The first of the available trainings is Security and it can be compared to the Soldier class from the previous installments of Mass Effect. This training focuses around the Combat tree and gives the following benefits:
- Concussive Shot - a starting ability. This ability allows the hero to fire a powerful projectile, dealing large damage, knocking enemies down and detonating combo primers.
- Turbocharge - an unlocked ability. Thanks to it the hero can increase the rate of fire of all of his/her weapons (and with further development the damage of the weapons as well) for several seconds.
- Combat Fitness - an unlocked ability. Allows you to increase the durability (health) of the hero and with further development the maximum amount of weapons he/she can carry.
This training is for players that prefer the usage of firearms and the abilities from the Combat skill tree, ignoring the power of abilities, as well as the skills from Biotics and Tech trees. It won't give you such a huge edge as some of the other trainings, but the Concussive shot is extremely effective during the first hours of game and the unlocked abilities are crucial to a character built around Combat skill tree. Further development of both of them will allow you to create a true monster on the battlefield. The biggest flaw of this character is the decreased recharge time on the skills, as you will be severely over encumbered by carrying so many weapons.