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Metal Gear Solid 4: Guns of the Patriots - List of items - game guide, walkthrough, secrets, game tips & strategies

Metal Gear Solid 4: Guns of the Patriots Game Guide
List of items
by Przemyslaw "g40st" Zamecki,
translation: Maciej "Von Zay" Makula
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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List of items  (2/32)

 

List of items:

Camera – you can find it under the stairway on the plane deck during the briefing. To get to it, wait till the appropriate onscreen info will appear and switch to Metal Gear, so you can visit Nomad from different point of view.

Cardboard Box – It’s useful, when you want to past by the guard undetected. Unfortunatelly – it’s mostly useles useless.

Cigarettes – integral Metal Gear Solid series item. Smoking allows Snake to recover Psyche. It also reduces his health.

Compress – it boost Psyche for a short period.

Instant Noodles – it helps you regain Health and Psyche, however in lesser degree. In room tepmerature these regain factors equals 100% for Health and 50% for Psyche. During Alasca mission Psyche regains only by 25%.

iPod – well, it’s a product placement. As you probably presume – it allows you to listen to the musing you find during game and podcasts made by the game’s makers.

Metal Gear MK.II/MK.III – it’s a robot constructed by Otacona. It can stun your enemies, draw their attention by knocking on the wall and it has a stealth camo. It can also be connected to computers panels with a special port.

Military Ration – allows you to regain 75% of Health and 5% of Psyche.

Muna – it’s a herb from South America. It raises your Psyche level.

Oil Drum – a friend of a cardboard box, but allows you to ram your enemies.

Pentazemin – drugs for snipers. It stops your hands from shaking.

Regain – it works exactly like Instant Noodles.

Scan Plug –you can buy it in Drebin’s shop after about ten hours of gameplay. It shows on map positions of the enemies, which you knocked out using CQC and scanned.

Solid Eye – optical multitool. It is equipped with night vision, binoculars and shows enemy positions on map.

Syringe – it regains 100% Psyche. But watch out – the longer Snake uses it, the faster his mood is getting ruined.

Stealth Camouflage – Drebin demands 5 million points if you want one. If you don’t have this amount of money – finish the game without raising the alarm.

 

 

List of items  (2/32)
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Introduction
Important terms
Walkthrough
Prologue
First Act - Middle East
Ground Zero
Militia Safe House
Urban Ruins
Advent Palace
Crescent Meridian
Millenium Park
Second act - South America
Cove Valley Village
Power Station
Confinement Facility
Vista Mansion
Research Lab
Mountain Trail
Mountain Trail Riverside
Stryker Escape
Marketplace
Third act - Eastern Europe
Midtown Sector
Motorcycle Chase
Echo’s Beacon
Alaska - Heliport
Fourth act - Alaska
Snowfield & Heliport
Tank Hangar and Canyon
Nuclear Warhead Storage Building
Snowfield & Communications Tower
Blast Furnace & Casting Facility
Supply Tunnel
Underground Base
Fifth Act - Outer Haven
Ship Bow
Command Center
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