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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Terrain M&M: Heroes VI Guide

Last update: 11 May 2016

Getting know a structure of the map, placement of resources, monsters, castles and wise use of our knowledge is very important in that game. During Ashan's explorations we'll visit many mysterious locations, move through a snow, going through a jungle and teleport with portals. You can read further how to do it in possible quickest way.

Roads give a small bonus to movement - Terrain - Exploration - Might & Magic: Heroes VI Game Guide
Roads give a small bonus to movement

In previous parts, hero's movement points depended mostly from a terrain - swamps slowed him much, but on the roads he was fast as a wind. In Heroes VI those differences are smaller - travelling through difficult terrain requires little more movement points and roads give only 25% bonus. However, it's worth to be in touch with roads - they usually lead to castles or other important objects. Yet, you shouldn't invest in logistics, which increases hero's range only about 3 points - we won't see a difference.

Terrain table

Type of terrain

Amount of movement points

Normal

100%

Road

125%

Difficult

75%

Hard

50%

Swamp

75%

Next curious thing is fact that you don't need to sacrifice all movement points for going on/off from a boat - thanks to that things get really faster. What is more - sailing uses same amount of movement points like travelling by foot, and we can doubled it by seizing lighthouse. Sea movement is more worthwhile now.

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