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Metal Gear Solid 4: Guns of the Patriots - Militia Safe House - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
Militia Safe House
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Militia Safe House  (6/32)

 

There is a rebels safehouse in the basement. It’s pretty dark in there so try to switch your Solid Eye to the night vision mode. You don’t have to hide, after you destroyed the armoured car the people like you. It’s important to check all of the rooms – you can find many useful items there.

 

Ferreting around the basements you would spot plenty of bodies and you will find a clue about new air units using by the PMC.

 

To get out the basements use the stairway in the north part of the base. It’s time for your first time meeting with Drebinem, the weapon seller.

 

 

Militia Safe House  (6/32)
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Introduction
List of items
Important terms
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Power Station
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Underground Base
Fifth Act - Outer Haven
Ship Bow
Command Center
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