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Mass Effect - Local Cluster - game guide, walkthrough, secrets, game tips & strategies

Mass Effect Game Guide
Local Cluster
by Artur "Metatron" Falkowski (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Local Cluster  (53/61)

 

13.11. Local Cluster

13.11.1. Solar System

Hint! This system unlocks after you gain 20 experience level.

 

Planet

Explorable

Surveyable

Collectibles

Luna

yes

no

-

Earth

no

no

-

Jupiter

no

no

-

Mars

no

no

-

Mercury

no

no

-

Neptun

no

no

-

Pluto

no

no

-

Saturn

no

no

-

Uranus

no

no

-

Venus

no

no

-

 

13.11.1.1. Luna

 

Luna

 

1. Crashed probe

2. Alliance training ground (Rogue VI)

 

 

 

Rogue VI

Hint! Among all „uncharted world” assignments, completing this one is the most useful and recommended, because it will give you a choice of specialization class.

You’ll get this assignment after gaining 20 experience level. Admiral Hackett will contact you and ask for help with taking control over rogue VI.

After landing head to the Alliance training ground (Luna – 2). Destroy the turrets from the distance and ride closer. The complex consists of three buildings. You have to visit each of them and shut off VI conduits inside them. The order is not important.

Hint! Before entering the buildings, it’s good to eguip weapons with anti-toxic upgrades.

Station 1. Inside you’ll encounter several drones (mostly assault ones). Use technical talents to destroy them (e.g. overload, hacking). Contunue further until you’ll reach the fork. In each room there will be four VI conduits to destroy.

Remember not to come very close to the object; the explosion may injure you. When you’ll destroy the first conduit, VI will start releasing toxic gas so you need to destroy the rest as fast as possible. When the last will explode, first station will be cleared.

 

 

Station 2. This building is constructed like the previous one. Fight the drones. Be careful – there will be some rocket ones as well.

After the fight head south to two rooms with VI conduits. After destroying one of them, the other will become covered behind the shield. You’ll have to destroy it first. After eliminating all counduits, the second station will be cleared.

Station 3. This building is also constructed like the previous ones. There will be shields inside which you’ll have to destroy in order to move further. This time the drones will be more dangerous.

After clearing the main room, you’ll have to destroy eigh last conduits. All will be covered behind the shields. When you’ll destroy the first one, more drones will appear, so be ready to fight.

After clearing third station, you’ll be able to choose Shepard specialization.

 

 

Local Cluster  (53/61)
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Introduction
The basis for a good start
Character
Morality
Persuasion
Important talents
Objects
Manufacturers
Combat
Difficulty level
Final comments
WALKTHROUGH
Prolog
Eden Prime
Citadel - p. 1
Citadel - p. 2
Citadel - p. 3
Citadel - p. 4
Normandy
Therum – Liara T’Soni - p. 1
Therum – Liara T’Soni - p. 2
Therum – Liara T’Soni - p. 3
Feros - p. 1
Feros - p. 2
Feros - p. 3
Feros - p. 4
Feros - p. 5
Feros - p. 6
Noveria - p. 1
Noveria - p. 2
Noveria - p. 3
Noveria - p. 4
Noveria - p. 5
Noveria - p. 6
Noveria - p. 7
Noveria - p. 8
Return to the Citadel
Virmire - p. 1
Virmire - p. 2
Virmire - p. 3
Citadel Once More
Ilos
FINAL FIGHT
Uncharted World
Basic information
Argos Rho
Armstrong Nebula
Artemis Tau
Attican Beta
Exodus Cluster
Gemini Sigma
Hades Gamma
Hawking Eta
Horse Head Nebula
Kepler Verge
Maroon Sea
Pangea
Styx Theta
Serpent Nebula
Agebinium
Assignments related to Shepard’s history
Collecting Missions
Achievements
Achievements
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