Game GuidesMight & Magic: Heroes VI Game Guide & Walkthrough

1st mission - In the Wake of Adversality

Campaign - Necropolis - Might & Magic: Heroes VI Game Guide

Strategy Guide and Walkthrough by Maciej "Czarny" Kozlowski gamepressure.com

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Main Quest: Inquisitive Girl

Goals: Going on the surface, finding inquisitors

Reward: +2 to magic defence, 15000 XP

We began a mission in Sveltana's headquarters (M2,1) - aunt want to teach us some dark magic stuff. We don't have a choice - darkness path is ours.

Who wouldnt like to have such an aunt? - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Who wouldn't like to have such an aunt?
But her apartment isnt to nice - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
But her apartment isn't to nice

When we look around a dungeon, we'll see a group of ghouls, who eagerly join us. Then we should check all corridor - there are few battles and more allies to join us.

Ghouls will be very useful - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Ghouls will be very useful
Thanks to them well get out from a dungeon - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Thanks to them we'll get out from a dungeon

Finally we get to the stairs leading on the surface of Ashan (M2,X). There we'll fight with few enemy's troops - there's nothing to worry about. Taking mines have no sense - there are in opponent's control zone, co we won't keep them. That's why we should go among only one possible path and fight, fight, fight.

Its not true, that white people cant jump - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
It's not true, that white people can't jump

Sooner or later we'll get attacked by inquisition from city on the north (M1,1), which we should conquer as fast as possible and convert ( getting into walls with ghouls supported by skeletons). There is a grave near to the fortress (M1,2), in which inquisitors hide their victims - there is secondary quest, War Spirits, connected with it.

Enemy is powerless - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Enemy is powerless

Then we should go west = after series of battles, we'll get to entrance to the undergrounds (it's worth visiting earlier cyclops on the north - they're guarding a powerful artifact, the soul eater; M1,3). When we go into the darkness, we'll have few easy battles with Haven's troops. We'll meet also a ghost (quest: Accidental Victim; M2,2); after dialogue with him, we'll be able to recruit this type of units in our castles.

Even cyclops will fall in front of our power! - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Even cyclops will fall in front of our power!
We should help our soulmate! - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
We should help our soulmate!

Moving further we'll reach gryffins (M2,3), and we should go from the path a little - on the north and south there are little caves full of treasures - we should collect them. Later on, we find a portal (M2,X1) with air elementals and piece of precious things. After that we should keep on going east - there we'll find exit from undergrounds (M2,X).

What the heck gryffins are doing in this cave? - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
What the heck gryffins are doing in this cave?

Under the sky we'll meet plenty enemies, both living and undead. But finally we get to the inquisition's castle on the hill (M1,4) - if we conquer it, Accidental Victim quest ends and gates to the south (M1,5) open. During battles is good to use ghosts to healing other troops.

Check out this arena, bro! - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Check out this arena, bro!

Now, our task is defending against inquisition - it's not simple quest. Enemy has two strong heroes, who will attack us - for sure from south and east, where his forts are localized. (M1,6). That's why we should defeat them quickly and build an upgraded town portal in our city - in critic situations it lets us to retreat immediately. One of opponent's hero has a list required in a Kilburn's list quest, which we get from skeletons (M1,7). During battles with heroes we should hold theirs army in the middle of battlefield ( ghouls!) and support them with other units.

Fort number one... - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Fort number one...
...and number two - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
...and number two

After smashing enemy's army we begin a counterattack. Firstly we should move to southern east - there is great opponent's castle(M1,8). When we defeat it, we should recover and prepare to the final encounter. When we find ourselves ready, we can go to the undergrounds (M1,X) and there, moving through hordes of enemies, get to an exit to surface (it's worth to look for powerful, but guarded sword Arachne sword on the east; M2,4). When we see the sun again, we can start a siege (M1,9). Our numerous advantage should be enough to crush enemy - we have few cities, necromancy and healing ghosts. But this battle doesn't finish a quest.

Well smack enemy with our numerous advantage! - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
We'll smack enemy with our numerous advantage!
His castle soon will be ours! - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
His castle soon will be ours!

