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Metal Gear Solid 4: Guns of the Patriots - Command Center - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
Command Center
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Command Center  (32/32)  

 

You are very close to your desitination. Now you have to find Meryl, deal with the last Beautiful Beast and get through the „microwave”.

 

 

You are in the ship’s command center. Meryl is lying there stunned and you have to protect her from the incoming enemy soldiers. Take the Mk.2 gun or other rifle and do your job.

 

 

Keep an eye on the guys on the platform above you. When they are gone – it’s time for the Screaming Mantis.

 

 

As you probably noticed – there are two dolls levitating near her. They are your target. Don’t bother with anything else. Screaming Mantis would try to control Meryl and she will start to shot at you. Just avoid her – killing her means failing the mission.

 

 

At the beginning the Mantis is hanging above the ceiling. Use the sniper rifles and shoot the doors. She will try to take control over you – so you would be slowed down and aiming could be more difficult. To get out of her power use the syringe.

 

 

At some point Mantis would try to hide the dolls behind Meryl and some soldier. Shoot only when you are sure you don’t hit Meryl. Concentrate on the soldier and the doll.

 

 

When the Mantis would drop the dolls pick them as fast as you can. Use the menu to set one of them as your weapon. Aim at Mantis and try to hit her. When you do hit her you would have to press L1 shake your joypad – the way it is shown onscreen. After a few seconds the Screaming Mantis would lose her armour.

 

 

And that’s the last phase of the battle – you know what to do. Drebin would contact you to tell you about her past.

 

 

 

 

There are some idetical rooms crowding with the Dwarf-Gekkos waiting for you. The best way is to ignore the robots, run and jump over them.

 

 

There is just a „microwave” corridor between you and the sercer. Keep on tapping the triangle button and Snake should get through it.

 

 

Fighting Liquid Snake is one of the hardest parts of the game. The key to succes is blocking his blows. Press L1 to block and R1 to attack. At the first phase you can just wait till Liquid approaches you and perform a 3-hit combo. Block and counter it – it’s 100% efficent. Sometimes, avoiding Liquid’s attacks, you would have to press the buttons shown onscreen. if you succed – Liquid’s health level would significantly drop.

 

 

The second part of the duel is the toughest. Liquid Ocelotem would try attacking you using some big swing punch. Always keep on blocking, try getting of the way of his attack and then counter.

 

 

At the end the Ocelot would throw out of him the Liquid’s personality and becomes an old, good Revolver. Stay with you previous tactics. There is one head attack you cannot block – but fortunatelly it doesn’t take you much health. Remember – be patient, learn how to block and avoid enemy’s attacks. At the end of the fight both guys would start to move slowly and the health bars would disappera. But it doesn’t mean the fight is over – you still have to keep on trying hitting the Ocelot. It is going to be much easier now.

Don’t turn off the console after you watch the ending movie – it’s not the end of the story...

 

 

Command Center  (32/32)  
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Introduction
List of items
Important terms
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Militia Safe House
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Power Station
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Underground Base
Fifth Act - Outer Haven
Ship Bow
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