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Important talents

The basis for a good start - Mass Effect Game Guide

Strategy Guide and Walkthrough by Artur "Metatron" Falkowski

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These talents are almost that important as charm/intimidate. You should develop them as soon as possible so you could open locks and containers and decrypt information hidden in terminals. Without them you couldn't complete or even get certain quests.

Hint! You don't have to improve Shepard's decryption/electronics as long as you take with you character who could handle security at high difficulty level (e.g. Tali).

First Aid

Like in case of decryption/electronic, you should always have in your squad someone who has first aid at high level so he could cure all its members (this talent is used when you press Y to use med-kit).

Spectre Training

You will get an ability to develop this talent at one of the crucial plot moments. It is very important because it grants the unity skill that lets you revive your squad members if they are injured in combat.


Side quests are not required to finish the game, but I suggest to complete at least one of them ( Rogue VI). It will grant you possibility to choose a subspecialization. You could get this quest after gaining 20 experience level. Talent, which comes with the specialization, will let you generally build up your character.

Hint! Talents described above are useful to all characters, regardless of chosen class or morality. Development of the others depends on your idea for Shepard and on what combat style you prefer.

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Comments and responses

razorback 28/06/2008 18:51

ive done the Rogue VI quest but i dont have the choose specialization choice i didnt even know what it was until i read this guide so if any1 knows if ive done anything wrong or if its cuz i have the pc version sorry about the bad english but its not my primary language