Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Looting and sabotaging M&M: Heroes VI Guide

Last update: 11 May 2016

A mine after sabotage - Looting and sabotaging - Resources - Might & Magic: Heroes VI Game Guide
A mine after sabotage

Sabotaging of mines stops it for a week - for seven days enemy won't get any profit from attacked object. To make it, we have to move our hero to the mine and use proper ability - remember, that using it drain all hero's movement points. Enemy can repair mine with a hero, but it also takes all move he has.

I can write, that sabotage isn't too profitable. Firstly, it's advanced ability which requires experienced hero, who for sure has other, more interesting things to do. Secondly, it takes all movement points - which equals to eliminate hero from one turn. So it is not cost-effective, especially that you can use it ability only once per week.

Gold rush inside sabotaged mine - Looting and sabotaging - Resources - Might & Magic: Heroes VI Game Guide
Gold rush inside sabotaged mine

Looting is more arrogant type of sabotage - you snaffle enemy's profits from a mine. Hero come up to the mine and sacrifices all movement points, what gives him three-day profit from an object. Enemy doesn't get nothing from it. Unfortunately, from the same reasons like sabotaging, looting isn't the best tactic to conquer the world.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Black Hole Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.