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Lords of the Fallen 2014 Game Guide & Walkthrough by gamepressure.com

Lords of the Fallen 2014 Game Guide & Walkthrough

Table of Contents

Attributes | Hero - Harkyn Lords of the Fallen Guide

Last update: 11 May 2016

Attributes are the most important features of your character and they have an immense effect on your fighting style. Apart from the basic statistics, they also determine what gear you can use. Indirectly, by determining the maximum permissible weight and directly, due to the requirements of various elements of gear.

Strength

Increases damage dealt by weapon that relies on strength for being used and (slightly) the maximum weight that you can carry.

Notes: The Basic attribute for each fighter. Determines the value of damage that you deal and, thanks to the increased maximum weight, you will be able to carry the heaviest of armors, weapons and shields. You should strive to reach, around 26 points, at experience level 50, i.e. towards the end of the game. It is the value that is required by some of powerful weapons. Some of the items may even require 30 points but, if you want to wield them, you will have to restrict the number of points that you invest in faith and spells.

Vitality

Determines the number of your health points and slightly raises the potency of healing potions.

Notes: An import ant attribute for each character. Allows you to make more mistakes in combat, which provides you with more time to learn the opponent's attacks and to arrive at an appropriate strategy. It is worthwhile to develop this attribute to 17-18 points.

Faith

Raises the magic supplies and damage from magic weapons.

Notes: An import ant attribute for everyone who wants to use lots of magic and use the magic gauntlet often. It is also useful for fighters and rogues, because spells of higher tiers require higher faith. Clerics should strive to reach level 20, due to the requirements of the spells and items they use. The rest of the classes will do with, around 15th level of this attribute (it unlocks the spells of the 2nd tier). If you do not play on developing spells, you can ignore development of faith.

Endurance

Affects the energy level and increases the maximum load, considerably.

Notes: One of the key attributes for the fighter and the rogue. Allows you to carry heavier gear without loss in mobility. Apart from that, it allows you to dodge and block more often. Thanks to high energy value, you will also be able to land longer combos. While completing the game for the first time, it is a good idea to develop this attribute to level 16-18, depending on your requirements. The rogue needs a bit less constitution, because he wears lighter armors and what influences his energy levels is also agility.

Agility

Increases damage dealt with quick weapons and raises the energy level, slightly.

Notes: The most important attribute for each rogue. Increases damage dealt and raises energy level, which you use up in big amounts. Just like in the case of strength for the fighter, and faith for the cleric, the optimal value, at experience level 50 is, around, 20 points. This allows you to deal lots of damage and not bother about energy, while carrying the best of items.

Luck

Raises your chances of obtaining a better reward, after you kill opponents, and helps you obtain better crafting materials.

Notes: The attributes for those who like challenges. It does not raise any combat statistics, thanks to which the game becomes more difficult. Instead, you can expect to obtain better, and more frequent, loot.

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