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Heroes of Might and Magic V: Hammers of Fate Game Guide by gamepressure.com

Heroes of Might and Magic V: Hammers of Fate Game Guide

Table of Contents

Campaign 1, Mission 1 - Rebels | Campaign 1 - Freyda's Dillema HOM&M V HOF Guide

Last update: 11 May 2016

You control two heroes in first mission. There are no enemies wandering around so units which are stationing along roads are only hazard here.

Main tasks:

  • Destroy Lord Caldwell's Rebel Camp;
  • Destroy Archbishop Randall's Rebel Camp;
  • Help Haven units get out of the;
  • Freyda and Laszlo must survive.

Secondary tasks:

  • Kill druids (mission in Seer Hut);
  • Occupy all peasants' huts;
  • Eliminate all rebellious units.
Hero: Remember that heroes you are controlling have low experience levels - Campaign 1, Mission 1 - Rebels - Campaign 1 - Freyda's Dilema - Heroes of Might and Magic V: Hammers of Fate - Game Guide and Walkthrough

Hero: Remember that heroes you are controlling have low experience levels. Each of them has 10 mana points and it runs out quickly. They differ in spells: Freyda possess offensive Eldritch Arrow spell, which inflicts minor injuries. Laszlo can use Deflect Missile spell. Heroes can achieve 10th experience level. As a first talent choose Benediction for each hero. Then develop Attack/Defense/Luck to Expert level. Focus your attention on Freyda because in next mission You will control her fate.

Bonus: There is no possibility of choosing any bonus in first mission.

Armies controlled by both heroes will be doing quite well for the time being. You begin on the map's edge (1). Split your heroes - let one take the road to the north and the other one move to the north-west.

All you should do is to defeat meeting armies (it is not hard). Of course you should do it with as light casualties as possible. Do not rush but remember that the longer you play the stronger enemy is, but not so strong to be a real hazard. Collect all possible resources. Every found gold chest exchange for gold (you will get enough experience points in order to reach the maximum available experience level in this mission). Two hostile camps are your aim (2). They have small amounts of Haven units.

Always watch out for any obstacles that can block your way (as shown on the picture above). - Campaign 1, Mission 1 - Rebels - Campaign 1 - Freyda's Dilema - Heroes of Might and Magic V: Hammers of Fate - Game Guide and Walkthrough
Always watch out for any obstacles that can block your way (as shown on the picture above).

The task concerning rescue of supporting units will become active right after starting the game (3). Best go there with Laszlo, because his Deflect Missile spell cast on your archers will reduce losses. When you done with Sylvan units try to attack units freed by you. Units will be willing to join you.

A shop with the war machines can be also found on the map (4). Ballista is a good friend during long battles. Apart from that in the middle of the map (by crossing roads) there is a unit of Angels. A fight doesn't make sense because there are about 60 Angels in it and it is simply impossible to win.

You will be losing your units as a time goes by. Some will die in the fight, some will desert, others will be caught in elven ambush. Don't worry however. Gather as much gold as you can. Also exchange gathered materials for gold at the market (it is found in the centre of the map, on main roads crossing). You will be able to buy units on farms and in garrisons thanks to your reserves. A building where you can recruit Cavaliers (5) is a strategic point. It is they who are the main force of your army during this mission, don't forget about it. Get there as fastest as you can because two units of this type are arriving to the garrison controlled by you every week. And having 20 Cavaliers in the army will make you very powerful. You can also recruit Footmen, Griffins and Marksmen in other garrisons.

Dont worry, these units are combined. You wont have to fight with everyone separately. :) - Campaign 1, Mission 1 - Rebels - Campaign 1 - Freyda's Dilema - Heroes of Might and Magic V: Hammers of Fate - Game Guide and Walkthrough
Don't worry, these units are combined. You won't have to fight with everyone separately. :)

Northeastern part of map is the next important point (6). There are two strong units here: Water Elementals and Phoenixes. Don't even try to attack them with your basic units. Admittedly it will be possible to defeat them but both fights will reduce your army very much. Phoenixes are simply strong and they are reviving when you kill them for the first time. Elementals however are weak in the infighting. However they possess the strong Ice Arrow and the Circle of Winter (remember to never place your units close oneself during this fight). Show interest in this place only after overcoming the entire map and buying mighty armies. Moreover take advantage of the Flag right by which will give you luck and bigger morale during the skirmish.

There is Seer's hut in northwestern end of the map (7). He'll offer you a task: get rid of Druids in the south. As an award you'll get a big amount of experience points.

When the entire map will be plundered by you redeploy all your units to one hero. You should have no problems defeating both hostile camps (2). Secondary tasks will be done when you occupy all opponents' garrisons.

And with this way "then again good persons die because they stood up to us" as Isabel used to say.

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