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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

2nd mission - The Winding Stair M&M: Heroes VI Guide

Last update: 11 May 2016

Were moving into the island - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
We're moving into the island

After we conquered enemy's fortress and converted it, we become Lord Hiroshi's servants. There are still Gerhart's troop on the land we obtained from Hiroshi - Irene has to care not only about herself, but also about her people.

Main quest: Remnants of the Pact

Goals: conquer brigands fort in less than 4 weeks, check situation in a Haijing city.

Reward: 15000 XP, +2 might attack

For the first part of time we have plenty of time - there is no rush. Before we move to our goal, on the south, it's worth to look around in eastern part of the island - there is a lot of treasures and useful objects.

Lurking around is worthwhile this time - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Lurking around is worthwhile this time

When we satisfy our greedy, we can go against our enemy (M5,2). If we let free the hero in the previous scenario, we'll meet her in the fort at the south - after short fight with weak army, we should seize nearest lands.

Weak, weak army. - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Weak, weak army.
This lands are ours! - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
This lands are ours!

In this moment, paths to the rest of the island get opened (M5,3). Like usual, before moving further, spare some time for an exploration.

When we seize the fort, the gate will open - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
When we seize the fort, the gate will open

When we fill our sacks with gold and precious things, we can move to the city of Haijing (M5,4) - its lord, old shark, will describe the situation and instruct us to do the quest Declaration of Independence. The Remnants of the Pact ends now.

Main quest: Declaration of Independence

Attention! This mission get activated after finishing Remnants of the Pact!

Goals: defeating Karloff

Reward: +2 to Leadership, 32 shark guards, 36 coral priestesses

After talking with Hajing's leader, we'll see another Gerhart's army - commanded by general Karloff. To help citizens, we need to defeat attackers. But it bias the Lord Hiroshi against us - we can't avoid that.

Hajings welcome isnt warm - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Hajing's welcome isn't warm
We gain their trust by defeating Karloff - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
We gain their trust by defeating Karloff

Human's troop aren't too big, the easiest way is to hold them using Kenshi healing by priestesses, and attack crossbowmen and enemy's healers with the rest of our troops. After fight, we have to decide what to do with Karloff - incarcerating him gives us 100 tears points, killing him - 100 blood points. When we make our decision, the quest is over and we obtain another two missions: Honor and Necessity and Kirin. In the next turn, whirlpool appear on the sea, activating The Ronin quest.

Main quest: Honor and Necessity

Attention! This mission get activated after finishing Declaration of Independence!

Goals: defeat Lord Hiroshi, or make him surrender

Reward: 15000 XP, +2 to Destiny, Helmet of the Naga Lord (+7 to Leadership on the sea, +2 to sightseeing)

After helping Hiroshi's subjects, we have no other way - we must fight with him. Daimio's residence is in the very middle of the map (M5,6) - to reach it, we need to open two gates. In that case, we have to complete the quest Twin cities.

We can make him surrender... - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
We can make him surrender...
...or conquer his castle - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
...or conquer his castle

Further part of the quest we can make in two ways - war path (defeat lord in a battle) or peace path (find Shalassa's dragon - quest Kirin ). What is rare - the time works for us - enemy has the only one castle which we have plenty.

No matter what ending we choose, we obtain the same items - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
No matter what ending we choose, we obtain the same items

If we choose war path, we will have a harsh fight with Hiroshi - he has all Sanctuary's units, except Kirins. During encounter we have to concentrate on eliminating his priestesses and then melee fighters. Triumph ends all scenario.

Main quest: The Ronin

Attention! This mission get activated after finishing Declaration of Independence!

Goals: defeat Changbo, the ronin

Reward: 10000 XP, Iridescent Pearl (+2 magic defence, +2 HP for all units)

In between the sea whirlpool appeared (M5,X1) - it leads to the angry ronin. If we win, we obtain experience, reputation points and a loyal servant.

We reach ronin thanks to the whirlpool. - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
We reach ronin thanks to the whirlpool.
Fight with him increases our reputation about a level - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Fight with him increases our reputation about a level

After reaching warrior's island (M5,5) and defeating him (he's weak), we can choose one of two options: imprison or kill. In first case, we obtain one blood reputation point (simultaneously Katashi hero joins us), in the second one - tear reputation and ronin will join us. The chosen hero will be our companion in the next scenarios.

Main quest: Twin cities

Attention! This mission get activated after finishing Declaration of Independence!

