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Impire Game Guide by gamepressure.com

Impire Game Guide

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Minions | Elements of the game Impire Guide

Last update: 11 May 2016

Here you find description of Minions. They are available from the very beginning. You get them also when you choose Oscar as your Advisor at the end of the third Act.

Those units are created in the Nursery.

Icon and basic information

Name, DEC cost, description

Berserker - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Berserker. DEC: 0 (available from the beginning)

Very solid unit. At the third level is good even against numerous enemies. Of course, it has got solid number advantage.

Scout - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Scout. DEC: 1

Long-ranged bowman. Harass in big group, but low HP makes him useless. There is no way to use all his range in the dungeon and cost is high. He always dies first.

Champion - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Champion. DEC: 3

Small imp with GREAT sword. He deals huge damage. The only disadvantage is necessity of spending material not mushrooms to produce him. It's better to have other unit to focus damage.

Priest - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Priest. DEC: 5

The most useful unit in the game. The only one Minion which can heal. But has low HP.

Should be buy out from Index Dungeonis as a first choice always.

Overlord - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Overlord. DEC: 5

Very useful tank. It's good at focusing damage on himself. He needs good armor. When you plan raids, he should be in the Squad.

Those units require a Dive.

Icon and basic information

Name, DEC cost, description

Shaman - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Shaman. DEC: 0 (available from the beginning)

Unit that stuns enemies. In big group they can stop 2-3 enemies, but are very weak at melee and have small amount of HP. The only good thing is a fact that they appear as a Free Unit when two or more Workers play in Dive.

Warlock - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Warlock. DEC: 1

As Shamans Warlocks deal good dmg, but micro number of HP eliminates them from the battlefield.

Ratman - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Ratman. DEC: 3

Their poisoning is good. Besides they are not good at all - they have low armor and deal less dmg than Priests. They are produced for cheap Mushrooms, so it doesn't hurt to lose them.

Minotaurus - Minions - Elements of the game - Impire - Game Guide and Walkthrough

Minotaurus. DEC: 5

Counterpart of Overlord - the latter one is a fortress, the one here is a killing machine. But it has its flows: when enemy focus him, he'll die very quickly. He has no armor but a lot of HP. And he's very expensive...

Upgrades

Weapon:

First level upgrade: +2 damage, cost: 5 materials.

Second level upgrade: +6 damage, cost: 10 materials.

Armor:

First level upgrade: +10 armor, cost: 5 materials.

Second level upgrade: +20 armor, cost: 10 materials.

Mascots:

Shredder - +20% damage

Sheller - +10% armor

Hater - regeneration 1 point of aggression for 6 seconds.

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