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Metal Gear Solid 4: Guns of the Patriots - Important terms - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
Important terms
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
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Download this game guide for free in PDF File format.
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Important terms  (3/32)

 

Important terms:

CQC – it stands for Close Quarters Combat. It’s a martial art with many enemies at once using both knife and a handgun. Firearms allows you to hold off enemies.

 

 

Psyche – four short bars below the health meter. It shows Snake’s stress. The bigger it is, the faster Snake regains health and the lesser Snake’s hands shacke during using a sniper rifle.

 

 

Important terms  (3/32)
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Introduction
List of items
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Militia Safe House
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Power Station
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Underground Base
Fifth Act - Outer Haven
Ship Bow
Command Center
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