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Lost: Via Domus - Worth A Thousand Words II - game guide, walkthrough, secrets, game tips & strategies

Lost: Via Domus Game Guide
Worth A Thousand Words II
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Worth A Thousand Words II  (33/37)

 

The Hydra Station

Once you’ve listened to a short statement by Elliott, approach the glass wall once again and talk to Tom. There’s going to be a new topic on your list:

- I photographed a deal – but I saw Lisa there.

QUEST 1: Find a way out

Wait patiently for Tom to let you out. As a result, you will be allowed to explore the inside of the Hydra station (screen).

 

 

Important! You will have to explore the entire station (including rooms and corridors) very thoroughly, because you’ve lost all your items as a result of being kidnapped by the Others. It’s crucial that you collect all fuses, because you’re going to need these objects to solve one of the riddles. Obviously I’ll do my best in telling you where to look for the fuses. Start off by leaving this room. Head on to your left (screen).

 

 

There’s a logo of this station nearby, but you may ignore it, because you won’t have to take a photo of it. Head on to the left room, so you’ll end up standing on the other side of the glass wall (screen). You should be able to find three fuses here. They are lying on the table, near the recorder. Pick up the fuses and go back to the main corridor.

 

 

You won’t have to go left, because you would only encounter a closed hatch. Instead, you will have to go straight, so you’ll end up inside the monitoring station (screen). There are two fuses here and it’s your job to take them. You will also find a beer can, however you may ignore it.

 

 

Go back to the main corridor and go to your left. There’s a small room near the place where you’ve started the game (screen). It’s very important that you go inside, because you would find a new fuse there. Ignore the food boxes. Exit this room and go to your left. Proceed to the next section of the Hydra station.

 

 

The hatch to your right is unaccessible, so you may as well ignore it. Keep heading forward. Enter the second room to your right. You’ll end up standing inside the laboratory (screen). You might want to consider taking a closer look at the cages, but it’s optional. Instead, pick up two fuses. They can be found in front of the entrance.

 

 

You’ve got two choices here – you can use a second exit (it’s to your left) or you can go back to the main corridor the same way you came before. You would also be able to inspect a flooded corridor, but you wouldn’t find anything of interest there. Proceed to a new area using the main corridor (screen).

 

 

 

Worth A Thousand Words II  (33/37)
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Introduction
WALKTHROUGH
1x01 – Force Majeure
Force Majeure I
Force Majeure II
Force Majeure III
1x02 – A New Day
A New Day I
A New Day II
A New Day III
A New Day IV
A New Day V
1x03 – Via Domus
Via Domus I
Via Domus II
Via Domus III
Via Domus IV
Via Domus V
1x04 – Forty-Two
Forty-Two I
Forty-Two II
Forty-Two III
Forty-Two IV
Forty-Two V
Forty-Two VI
Forty-Two VII
1x05 – Hotel Persephone
Hotel Persephone I
Hotel Persephone II
Hotel Persephone III
Hotel Persephone IV
Hotel Persephone V
1x06 – Whatever It Takes
Whatever It Takes I
Whatever It Takes II
Whatever It Takes III
Whatever It Takes IV
Whatever It Takes V
1x07 – Worth A Thousand Words
Worth A Thousand Words I
Worth A Thousand Words III
Worth A Thousand Words IV
Worth A Thousand Words V
Appendix
Achievements
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