'll decrease our loses.

She will at last surrender to our persuasion - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
She will at last surrender to our persuasion

When we kill the monster, the scenario ends.

Main quest: Scar of Nelsham

Goals: conquer castles on the both sides of the abyss

Reward: +15000 XP,

This quest activates when we reach the second human's city (look: Heart of Spider; M4,4).Our goal is to seize enemy's castle and the twin fortress on the other side of the abyss (M4,5). During this battles we have to mainly attack gates and constantly fire at his priestesses and shooters. After the victory we can talk with defenders or interrogate them. We obtain 125 points of tears/blood (it doesn't affect the storyline anyhow).

When the fortress is down, the gate on the south opens, what allow us to invade necromancers' lands. But before we do, we have to eliminate the last one human hero who is going to attack us from the north.

Find nine differences between the pictures - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Find nine differences between the pictures
Hint: There is Wally on one of it. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Hint: There is Wally on one of it.

When the problem is solved, there will be a time for visiting undeads castle. It's just behind the bridge on the south (M4,5) and isn't guarded to well - our army will smash defenders easily. After the battle we receive one part of the Moonsilk Crystal Key required in the quest Secret Hideout. At this moment Scar of Nelsham ends and the another gate opens.

Main quest: Secret Hideout

Attention! This quest is available only after finishing Scar of Nelsham!

Goals: find four parts of the Moonsilk Crystal Key

Reward: +25000 XP, +2 to destiny

First part of the key we'll get in the necromancers' castle nearby the abyss (look: Scar of Nelsham; M4,5), the rest is in the other cities of undeads. The best way to start it is to move east, where we find two enemy's castles. After crossing the footbridge (M4,6) we'll see the undeads' fort (M4,7) which we should capture ASAP (it'll allow us a fast teleportation and attack on two fronts).

Fort will be a great base. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Fort will be a great base.
Of course we have to seize it firstly. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Of course we have to seize it firstly.

Further expansion we should direct both on north and south (if we have two heroes and properly big armies). Siegeing both (M4,8) works on the same scheme: first immobilize liches (using lilims) and then charging on the gates. If we did quests Prisoner of War and More troubles we would have juggernauts and breeders which are perfect tools for those battles. When we get both castles, there'll be the last one fortress to seize.

Bite him! - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Bite him!
Old tree burns easily. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Old tree burns easily.

To reach the last enemy's resistant point (M4,9) we have to move back behind the abyss and move south. By the way we can visit opponent's city (M4,10) nearby which we obtain More troubles quest (it's not obligatory).

Finally we get to the last necromancers city (M4,9). During the encounter we should follow hints form the Tactics on the Battlefield which will provide us a quick victory.

Inferno has a strange weakness about the red - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Inferno has a strange weakness about the red

After destroying the castle we have to prepare to the ultimate battle with undeads (replenishment is very important). To defeat Namtaru Mother you need to move northern east and after few battles with spiders go to the undergrounds (M4,X2). In this moment this quest ends and we will face our destiny as it is described in the mission Heart of the Spider..

Secondary quest: Prisoner of War

Goals: seize the fort where the prisoner is kept

Reward: +15000 XP, 8 juggernauts

This mission we obtain during exploration the central part of the map: when we conquer one of the necromancers forts on the hill (M4,11). Our goal is to find the prison in which powerful Inferno hero is kept.

Princess Peach is in the other castle. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Princess Peach is in the other castle.
In that case, the demon is fine. - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
In that case, the demon is fine.

Encounters with necromancers defending those forts can be little problematic: they are well protected (especially liches will cause huge damages). So it's best to use lilims abilities and charge at the gates.

Fetch the bone! - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
Fetch the bone!

When the prison fell we will have a choice: we can confirm our alliance with the demon (+125 blood points, hero joins us) or leave him (+125 tears points). As we never have too much heroes, the "bad guy" path is more profitable. Independently from our choice, we can recruit juggernauts after this quest.

Secondary quest: More troubles

Goals: save breeders

Reward: +15000 XP, Warping Pedant (-1 to enemy's movement points, requires 10 might attack)

This mission activates when we reach second necromancers city (M4,10). We'll see an undead hero trying to fight breeders living in the forest. We of course have to help Inferno creatures. During the battle we have to eliminate liches first and then ghosts (they can heal). On this stage we'll probably have juggernauts and tormentors - their role is to reach enemy's line ASAP.

No one ever have won two sided battle - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
No one ever have won two sided battle
What were gonna do with him? - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
What we're gonna do with him?

When we have enemy in our hands, we can decide about his fate. We gain 125 blood point for killing him and 125 tears points for being merciful. From now on we can recruit breeders.

Others: Undergrounds

If we want, we can go to the cave on the west (M4,X) to collect some items and treasures. But it isn't to worthy, because we lose few turns for almost nothing.

If we want, we can go into the cave - 2nd mission - Fearful Symmetry - Campaign - Might & Magic: Heroes VI Game Guide
If we want, we can go into the cave
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