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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

1st mission - Angel, Angel, Burning Bright M&M: Heroes VI Guide

Last update: 11 May 2016

Main quest: Pride, Prejudice and Demons

Goals: search the neighbourhood, reach the Urgash Claw, defeat Toghrul

Reward: 20000 XP, Clown's shoes (+1 to movement on the land, +1 Destiny)

We begin the quest in the middle of the map (M1,1), we have a city in which we should build ASAP Hall of Temptations (growing army). Then we start look around - that's how we have few battles, join several troops and conquer the sawmill and stone mine. When we move south we'll be able to do the quest Two-Headed Puppies (M1,2), and if we wander further on the east, we'll find enemy hero (M1,3) who with we'll fight (easy one, don't bother). Now the quest Bad reputation activates.

Demons do not look that bad - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Demons do not look that bad

When we win the encounter, we'll find the crossroads. Better choice is moving to the south, with easier challenges and a neutral city to seize.

Welcome home! - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Welcome home!
Neighbours arent friendly - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Neighbours aren't friendly

Then we should eliminate the purple player - as it was described in the quest Bad reputation. Additionally we can complete the It's a mad, mad world quest(M1,4) which let us to recruit maniacs. When both cases are finished, we'll face the Toghrul - the same from the prologue. To reach him, we need to travel the road on the southern east, to his kingdom (closed earlier) (M1,14).

Fort number one... - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Fort number one...
...and number two. - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
...and number two.

After crossing the gate over the gulf, we'll see the fort (M1,15) which we should seize without problems. Little north is a dwelling of tormentors (M1,16). When we feel strong enough, we can head north, where another fort awaits (M1,17). After looting it, there is nothing else to do than moving under the Toghrul's city (M1,18). It's a difficult battle with really strong army - he has all Inferno's units, including pit fiends! That's why we shouldn't rush with this attack, but collect troops patiently. During the siege, we should base on the shooting enemy out, supported by attacking the gate with maniacs and hell hounds. When we seize the fortress, we'll fight the last one, surprising battle.

Here the Toghrul is hiding - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Here the Toghrul is hiding
Defeating him isnt easy - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Defeating him isn't easy

Demon inside the Kiryl tries to take control over the boy to what succubuses object. In a deathly fight we control Azkaal himself, who has to stand against an army of demons. In spite of pretences it isn't easy battle. Enemy has all army and we only one unit, so the initiative belongs to our opponent.

During the battle we have to, first of all, use our abilities wisely - we can decrease enemy's resistance to a magic, force him to attack his allies or cause damages to all our enemies. In every turn we can use two abilities and they are the key to our victory.

Like a boss - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Like a boss

The most important thing is not letting the hell hounds to our monster- they have huge attack points, and they quickly bite to the death our unit. That's why we should use this dogs against their allies (unlimited hatred) and decreasing enemy's advantage slowly. Moving on the battlefield is also crucial.

We don't have to bother that all enemy units will attack us. Our monster with every counterstrike reach all creatures, not only the attacking one. So with every blow we'll be getting stronger, which eventually provides us a victory.

Main quest: Bad reputation

Goals: defeat Legion of Suffering and Fans of Suffering

Reward: 20000 XP, +2 to might attack

This quest we obtains when we meet the purple hero the first time, outside our control zone (M1,3). After defeating enemy's scouts, we should move south and conquer neutral city (M1,5). Next continue our travel til we reach an entrance to the enemy's territory. We should look around carefully, there is a pyramid nearby (M3,11) with breeders kept inside. They are worth of fighting. Encounter is easy - finish enemy with succubuses (if we upgraded them, the ability seduce makes it even easier).

Fight in pyramid increases our troops. - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Fight in pyramid increases our troops.
Cyclops on the north! - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Cyclops on the north!

Such armed, we should move north to the enemy's city (M1,6). We'll get it easily - enemy has a really weak army, and every attempt of fight we can crush with maniacs or hell hounds.

Breeders guarding the passage to the north - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Breeders guarding the passage to the north
Another one castle to seize! - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Another one castle to seize!

When the castle is ours, we should regenerate and move further north, where the enemy's fort is (M1,7). During the travel we have to be careful - opponent may try to stab us in the back, going out from one-direction portal (M1,X2) and attacking our city. We have to be prepared by investing into the defence and the second hero.

When we reach his second city (M1,8) the siege begins. Enemy has a big army, so we have to concentrate on fast eliminating his shooters and protecting ours. When it's done, one of our two enemies bites the dust.

Demonic diplomacy - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Demonic diplomacy
Very spontaneous argue - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Very spontaneous argue

To finish our opponent, we head to the northern east and cross the lava ocean (M1,9). Then we'll see a huge city (M1,10) guarded by an army of demons. When we seize it, we should take his last city ASAP (M1,11). When it's done, we can face the Toghrul in a Pride, Prejudice and Demons.

Secondary quest: The Choice

Goals: reach the first level of reputation

Reward: +2 to Destiny

Mission accomplish itself - every choice get us closer to the finish. Remember, that reputation points we gain not only in buildings (like arena or arcane library) but also thanks to quests (Two-Headed Puppies, It's a mad, mad world) and decisions connected with neutral armies (8 blood points for chasing, 10 tears points for letting free).

Satan do not make the man - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Satan do not make the man

If it's not enough, the quest will be continued in the second scenario.

Secondary quest: Two-Headed Puppies

Goals: join hell hounds to Kiryl's army

Reward: 5000 XP, 12 hell hounds, +50 tears reputation

This quest can be missed easily - on the south from our start location we'll meet a demon (M1,2) who wants to talk with us. If we listen to him we obtain the quest, if we decide to kill him, we receive 50 blood points. If we choose the peaceful path, he proposes a deal. If we domesticate hounds nearby (M1,12) he'll support us with this units.

What a houndy talk - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
What a houndy talk

Independently from our choice, from the moment of demon's disappearance, we can recruit hounds in our cities.

Secondary quest: It's a Mad, Mad World

Goals: get the Mask of the Madman

Reward: 5000 XP, 50 maniacs, +50 tears reputation

Similarly to the Two-Headed Puppies, this quest can be missed. When Kiryl meets maniacs (M1,4) he can eliminate them (50 blood points) or talk with them. Only the second option is connected with making a quest.

Proving your madness is a real challenge - 1st mission - Angel, Angel, Burning Bright - Campaign - Might & Magic: Heroes VI Game Guide
Proving your madness is a real challenge

Maniacs demand from Kiryl prove that he is as mad, as they. He has to get a Mask of the Madman (-6 to enemy's morale), which is a little on the southern east (M1,13). After picking it up, maniacs will join us.

Independently from our choice, we can recruit demons in our cities.

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