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Metal Gear Solid 4: Guns of the Patriots - Power Station - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
Power Station
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Power Station  (12/32)

 

The rebels are up to attacking the power plant. There is a small group of them. To avoid the PMC patrols stay with them. But when would it came to the gunfight – you can leave them. Soon you should spot some shed. It’s guarded by just one soldier.

 

When you catch sight of the power plant [A] take out the sniper rifle. Nearby area is under fire from the spot places on it’s right-hand side [B]. You can eliminate soldiers who sit there and help the rebels or just crawl silently through the grass to stay unnoticed .

 

There is going to be lots of fighting before the power plant entrance. As you are there - grab another weapon to your collection.

 

On the right-hand side you should spot the path leading to the plateau, which engulfs the power plant. Go there and find the mortar. You can use it to attack the PMC troops.

 

To the right from the mortar you will find the way down. It will lead you to the power plant’s entrance.

 

Behind the gate there is an entrance to the first building. Get inside. The rebels should inside right after you, throwing grenades at the machinery. This means that the battle for the power plant is over and all of the PMC are eliminated.

 

Get to the power plant’s back. You can find there Drebin – the firearms dealer.

 

After Drebin’s departure you have two ways to go - [A] and [B]. We suggest you to use [A]. During your trip try to pick up all of the items.

 

 

Power Station  (12/32)
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Introduction
List of items
Important terms
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Militia Safe House
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Underground Base
Fifth Act - Outer Haven
Ship Bow
Command Center
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