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Hitman Game Guide by gamepressure.com

Hitman Game Guide

Table of Contents
Hitman - M5 Marrakesh
Hitman - M5 Marrakesh
Starting area
Here begins your mission, in a roadside cafe. You won't be able to reach any important place in the summer suit you are currently dressed in - your possibilities are limited to the market and streets filled with booths.
Warehouse
You can find tools like hammer or screwdriver here. You can also obtain a handyman disguise without any witnesses.
Phone box
You can damage it to get the handyman disguise.
Fan off switch
After turning off the fan a waiter will come from behind the counter to check what happened.
Ice cube maker
It's in the shisha cafe's break room. You can use it to lure the waiter to the break room and get his clothes.
Prisoner
Obtaining his outfit (and hiding the body in a closet) allows you to perform a special assassination of Zaydan.
Tools
You can find wrench and screwdriver here.
Former chief of consulate security
She has a magnetic card which allows to open doors in the consulate - you must take it by force.
Tablet
By reading information written in it you will find out that Strandberg requires an urgent help from a masseur.
Secretary
Go to her disguised as the masseur - she will call Strandberg with intercom.
GNN TV crew
You will find out about the opportunity to disguise as a cameraman here.
Printing schedule
It will inform you about an opportunity to eliminate Reza Zaydan as a printing crew member.
School intercom
It can be used to attract Reza to the spot where a toilet can be thrown upon his head.
Radio
It can be switched on along with the intercom - it will start a party with soldiers in yard behind the building. The general himself will take part in it.
Meeting protocol
According to it, there is possibility to force an emergency meeting between Strandberg and Zaydan in the tunnel.
Strandberg's safe
There is a password inside which will force Zaydan to meet with Strandberg.
Zaydan's safe
There is a password inside which will force Strandberg to meet with Zaydan.
Fire alarm switch
Triggering it will start Strandberg's evacuation - you can take part in it with proper disguise.
Army truck
You can escape the mission area with it if you've obtained the army truck keys first.
Consulate employees' car
You can escape the mission area with it if you've obtained the consulate employees' car keys first.
Gate A
After assassinating both targets you can escape the city through this gate.
Gate B
After assassinating both targets you can escape the city through this gate.
Door with magnetic lock
You can open it only with the magnetic card taken from the former chief of security consulate.
Fortune teller's house
Fortune teller will come here after you give him coins - it's the only place where you can obtain his outfit without raising suspicion.
Shoe store
There is a secret tunnel hidden in the store's storage room - you can reach the consulate's basement by using it.
Carpet store
There is a former headmaster on the rooftop who has an universal key from the school.
Shisha Caf� key
It's on the waiter's counter. You can use it to enter cafe's break room.
Headmaster key
It allows to open all doors in the school - it's on the table the headmaster is sitting by.
Consulate security guard disguise
You can obtain it from the security lodge in the consulate yard. You can also stun the guard who is coming there every now and then.
Consulate janitor disguise
You can find it in a tool storage room. It can also be obtained by incapacitating a janitor in the storage behind kitchen.
Battle axe
It's necessary to complete the "Master Fortune Teller" challenges.
Courtyard Club membership card
You can find it on a table in the shisha cafe's break room - you can show it to the guard at the entrance and he will pass you without searching.
Consulate employees' car keys
They are on a table in the staff room. No one will notice you taking them.
Army truck keys
It's best to steal them during the fire alarm - you will have a chance to do it unnoticed. It will be impossible otherwise.
Jar with lethal poison pills
You can use it to poison Zaydan's meal.
Vial with lethal poison
You can use it to poison Zaydan's meal.
Blueprint of armoured carrier's turret
Looking at it is required to kill both targets with the turret.
Sabre
You can find it behind the store counter or in Zaydan's office.
Code for Strandberg's safe
It allows to open Strandberg's safe.
Code for Zaydan's safe
It allows to open Zaydan's safe.
Evacuation plan
It will inform you that in a case of life-threating situation Strandberg will be evacuated to the school which general Zaydan has turned into his own garrison.
Rat poison
It can be used to poison intern's water, forcing him to go to bathroom.
Printing crew member
You will find printing crew here - you need to follow one of them and eliminate him in an alley in order to get his outfit.
Elite soldier
It's an ideal spot to get the elite soldier disguise - there are no witnesses and the body can be hidden in a closet.
Headmaster
You can acquire his clothes at the carpet store's rooftop.
Soldier
You can take him out in a bathroom and get his outfit.
Cameraman
It's easiest to eliminate him when he's washing hands in the sink. Remember to drag the body to a cabin.
Masseur
Turn on the TV after entering the room - the masseur will walk to the kitchen where you can neutralize him without witnesses.
Officer
His clothes are the most useful disguise in the school where Zaydan has headquarter.
Fortune teller
You should give him six coins - then he will stand up and go home. You can eliminate him there.
Consulate intern
You can't get rid of him in public - it's best to poison his water and incapacitate him in bathroom. Then you can obtain his outfit.
TV
You can use it to make the masseur leave the guarded room.
Massage table
You can snap Strandberg's neck here, disguised as the masseur.
Provisional studio
The last public appearance of Strandberg will be recorded here.
Camera
You can place explosives inside and use them to eliminate the target.
Moose controlling crank
You can use it to make a giant moose sculpture fall on Strandberg.
Lights panel
It controls the damaged scenic lamp. You can use it to assassinate Strandberg by electrocuting him.
Scenic lamp
You can damage it with a screwdriver - then it will electrocute Strandberg leaning on the barrier.
Printing press
You can eliminate Zaydan by pushing him on this machine.
Toilet
It can be thrown on Reza's head but he must be lured to stand under it first.
Oil lamp and gas bottle
This explosive mixture may cause an accident killing Reza Zaydan. Just watch not to kill yourself while setting the trap.
Food on plate
It can be poisoned, causing Zaydan's death.
Zaydan's waiter
He's sleeping near the entrance to shisha cafe's break room. He will stand up and take to the general his last meal right after you wake him up using radio placed nearby.
Phone
You will use it to inform Zaydan about meeting in the tunnel.
Barrel
Reza and Klaus are meeting unreasonably - by an exploding barrel. Use it to kill them in an explosion.
Turret's control panel
You can use it to assassinate both targets at once - if you looked at the blueprint of armoured carrier's turret earlier.
Enlarge this map

