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LEGO Star Wars II: The Original Trilogy - The Great Pit of Carkoon - game guide, walkthrough, secrets, game tips & strategies

LEGO Star Wars II: The Original Trilogy Game Guide
The Great Pit of Carkoon
by Krzysztof "Lordareon" Gonciarz (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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The Great Pit of Carkoon  (15/39)

 

Go towards the stern of the skiff and fix a lever. Use it and you’ll gain access to another ship. You’ll be joined by Han and Chewie. Go to the bow and use the Force on the white bricks. That will make two levers appear – use them both and you’ll be able to go further to the right. You now have to fight Boba Fett. When you defeat him, go further. Use the Force to pull the brown bricks out of the side of Jabba’s barge to form a platform. Use it to jump to the right. Behind the grey curtains at the back you’ll find two levers, use them both. Use the Force on the curtain furthest to the left to make a step for Luke – jump on it to reach the upper platform, then push down the crate. Build a grapple point. Use it to reach the third lever – you can now go further to the left. Open the two parts of the mechanism there. Use the Force to set the middle element of the right pattern to yellow, then use the turnstile to set the bottom one to blue. Enter the ship.

 

 

By destroying the machines on either side of the room you’ll get some bricks that can be formed into a gun – use it to smash through the door. 3PO will join you now. Use the bricks to the left to build a panel for him. In order to turn it on, use the Force to grab the turbine from the right, then use the Force on some loose bricks to the left. As a droid use the panel and use the elevator.

 

 

Go right. Use the bricks to the left to form decks and a speaker, also use the Force on the spheres to the right. Use the hook on the grapple point. Once you’re up there, build a crate and push it down. Now build a second speaker from the rubble. Use the Force on the spheres laying on the floor. Now stand on the highlighted circles on the floor until you complete the whole pattern. And let the disco begin.

 

 

Go forwards until you reach the deck. Destroy the blue box at the back and push it all the way to the rotating target in a force field. Now switch to 3PO and use the panel near the second target. Go to the right. As Luke access the hatch at the bottom of the screen and going under the floor move to the right, behind the grid. At the junction turn left and when you’re up use the lever. Destroy the blue grid blocking another crate and push it outside. Also, use the brown bricks at the back. Move the box near the door that you formed, and you’ll finally be able to go up.

 

 

Destroy the protections on the ladders on both sides of the deck and in the middle. Use the Force on all of them and you’ll create a passage to the stern. As R2 use the panel to load the gun, then man it with another character and shoot the two rotating targets.

The Great Pit of Carkoon  (15/39)
comments and responses

We are at the very last part of the directions on this page. We can't figure out how to shoot the moving targets. We already hit the right one and we can't hit the left. What are we doing wrong? The box next to the target is still blinking. Does that have something to do with it?
aLiCe05
09/12/2008 03:05
where us power??? pls
lion
26/07/2007 11:45
We cannot get the disco floor to open. We have created the white sphere, 2 juke boxes and decks, but nothing is happening.
molu
22/04/2007 19:09
There is one under the floor on the last part that I cannot get to... any suggestions?
Dupey
17/03/2007 20:54
Having the same trouble, nothing will make the left target explode, slow shots, fast shots it's hopeless, is this a problem with the game?
xpad
06/03/2007 02:57
This is the easiest level on the game other than Secret Plans!
Smarf
03/03/2007 22:50
If y0u pump steady shots into it, it will blow, you can't wait at all in between shots. Aim at the base and don't stop shooting. I had trouble at first too and was convinced it was screwed up.
RJ
05/02/2007 05:15
That damn left target - I pump shots in it like no tomorrow and nothing happens. Occasionally the thing blows, but I haven't a clue why which really screws me up on the time trial.
AAAAHHHHHH!!!!!!
03/02/2007 17:43
No matter how many times i shoot the left target with the gun it WON'T explode! And i DID remove the square-shaped force field around it, by pushing the bombs into it..
IT DOESN'T WORK!!
29/12/2006 14:09
eeeeeehehehehe thankkyouuuu i can FINALLLLY beat this leveellllllllll. im like PRO @ lsw II if you know what i meannn. i think you should have a tournament wifff allll your cool LSW fans. & i would win it.
HEY SUGARRRR
25/12/2006 00:41
So what do you do if your idiot partner blows up the gun at the end of the level with a bomb?
Thanks Partner!
15/12/2006 17:18
hgfffffffffffffffffffffffffffff
rhgf
30/11/2006 18:27

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Introduction
Story Mode - Episode IV
Secret Plans
Through the Jundland Wastes
Mos Eisley Spaceport
Rescue The Princess
Death Star Escape
Rebel Attack
Story Mode - Episode V
Hoth Battle
Escape from Echo Base
Falcon Flight
Dagobah
Cloud City Trap
Betrayal Over Bespin
Story Mode - Episode VI
Jabba’s Palace
Speeder Showdown
The Battle of Endor
Jedi Destiny
Into the Death Star
Freeplay Mode - Episode IV
Secret Plans
Through the Jundland Wastes
Mos Eisley Spaceport
Rescue the Princess
Death Star Escape
Rebel Attack
Freeplay Mode - Episode V
Hoth Battle
Escape from Echo Base
Falcon Flight
Dagobah
Cloud City Trap
Betrayal Over Bespin
Freeplay Mode - Episode VI
Jabba’s Palace
The Great Pit of Carkoon
Speeder Showdown
The Battle of Endor
Jedi Destiny
Into the Death Star
Misc
Bounty Hunter Missions
Bonus Features
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