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Metal Gear Solid 4: Guns of the Patriots - Underground Base - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
Underground Base
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Underground Base  (30/32)

 

After the cutscene it’s time to deal with the Vamp. The fight is pretty easy, but it could be tricky to find the way to defeat him. That’s where our guide come in handy. Equipp the Mk.2 gun and the syringe you got from Naomi.

 

 

Avoiding Vamp’s attacks try to shot him with tranqualizer. When his psyche is low, he will fall don th the ground and get stunned. It’s the right to perform the trick. Hide your weapon and catch the Vamp using the CQC technique. The inject him with the syringe.

 

Nano-machines in Vamp’s body don’t work no more and he becomes a mortal. He would fight the Raiden now, while the Otacon would try to start the Metal Geara. Your job is to fight with the deadly Gekkos. The perfect weapon to deal with them is the Crying Wolf’s Rail Gun. Aim at the Gekkos’ top side.

 

 

At last! Otacon had started the Metal Geara. Vamp is going to die fighting Raidenem. Naomi is going to die too. And you have about five minutes to get to the surface. REX is a powerful weapon – so you should have absolutely no problem fighting the Gekkos. Just go forward and try not to slow down.

 

 

Outside there is the Liquid waiting for you inside RAY. It’s another pretty easy fight. You only have to watch out for the RAY’s rockets. You have to destroy them before they reach you. Nearby RAY you can try to ram it. Pointin the right direction on the stick press the X button to do so.

 

 

Underground Base  (30/32)
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Introduction
List of items
Important terms
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Militia Safe House
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Power Station
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Fifth Act - Outer Haven
Ship Bow
Command Center
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