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Little Nightmares Game Guide by gamepressure.com

Little Nightmares Game Guide

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Little Nightmares: Quarters of the blind creature - walkthrough Little Nightmares Guide

Last update: 24 June 2021

On this page of the guide to Little Nightmares, you will find the walkthrough for the second part of The Lair stage. We inform, e.g. how to escape from the cage, how to reach the lever, how to avoid being caught by the blind creature, and how to open the hatch in the final part of the escape scene.

Move the cage underneath the lever. - Little Nightmares: Quarters of the blind creature - walkthrough - The Lair - Little Nightmares Game Guide
Move the cage underneath the lever.

While in the cage, move sideways to break free. Then, approach the cage with the creature inside, and pull it underneath the level. Get on the cage and pull the lever. Run towards the door. Climb up and light up the candles next to the bathtub. Then, squeeze through the passage.

When the enemy doesnt see you, use the opportunity and wait until he starts snooping around the room. - Little Nightmares: Quarters of the blind creature - walkthrough - The Lair - Little Nightmares Game Guide
When the enemy doesn't see you, use the opportunity and wait until he starts snooping around the room.

You will reach the location with the blind creature. Here's how you need to proceed:

  • Crouch and make a couple steps forward;
  • Wait till the creature starts investigating the source of the sound and turns further right;
  • Get onto the cloth right next to you and climb up the cage;
  • Go right, wait till the creature is far away on the left, and quickly run through the crack in the wall.
Use the leverage and quickly jump into the hatch, or youll get caught! - Little Nightmares: Quarters of the blind creature - walkthrough - The Lair - Little Nightmares Game Guide
Use the leverage and quickly jump into the hatch, or you'll get caught!

In the new area, pick up the lever from the floor and place it in the slot on the beam. Unfortunately, the leverage is noisy, so the creature will be alarmed. When the hatch is barely enough open to squeeze in, run to it ASAP - otherwise the creature will catch you. Jump inside - you should be able to get away just in time.

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