Location map - M5 | Marrakesh Hitman Guide

Last update: 22 December 2016

Key points of Hitman - M5 Marrakesh

Places on the map

Important objects and disguises on the map

Places and important objects related to killing/destroying targets

Places on the map

1Starting area
Here begins your mission, in a roadside cafe. You won't be able to reach any important place in the summer suit you are currently dressed in - your possibilities are limited to the market and streets filled with booths.

2Warehouse
You can find tools like hammer or screwdriver here. You can also obtain a handyman disguise without any witnesses.

3Phone box
You can damage it to get the handyman disguise.

4Fan off switch
After turning off the fan a waiter will come from behind the counter to check what happened.

5Ice cube maker
It's in the shisha cafe's break room. You can use it to lure the waiter to the break room and get his clothes.

6Prisoner
Obtaining his outfit (and hiding the body in a closet) allows you to perform a special assassination of Zaydan.

7Tools
You can find wrench and screwdriver here.

8Former chief of consulate security
She has a magnetic card which allows to open doors in the consulate - you must take it by force.

9Tablet
By reading information written in it you will find out that Strandberg requires an urgent help from a masseur.

10Secretary
Go to her disguised as the masseur - she will call Strandberg with intercom.

11GNN TV crew
You will find out about the opportunity to disguise as a cameraman here.

12Printing schedule
It will inform you about an opportunity to eliminate Reza Zaydan as a printing crew member.

13School intercom
It can be used to attract Reza to the spot where a toilet can be thrown upon his head.

14Radio
It can be switched on along with the intercom - it will start a party with soldiers in yard behind the building. The general himself will take part in it.

15Meeting protocol
According to it, there is possibility to force an emergency meeting between Strandberg and Zaydan in the tunnel.

16Strandberg's safe
There is a password inside which will force Zaydan to meet with Strandberg.

17Zaydan's safe
There is a password inside which will force Strandberg to meet with Zaydan.

18Fire alarm switch
Triggering it will start Strandberg's evacuation - you can take part in it with proper disguise.

19Army truck
You can escape the mission area with it if you've obtained the army truck keys first.

20Consulate employees' car
You can escape the mission area with it if you've obtained the consulate employees' car keys first.

21Gate A
After assassinating both targets you can escape the city through this gate.

22Gate B
After assassinating both targets you can escape the city through this gate.

23Door with magnetic lock
You can open it only with the magnetic card taken from the former chief of security consulate.

24Fortune teller's house
Fortune teller will come here after you give him coins - it's the only place where you can obtain his outfit without raising suspicion.

25Shoe store
There is a secret tunnel hidden in the store's storage room - you can reach the consulate's basement by using it.

26Carpet store
There is a former headmaster on the rooftop who has an universal key from the school.

Important objects and disguises on the map

1Shisha Caf� key
It's on the waiter's counter. You can use it to enter cafe's break room.

2Headmaster key
It allows to open all doors in the school - it's on the table the headmaster is sitting by.

3Consulate security guard disguise
You can obtain it from the security lodge in the consulate yard. You can also stun the guard who is coming there every now and then.

4Consulate janitor disguise
You can find it in a tool storage room. It can also be obtained by incapacitating a janitor in the storage behind kitchen.

5Battle axe
It's necessary to complete the "Master Fortune Teller" challenges.

6Courtyard Club membership card
You can find it on a table in the shisha cafe's break room - you can show it to the guard at the entrance and he will pass you without searching.

7Consulate employees' car keys
They are on a table in the staff room. No one will notice you taking them.

