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Heroes of Might and Magic V Game Guide & Walkthrough by gamepressure.com

Heroes of Might and Magic V Game Guide & Walkthrough

Table of Contents

Missions I, II, III | Campaign 6: The Mage HOM&M V Guide

Last update: 11 May 2016

Campaign 6. Mission 1.

Quests - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Find and capture Kadashman.

Reach level 10.

Zehir must survive.

This mission is simple and quite relaxing. Capturing the mines head North, and then turn South-East. Snatch all the treasure chests, as they come in extremely handy when you want to level-up fast. To the East there are two worthwhile recruitment points: Gargoyle and Gremlin (red squares on the left of the map). When fighting, summon Elementals to help you win with tougher enemies here. Buy some things in the artifact shop and attack the Garrison (1). Now head South to Kadashman (2). There are some easy battles with enemy heroes ahead. Capture the city and you're done.

Campaign 6. Mission 2.

Quests - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Reclaim all the Silver Cities.

Build a fifth level Magic Guild in Al Safir.

Zehir must survive.

Capture most of the mines in the area, but don't go too far in the volcanic regions. Time is important. Hire a hero who will stay in the city and defend it against the blue player's attack. Luckily, his attacking forces are not too strong. A castle with a considerable amount of troops will do.

Capture Al Safir before its guards power-up too much. Defeat the garrison South of the city and use the teleport (1). It will transport you to a random place among the three other teleports - try again until it drops you in the Northern part of the map. Get past the two garrisons (2) (3) and attack the city (4).

How to fight: Don't wait for the reinforcements; the city's defenders will always be greater in numbers than your troops. Use Zehir to summon Fire Elementals, as they are the best against Titans. Remember about Gremlin's ability to repair war machines. Don't go past the city walls; wait for the enemy to come out.

Build a level 5 Magic Guild in the city once it's yours, provided the enemy didn't do it earlier.

The ability to control war machines is very handy. It's good to destroy the towers first. - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough
The ability to control war machines is very handy. It's good to destroy the towers first.

Now you can easily capture two necromancers' cities (5) and (6). Gather all the undead units and form them into a second army, led by a hired necromancer. Use the shipyard (7) and sail to the South. Have another hero transport troops from Al Safir to other cities, so Zehir can summon them.

Quest:

Capture Lorekeep.

The last bases of the blue player are to the South. It's easiest to get in by landing on the Western shore (8). Use the support army to weaken the guards and then use Zehir to finish the job. Go past Newpost and capture Lorekeep, which isn't as well guarded as the landing site.

Campaign 6. Mission 3.

Quests - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough

Quests:

Meet Findan.

Free Godric.

Capture all Empire cities.

Zehir must survive.

Now you'll be controlling the Haven-type units. In order to complete this mission easily, you'll have to do things in different order than you're used to.

On the first junction turn East and go down to the dungeon - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough

On the first junction turn East and go down to the dungeon. In its center, Godric is imprisoned (1), but you can leave him in his tower for now. Gather all the units from the underground recruitment points and go back to the surface with them. Capture the garrison (2). Now you have to capture all the cities except Markal's headquarters (3). Don't even approach it for now.

At first you'll have to use Elementals to fight, but when you capture the first city, it will be a bit easier. When you control 4 Haven cities, you've completed the first quest. It's good to capture the second Undead city as well, the one to the South-East. Now you can take your time to travel around the map.

Hire a second hero to gather units from your cities. It's good to have hundreds of them. Go back to the dungeon and free Godric. Two quests will be completed this way, as Findan will show himself as well.

Quests:

Defeat Markal.

Findan must survive.

Godric must survive.

Divide your forces so that all three heroes have decent armies under their commands. Findan should mostly get ranged units, as he will be attacking the enemy town and use his "Phantom Forces" to do so. Approach Markal's castle with all three heroes.

Capturing the cities certainly pays when it comes to numbers attacking enemy cities. - Missions I, II, III - Campaign 6: The Mage - Heroes of Might and Magic V - Game Guide and Walkthrough
Capturing the cities certainly pays when it comes to numbers attacking enemy cities.

When Godric begins his quest to storm the recruitment point near the enemy city, there will be a pop-up asking you whether the heroes are ready. Confirm and you will have to perform three consecutive battles during one turn. In the first two of them, Zehir and Godric will be fighting Markal's forces. The necromancer will raise his dead, so watch out which troops and real and which are phantoms. Deal with those that were on the battlefield from the very beginning in the first place. When you kill the "real" soldiers, their phantom counterparts will disappear. In the last battle Findan will be storming the enemy city. This time it should be easier. Winning this completes the scenario.

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