Goals: conquer two Lord's Hiroshi cities - Sunjo and Setsujo

Reward: 20000 XP, +2 might defence

This quest get activated when we move to the south from the Haijing castle - we need to conquer two enemy's cities to unlock the way to his main fortress. Castles are marked on the map M5.

One fortress is on the west from the gate... - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
One fortress is on the west from the gate...
...the other one on the east. - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
...the other one on the east.

During planning the expansion we need to remember that enemy will be trying to take over our forts and cities - we can't let this happen. That's why hiring a few hero is a good idea.

The last one gate is finally open! - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
The last one gate is finally open!

During sieges we should send Kenshi under the gate with Shark Guards and Kappa behind their back. Rest troops should be a support - especially healers. When we get those cities, the way to Hiroshi's capitol will be open.

Secondary quest: Wolves, Go Home!

Goals: conquer enemy's fort on the east

Reward: 5000 XP

Enemy's residence is located on the east from our city (M5,14) - this fight will be a good training.

Up on the hill you will find them - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Up on the hill you will find them

Fort in which soldiers sheltered, isn't well protected - defeating them isn't troublesome. So do this quest and enjoy the XP.

Secondary quest: Kirin

Attention! This mission get activated after finishing Declaration of Independence!

Goals: find Kirina, take care of spring spirits and snow maidens

Reward: 10000 XP, 1 Kirin, Silksword of Kirin (+5 to initiative)

Finding Kirina isn't simple - he hid in the middle of a jungle, away from the roads. His position is marked on the map (M5,9).

Beautiful and majestic lord of the seas - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Beautiful and majestic lord of the seas

 

When we meet the ancient monster, we receive two quests: we can help water creatures or harm them (subquests Spring Spirits and Snow Maidens).

Kirins hiding is easy to miss - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Kirin's hiding is easy to miss
Luckily he is marked - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Luckily he is marked

After completing this missions, we come back to the Kirin. If we followed tear path, we would reach Hiroshi's castle - quest Honor and Necessity will be ended at once.

Blood path is a bad idea - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Blood path is a bad idea

But if we decided to fight with spring spirits and snow maidens, Kirin will attack us. The encounter is surprisingly easy - enemy has only few units, which we will crush (few Kirins has no chances with the army of weaker units). After battle we received the reward, and the quest is done, but we still have to defeat Hiroshi in his fortress. That's why the tear path is better.

Secondary quest: Spring spirits

Attention! This quest is a part of a Kirin mission!

Goals: help spring spirits or defeat them

Reward: 10000 XP, 100 tears or blood points, 18 spring spirits (only when we chose the tears path!)

When we go through the portal nearby Kirina (M5,X2), we'll meet spring spirits on a small island(M5,10). We can help them ( it costs 20 stone; M5,11) or encounter them (play it in a defensive way). Depending on our choice, we obtain 100 tears or blood points.

Spring spirits arent a demanding opponent - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Spring spirits aren't a demanding opponent
But its better to help them - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
But it's better to help them

Secondary quest: Snow Maiden

Attention! This quest is a part of a Kirin mission!

Goals: help snow maidens, or defeat them

Reward: 10000 XP, 100 tears or blood points, 16 snow maidens (only when we chose the tears path!)

After moving through the southern portal nearby Kirin (M5,X3), we find snow maidens on a small island(M5,12). They command us to search for a pearl priestess. We gain trust of snowy creatures by completing this quest. Of course, we can kill them (they're shooters) - the quest will be done, and we obtain blood points.

Snow maidens on a tropic island? - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Snow maidens on a tropic island?
Once again: helping is better than killing - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Once again: helping is better than killing

The pearl priestess is far from the island - we have to go through the portal on the east (M5,X4). There are her corpse (M5,13).

Portal is a bit on the east - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Portal is a bit on the east
Pearl priestess is lying in between the mountains - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Pearl priestess is lying in between the mountains

Others: The Haunted Wreck

If we want to, we can play a treasures hunters - on the northern-west edge of the map (M6,9) we can find a wreck haunted by the group of ghosts. When we defeat them (shooters should make it alone), we receive gold, crystals and XP.

Ship wreck - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Ship wreck

Others: Undergrounds

There are two passages to the undergrounds in the middle of the map (M5,X) - they'll get activated when enemy use them. WE will find a huge amount of treasures there - it's also good idea for fast travelling (instead running around the mountain). More information on the map M8.

Real paradise for treasure hunters - 2nd mission - The Winding Stair - Campaign - Might & Magic: Heroes VI Game Guide
Real paradise for treasure hunters
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