8Army truck keys
It's best to steal them during the fire alarm - you will have a chance to do it unnoticed. It will be impossible otherwise.

9Jar with lethal poison pills
You can use it to poison Zaydan's meal.

10Vial with lethal poison
You can use it to poison Zaydan's meal.

11Blueprint of armoured carrier's turret
Looking at it is required to kill both targets with the turret.

12Sabre
You can find it behind the store counter or in Zaydan's office.

13Code for Strandberg's safe
It allows to open Strandberg's safe.

14Code for Zaydan's safe
It allows to open Zaydan's safe.

15Evacuation plan
It will inform you that in a case of life-threating situation Strandberg will be evacuated to the school which general Zaydan has turned into his own garrison.

16Rat poison
It can be used to poison intern's water, forcing him to go to bathroom.

Places and important objects related to killing/destroying targets

1Printing crew member
You will find printing crew here - you need to follow one of them and eliminate him in an alley in order to get his outfit.

2Elite soldier
It's an ideal spot to get the elite soldier disguise - there are no witnesses and the body can be hidden in a closet.

3Headmaster
You can acquire his clothes at the carpet store's rooftop.

4Soldier
You can take him out in a bathroom and get his outfit.

5Cameraman
It's easiest to eliminate him when he's washing hands in the sink. Remember to drag the body to a cabin.

6Masseur
Turn on the TV after entering the room - the masseur will walk to the kitchen where you can neutralize him without witnesses.

7Officer
His clothes are the most useful disguise in the school where Zaydan has headquarter.

8Fortune teller
You should give him six coins - then he will stand up and go home. You can eliminate him there.

9Consulate intern
You can't get rid of him in public - it's best to poison his water and incapacitate him in bathroom. Then you can obtain his outfit.

10TV
You can use it to make the masseur leave the guarded room.

11Massage table
You can snap Strandberg's neck here, disguised as the masseur.

12Provisional studio
The last public appearance of Strandberg will be recorded here.

13Camera
You can place explosives inside and use them to eliminate the target.

14Moose controlling crank
You can use it to make a giant moose sculpture fall on Strandberg.

15Lights panel
It controls the damaged scenic lamp. You can use it to assassinate Strandberg by electrocuting him.

16Scenic lamp
You can damage it with a screwdriver - then it will electrocute Strandberg leaning on the barrier.

17Printing press
You can eliminate Zaydan by pushing him on this machine.

18Toilet
It can be thrown on Reza's head but he must be lured to stand under it first.

19Oil lamp and gas bottle
This explosive mixture may cause an accident killing Reza Zaydan. Just watch not to kill yourself while setting the trap.

20Food on plate
It can be poisoned, causing Zaydan's death.

21Zaydan's waiter
He's sleeping near the entrance to shisha cafe's break room. He will stand up and take to the general his last meal right after you wake him up using radio placed nearby.

22Phone
You will use it to inform Zaydan about meeting in the tunnel.

23Barrel
Reza and Klaus are meeting unreasonably - by an exploding barrel. Use it to kill them in an explosion.

24Turret's control panel
You can use it to assassinate both targets at once - if you looked at the blueprint of armoured carrier's turret earlier.

The map above shows the area where Agent 47 has a mission in Marrakesh to complete. His task is to kill two people involved in a conspiracy that aims to seize power by means of a military coup. There is plenty of ways to eliminate targets - the most interesting (allowing to unlock achievements) were described in this game guide. The mission map is smaller than the previous one's (Sapienza), but the space has been used to it's full potential.

Information on the mission

Your targets are Claus Hugo Strandberg and Reza Zaydan

Claus Hugo Strandberg doesn't show up outside the building of consulate, which is surrounded by manifesting people. He is usually roaming around the upper floor - you can meet him in his office (M5,16), by the giant window with the view on the marchers, and by the barrier near the scenic lamp (M5,16). Called by the secretary (M5,10), he will come down to meet the masseur. When the masseur will be ready, Strandberg will visit the massage room (M5,11). He descends to the tunnel under the consulate (M5,23) only for emergency meeting with Reza. After raising the alarm he is escorted to Zaydan's headquarters.

General Reza Zaydan can be found only in the former school, which he turned into his own garrison. Although in case of emergency he will meet with Strandberg in the tunnel (M5,23). Reza is wandering between his office, kitchen, staff meeting room, prison cell (M5,6) and printing room (M5,17). In justified cases he also shows up in the garrison's yard.

You can divide the methods of assassinating targets in Hitman - also those in mission in Marrakech - into sophisticated and unimaginative. Those first are related to some interesting achievements to unlock and have chance to be treated as an accident. The second ones can be easily detected, but they don't require long preparations.

Difficulty level: Your first impression may be that the mission in Marrakech is much easier than the previous one. And that's true - the map is much smaller than the one from Sapienza. Smaller playable area also means fewer ways to kill targets - however, murders are still exhilarating - and lower overall difficulty level (yet it sometimes can be challenging).

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