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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

Table of Contents
Heroes of Might & Magic III: HD Edition - A Gryphon's Heart mission - Long Live the King
Heroes of Might & Magic III: HD Edition - A Gryphon's Heart mission - Long Live the King
A shrine with the Blind spell.
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A Gryphon's Heart | Campaign - Long Live the King Heroes III HD Edition Guide

Last update: 11 May 2016

Key points of Heroes of Might & Magic III: HD Edition - A Gryphon's Heart mission - Long Live the King

Cities, which belong to the player from the very beginning of the mission.

An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.

Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.

The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.

A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.

Points of interest - visiting, or capturing it can make the mission a lot easier.

This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.

This icon represents key mines, which should be captured in order to complete the mission.

Neutral cities, which can be captured.

Cities, which belong to the enemy player.

As always, its more beneficial to take units as the starting bonus. - A Gryphons Heart - Campaign - Long Live the King - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
As always, it's more beneficial to take units as the starting bonus.

As always, you can choose from three different starting bonuses: a Scroll of Death Ripple, 1 Black Knight or a Skeleton Transformer. Take the Black Knight, as the building can be easily built and the Death Ripple is a common spell for heroes from the Necropolis. Your task is to get to Stonecastle city (point W1 on the map) with an artifact called Spirit of Oppression.

The enemy won't be harassing you at all, but you have "only" three months to complete the task. Start off by building the Tomb of Souls, recruiting all your troops and giving it to your hero. Afterwards, leave the city and head South, to flag a lumber mill. Use the nearby neutral dwellings to recruit additional units and head West from the freshly captured lumber mill. Break through the garrison (point G1 on the map), and through the next one, located further West (G2). Collect the Blind spell from the Shrine (point POI1 on the map), which will be useful in the upcoming battles. Continue along the way, to the South, until you reach the entrance to the underground (P3a), located at the bottom of the map.

In the meantime build up your stating city. Construct:

  • Estate
  • Citadel
  • Castle
  • City Hall
  • Marketplace
  • Blacksmith

You won't be able to construct anything more, as you will run out of Ore - Ore mine will be found later on.

One of the artifacts. - A Gryphons Heart - Campaign - Long Live the King - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
One of the artifacts.

In the underworld you will have to fight the extremely annoying Monks and Zealots. Here's where the Blind spell comes in handy - thanks to that, you will be able to disable the enemy unit for a couple of rounds, which will save some of your units. Remember to regularly replenish your mana at nearby wells - you don't want to enter the fight without being able to cast Blind. After you've defeated the first group of Zealots, go South - here you have to defeat another group, and collect the Pendent of Total Recall (point Z1 on the map).

One of the three Seers. - A Gryphons Heart - Campaign - Long Live the King - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
One of the three Seers.

Backtrack to the surface and head North - to the right of the lumber mill you will find a Seer's Hut (point Z2 on the map). Give him the artifact to get another quest. In return for delivering the Pendent of Total Recall, you will be given Hourglass of the Evil Hour. You now have to go to the underground entrance located in the upper left corner of the map (point P2a on the map) - before you do so, you can visit your city to recruit additional units. After getting to the underworld, continue along the only path until you reach the exit to the surface - don't go there but head South, where you will find another Seer's Hut (point Z3 on the map). Exchange the artifact to get the Pendent of Dispassion and get back to the surface through the entrance you've just passed by (point P1b on the map).

Use the opportunity that you are near the city and recruit and / or upgrade your troops and go to the last Seer's Hut located near the Lumber Mill (point Z4 on the map) to exchange the Pendent of Dispassion for the Spirit of Oppression. Afterwards head South and go through the garrison (point G3 on the map). After you reach the road, head West - you should soon arrive at the enemy city (W1), which you must conquer to finish the mission. Remember to enter the city after you've captured it.

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