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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Objects on the world map M&M: Heroes VI Guide

Last update: 11 May 2016

During our journey we'll visit many of different places - mines, portals, observatories, statues, dwellings, obelisks and shrines. Below you can find full described list of those objects.

 

Name

Effect

Sawmill - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Sawmill

2 woods per turn

Stone mine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Stone mine

2 stones per turn

Crystal mine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Crystal mine

1 crystal per turn

Gold mine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Gold mine

1000 gold per turn

Crystal of power - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Crystal of power

Gives permanent +1 to hero's magic power. Only one-shot for hero

Lighthouse - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Lighthouse

Doubled movement points of all heroes on the sea

Portal - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Portal

Take hero to the other portal

Entrance to the undergrounds - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Entrance to the undergrounds

You may go to the undergrounds

Exit from undergrounds - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Exit from undergrounds

You can go on the surface of a map

Shipyard - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Shipyard

You can built ships here (1000 gold, 20 wood)

Weaponsmith - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Weaponsmith

Gives permanently +1 do might power. Only once used for a hero

Stone of Enlightment - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Stone of Enlightment

Gives 2500 XP. One shot for hero

Observatory - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Observatory

Discover nearest area

Monument of revelation - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Monument of revelation

Discover fragment of map (not nearest)

Artifact merchant - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Artifact merchant

Here you can buy and sell items

Arcane library - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Arcane library

Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once

Shrine of the Seventh Dragon - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Shrine of the Seventh Dragon

Level up a hero for a sufficient payment. Hero can use it only once

Arena - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Arena

After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected.

Revelation Crystal - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Revelation Crystal

Gives +1 to magic defence permanently. Only one-shot for hero

Armoursmith - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Armoursmith

Gives +1 to might defence permanently. Only one-shot for hero

Lighthouse - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Lighthouse

Increase hero's morale about random number. You can use it only once per battle

Blind maiden - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Blind maiden

+5 to hero's destiny. You can use it only once per battle

Mother Earth shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Mother Earth shrine

Increase all creatures hit points by 10%. You can use it only once per battle.

Reverie Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Reverie Shrine

You get bonus +10 to initiative and +5 to might attack. Only once per battle

Dragon Vein - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Dragon Vein

Completely regenerate mana points. Only once per week.

Dragon Nexus - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Dragon Nexus

Doubled maximum mana points. Only once per week

Stables - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Stables

+5 to movement points. Hero can use it only once per week

War Ancient - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

War Ancient

+5 to Leadership, Destiny and movement points to the next fight. Only once per battle

Sigil of Arrkath - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Sigil of Arrkath

+5 to magic defence for a week. Hero can use it once per week.

Hell Forge - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Hell Forge

+5 to might power and magic power for a week. Hero can use it once per week.

Warmen Guardhouse - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Warmen Guardhouse

After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one.

Raiders Dwelling - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Raiders Dwelling

Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control.

Ruins - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Ruins

Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you.

Galeon wreck - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Galeon wreck

Guarded by undeads - when you win a battle, you get some precious item or troop of friendly units joins you.

Pyramid - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Pyramid

There is a troop of undeads guarding a treasure or hostages

Barbarian camp - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Barbarian camp

Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you.

Centaur statue - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Centaur statue

Gives additional +5 to movement points and increase distant damages by 10% for a week. Hero can use it once per week.

Ice Pearl Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Ice Pearl Shrine

+10 to the initiative to the end of current week. One use for a week

Angels Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Angels Shrine

+5 to magic power and Leadership do the end of current week. One use per a week.

Chorus - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Chorus

+5 to Leadership and magic power to the next battle. You can use it once per battle.

Knight Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Knight Shrine

+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns.

Demons Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Demons Shrine

+5 to might power and luck for a week. You can use it once per week.

Wheel of Time - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Wheel of Time

Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week.

Crematory - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Crematory

Hide nearest area for an enemy

Dead Field - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Dead Field

In the next battle living creatures has -10% to hit points and attack. You can use it once per fight.

Water Elemental Shrine - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Water Elemental Shrine

If friendly units get damaged, they will obtain ice armor spell.

Souls Well - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Souls Well

+10 to hero's magic power to the end of a week. You can use it once per week.

Chaos Wave - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Chaos Wave

During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week.

Altair of Destruction - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Altair of Destruction

In the next battle your enemy will be attacked by meteors. You can use it once per week.

Magic streams orb - Objects on the world map - Exploration - Might & Magic: Heroes VI Game Guide

Magic streams orb

You can let messages to the other players

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