True Jedi Story – 50 000. Be careful not to die too much, there’re lots of enemies here. Huge amounts of studs can be found by blowing everything on the skiffs at the beginning of the level.
True Jedi Freeplay – 65 000. This time it’s a lot easier in Freeplay than in Story – you can gain access to some really stud-rich areas.
Power Brick. Near the end of the level, just before you enter the stationary gun area, find some bricks to build a grapple point. Use it to get on one of the masts, then jump for a power brick.
On the first the and the second skiff you’ll find stationary guns that can be fixed. Fix all 4 and a minikit will appear floating above the second ship. In order to get it, you have to use the Force on the bricks on its stern.
To make these bricks appear, you first have to use the lever to make the two crates appear, and then move them towards the markings on the floor.
On the second skiff you’ll see a plank pointing down – walk it and as R2 hover for the minikit.
When you’re at the last Skiff, use the Dark Side to create a platform that’ll let you jump to the right. There’s a Double Score Zone here.
Grapple up a bit further and you’ll see two levers – use them both and then smash through the wall.
Near where you found #3, go further to find the three panels (2 for R2 and 1 for 3PO). Use them all and then grapple up and use the detonator to destroy the final barrier.
When you’re by the mechanism at the front of the barge, use the Dark Side on the crate to create a grapple point. Use it and you’ll end up near three levers – pull them all.
In a room where you turned on the elevator, switch to a small character and go through a tunnel nearby.
When you go past the disco room, destroy all the windows on the left.
Once on the deck, find some bricks to build a grapple point and use it. When you’re up there, switch to R2 to get to the platform with a minikit.
At the end of the level enter the tunnel using a small character.
When you shoot the gun at the end of the level, destroy just one target and jump into the hole that was left of it.