Capturing the castle, the expansion of the army and freeing Duncan from the prison will be your main tasks. You play in the same team now.
- Free Duncan;
- Capture port town;
- Duncan must survive;
- Freyda must survive.
Hero: Freyda will attain 29th (maximum) level of experience.
Bonus: Choose two Paladins in this mission as the bonus. Artifact and gold will be unnecessary, since you will be earning thousands of gold every round. Additional unit will always be useful.
I've described this scenario in two parts. First - that is what we do on the surface. Second - that is the one that takes place in dungeons (four descents to dungeons are placed on the map).
You start in northwest end of the map (1). Pay attention, you are being found by not defended artifact. It is an ambush - a small unit of Water Elementals will attack you right away. Conquer closest dwarven castle fast after this clash (you will not be able to extend the army in it) and using the underground passage get to the grassy land (occupy a gold mine below the ground).
Now you will be attacked by Klaus (poor Knight). Defeat him in order to see where Duncan is being kept (5). First occupy the castle being found nearby (2). Explore surroundings around with Freyda and take over nearby mines. You can hire the second hero in order to get resources more efficiently.
Important points are (3) where you will be able to recruit Angels. In this scenario only one Haven city (6) has possibility to construct the Altar of the Heaven, and so it will be the only source of these units through the longer part of the mission.
When you extend the castle and enable the recruitment of Paladins, buy the army. Provide Freyda with Angels and move south. Upgrade Angels in the Fort (4) and defeat the garrison guarding Duncan (5). As soon as he joins you, the sea player will be defeated. You will come into possession of two additional cities (the centre and the north-east) and two heroes.
Defeating the red player and taking a port city is your next task (8). You can play here in two ways. If you dawdled unusually with rescuing Duncan, the red opponent is mighty and he will quickly take the city in the middle of the map. Holding your cities and the expansion of all three are your main objectives at this stage in order to recruit Paladins in them. Attention - absolutely build the fifth level Magic Guild in all castles. The Resurrection spell available there is very valuable and useful.
Interesting note – there is a small unit of Magma Dragons in place marked with (x). They will want to join you. You can get there using the portal which is located in dungeons.
There is one hero in the opponent army who you must to be afraid of: Andreas. It is him who has main army – the rest of heroes wandering on the map aren’t worth a damn. By exploring a map you can find the entrance to dungeons, which are described below.
After having all cities expanded gather whole army with Freyda and head southeast (6). Here the main opponent’s castle lies. The fight will be tough. But it is you who has 28th level hero. It’s you who has colossal statistics: about +38 Attack and +28 Defense. So having few Archangels, dozen or so Paladins, several dozens of Griffins and horde of shooting units, you will make it.
There is a possibility of Angels recruiting in the new captured city. You should have no problems with resources because all mines belong to you. Provide Freyda with more arms and defeat Andreas’ army again (he will be harassing you from time to time) and one of garrisons (7) guarding port city.
The garrison battle isn’t too easy. On the screen above you can see that opponent’s army is decent-sized, but my units defeated it easily. On this stage, thanks to Freyda and her statistics, allied Angel’s attack factor equals 65 and defense factor equals 63. A good way to win the battle is to send him in fight. Every time when Freyda’s turn comes cast a Resurrection spell on him (he will be opponents target with no doubt). Use the special ability of Royal Griffins on Zealots. At the same time finish the opponent with Marksmen and Inquisitors.
Conquer the last city on the map (8) and provide yourself with more arms. Build a ship and step into it. Then the final battle begins, after which you will finish the campaign.
Now I’ll describe underground part of mission. On the surface map I marked (blue dot and black dot) tents where you can get keys needed for underground guard towers.
Using the north passage you will find gold mine (1) easily. Using stairs nearby blue key-master tent on the surface, you will be found nearby green tent (green dot a). He will give you a key which helps to get through the last watchtower. All of them are placed in the dungeon’s centre and are marked (with color dots b).
You will find the artifact in the east part of dungeon (2): Skull of Markal. It is ideal for sorcerers but have a little use for Freyda, who prefers fighting with sword.
Using the southwest passage (3) you will come across Devils (set your units as far as possible and kill Devils with distance weapons). The Passage Monolith will carry you to (4) where you can find some minerals and riches.
I marked a portal with sign (x) – it will take you to the island where you can find Magma Dragons – they want to join your forces.
There is a One Way Passage Monolith nearby a green watchtower (green dot b). It will take you to the castle found on the west, marked on the surface map with 2.
There are dwarven treasures behind green watchtower at last (5).