The last one battle of a scenario is really difficult - after moving through the portal (M1,X2) we'll be transported to the darkest inquisition's dungeon (M2,5). There we will have very demanding battle with army of ajglajs. It's very difficult encounter - we have no counterattacks against those creatures and we have to take care about Jorgen (he'll get little damages every turn - if he dies, we lose). But, surprisingly, we should rather provoke our enemy to attack us - only then we'll have any chances. We should heal our (necromancy!) and use wisely spectres ability Wail of Netherworld (spell is more powerful when we cast it on unit surrounded by enemies). In melee fighting of course the most important units are ghouls but don't forget about skeletons power.

The last battle is really demanding - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
The last battle is really demanding
And its ending - surprising. - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
And its ending - surprising.

When the battle ends, the scenario is over.

Secondary quest: The Choice

Goals: gaining first reputation point (tears or blood)

Reward: +2 to Destiny

This quest practically made itself - we have to collect 1000 reputation points to get a reward. It's not so easy - map doesn't offer many chances to make sth barbarian or heroic. But we should look for an arena (after defeating enemy we gain 25 reputation points; M3,9) and arcane library (M3,20). Little amounts of reputation we also receive by chasing after retreating enemies (or letting them run away) .

Many reputation points we get from the arena. - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Many reputation points we get from the arena.

If we won't collect enough points, we continue this quest in next scenario. There it will be much easier, especially in quest Hidden Fears.

Secondary quest: Ghosts of War

Goals: finding five graves and resurrecting deads

Reward: 10000 XP, amulet of necromancy (increases necromancy points growth about 10%)

This quest get activated when we find first bones (M1,2) - our goal will be discovering another four. Their localization is marked on the map below.

Graves arent too manifest - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Graves aren't too manifest

 

Secondary quest: Accidental Victim

Goals: Saving Elizabeth from inquisition's dungeon

Reward: 7500 XP, bachelor's sandals (+1 movement points on the ground, +1 to Destiny)

Ghosts, we met in undergrounds(M2,2), give us this quest- they'll inform us about tragic lot of Elizabeth, Sandor's mother (Anastasya's brother). To save her, we should conquer inquisition's city on the surface (M1,4). There, in a dungeon, we'll find tortured woman, and quest ends. The encounter is easy - heal your troops and push an enemy.

Ghosts ask us for a help - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Ghosts ask us for a help
Elizabeth is held in enemys castle - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
Elizabeth is held in enemy's castle

Secondary quest: Kilburn's list

Goals: finding skeleton's list

Reward: 5000 XP, 50 Skeletal Spearman

We get this from group of skeletons (M1,7), we found nearby the second enemy's city. Undeads were killed by inquisition and want a revenge - only we can make it. Good for us, it isn't difficult - list we are looking for, is in equipment of one of opponent's hero, who'll probably attack us in Inquistion's Hearing quest. When we finish him, we can give document back to skeletons.

They are so lonely - how we can not to help them? - 1st mission - In the Wake of Adversality - Campaign - Might & Magic: Heroes VI - Game Guide and Walkthrough
They are so lonely - how we can not to help them?
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Comments and responses

torquadonreeh 01/04/2013 18:53

I love useless guides, what you giving here is exactly the same info as in game, not even one bit of precise guide. "Sooner or later we'll get attacked by inquisition from city on the north (M1,1), which we should conquer as fast as possible and convert ( getting into walls with ghouls supported by skeletons)" - useless sentence, on hard practically if you loose any skeletons in any of previous fights you should reload or you will not manage to conquer the city, on easy you do not need any guide, just auto fight....

Mabarbe 30/11/2011 02:27

Please help me... I can't figure how to defeat the Inquisitor in the top right city, the one before you go to the last portal. He's got 700+ healers, praetorian, crossbowmen, plus 300 griffins and another powerful unit which I don't remember the name... I get like -200 units each hit... I tried a lot of things, going back in my savegames, stacking the maximum amount of units, etc, I really don't know how to beat him. His threat is always «deadly» I finished all the other quests I got almost every gear I could Last time I tried with 900 ghouls, 1700 skeletons and 600 healers The game was REALLY easy until I got to him... I don't understand !

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