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Lost: Via Domus - Via Domus III - game guide, walkthrough, secrets, game tips & strategies

Lost: Via Domus Game Guide
Via Domus III
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Via Domus III  (12/37)

 

Jungle

Once again, you won’t have to worry about being attacked by the black smoke while exploring the jungle. You’ll be dealing with tree marking in order to navigate your way to the final destination. Before you leave this area, you might want to consider approaching Jin (screen), however he won’t understand a thing you’re saying (maybe except ‘the others’ ;-)). As a result, you may ignore him.

 

 

The first tree marking is located nearby, so you won’t have to spend a lot of time searching for it (screen). Once you’ve examined the tree marking, you’ll be rewarded with a location of a new sign. The most important thing here is to travel in a straight line. Otherwise you might get lost. Distract from the main path only if there’s a large tree blocking your way.

 

 

You shouldn’t have any major problems with the first group of markings. The problems will begin once you’ve found a fourth clue, because you are going to be attacked by some armed enemies. You won’t have to fight back, however you won’t be allowed to make any unnecessary stops. From now on you’ll navigate by examining red flags (screen). This should allow you to get to the final marking. Examine it and you’ll receive an information that you’re allowed to leave this area.

 

 

Jungle – The Hatch

Start off by moving forward. There’s only one passageway here, so you can’t get lost. You should be able to approach a closed hatch (screen). Don’t worry, because you’ll see what’s inside soon enough. Examine this area before performing other activities. Don’t talk to Locke just yet. Instead, pick up some of the visible coconuts. There’s also a water bottle here.

 

 

Approach the hatch and find the numbers engraved on it. You may examine them if you want to, but it’s even more important to move back and to use the digital camera. Choose this object from the inventory if you haven’t done that already. Take the photo of the numbers (screen) and you’ll automatically solve a subquest. Proceed to Locke and talk to him. Start with the general category:

- Who has shooting at me?

- How can we open it?

- Where did this come from?

- I think I’ve been seeing a ghost from my past.

- How can you suddenly walk?

Now you must choose some of the available quest-related topics:

- What is this place?

- I thought you were gonna give me the batteries.

- Just give me the battery.

Locke will automatically take you to a new location.

 

 

 

Via Domus III  (12/37)
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Introduction
WALKTHROUGH
1x01 – Force Majeure
Force Majeure I
Force Majeure II
Force Majeure III
1x02 – A New Day
A New Day I
A New Day II
A New Day III
A New Day IV
A New Day V
1x03 – Via Domus
Via Domus I
Via Domus II
Via Domus IV
Via Domus V
1x04 – Forty-Two
Forty-Two I
Forty-Two II
Forty-Two III
Forty-Two IV
Forty-Two V
Forty-Two VI
Forty-Two VII
1x05 – Hotel Persephone
Hotel Persephone I
Hotel Persephone II
Hotel Persephone III
Hotel Persephone IV
Hotel Persephone V
1x06 – Whatever It Takes
Whatever It Takes I
Whatever It Takes II
Whatever It Takes III
Whatever It Takes IV
Whatever It Takes V
1x07 – Worth A Thousand Words
Worth A Thousand Words I
Worth A Thousand Words II
Worth A Thousand Words III
Worth A Thousand Words IV
Worth A Thousand Words V
Appendix
Achievements
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