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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

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Heroes of Might & Magic III: HD Edition - A Devilish Plan mission - Dungeons and Devils campaign
Heroes of Might & Magic III: HD Edition - A Devilish Plan mission - Dungeons and Devils campaign
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A Devilish Plan | Campaign - Dungeons and Devils Heroes III HD Edition Guide

Last update: 11 May 2016

Key points of Heroes of Might & Magic III: HD Edition - A Devilish Plan mission - Dungeons and Devils campaign

Cities, which belong to the player from the very beginning of the mission.

An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.

Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.

The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.

A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.

Points of interest - visiting, or capturing it can make the mission a lot easier.

This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.

This icon represents key mines, which should be captured in order to complete the mission.

Neutral cities, which can be captured.

Cities, which belong to the enemy player.

A 100 Imps for free is a good starting bonus. - A Devilish Plan - Campaign - Dungeons and Devils - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
A 100 Imps for free is a good starting bonus.

At the beginning of this mission, you, as always, will be able to choose between three different starting bonuses - the best bet is a pack of 100 Imps. Your goal is to kill the Golden Dragon hiding in the underground.

The neutral Rampart serves the purpose of gold generator, not as a troop recruitment place. - A Devilish Plan - Campaign - Dungeons and Devils - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
The neutral Rampart serves the purpose of gold generator, not as a troop recruitment place.

Start off by building the Upg. Imp Crucible in your city (point S1 on the map), and then recruit your army, upgrade your Imps into Familiars and head South. Capture the Ore mine and go West - you will stumble upon a neutral Rampart city (point N1 on the map). Capture it and continue your journey to the West, until you reach an enemy Castle city (point W1 on the map). Attack the city and capture it, and quickly go North-East, where you will find a second enemy city (point W2 on the map). Capture it and continue North - a third enemy Castle city awaits you there (point W3 on the map). Take it, go back East, replenish your mana at the Well and head towards the last enemy city, located further to the East (point W4 on the map). After you capture it, the enemy player will be eliminated.

During the time you are capturing enemy cities, hire 2-3 additional heroes and send them throughout the surrounding area, to collect resources, artifacts and capture mines. Additionally, remember to visit the Red Guard Tent (point K1a on the map), located practically in the South-Eastern edge of the map (it will come in handy in about a week). As for the city development, you don't really have to rush, but it's a good idea to have those buildings by the end of the first week:

  • Upg. Imp Crucible - already built
  • Kennels
  • Upg. Kennels
  • Demon Gate
  • Citadel
  • Castle
  • Mage Guild
Green Dragons blocking the entrance to the underworld. - A Devilish Plan - Campaign - Dungeons and Devils - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
Green Dragons blocking the entrance to the underworld.

This way you will gain access to the strongest Inferno unit you have at your disposal at the time - Cerberi. The upgraded, three-headed hounds have extremely good speed, couple with above average stats, and most importantly, a special attack, allowing them to hit 2 adjacent to their primary target foes (and the enemy won't be able to retaliate). By building the Citadel, as well as the Castle, you will double their "basic" weekly growth - even if you aren't capable of recruiting them all, you can just collect enough gold and do it later. After you've recruited all your troops, transfer them to a single hero and clear the bottom part of the map from the creatures protecting various treasures and mines.

During the second week you should build:

  • Marketplace
  • Blacksmith
  • Town Hall
  • Capitol
  • Hell Hole
  • Fire Lake
  • Forsaken Palace ( if you have enough gold)
And heres the enemy you need to get rid of. - A Devilish Plan - Campaign - Dungeons and Devils - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
And here's the enemy you need to get rid of.

If you are lucky, you will gain access to all your units before the end of the second week - if you've captured all of the enemy castles, spend 2-3 weeks recruiting your Inferno army. You will need the army to break through several Green Dragon groups - don't take too long though, as with each week the amount of dragons inside increases. Before you go underground, activate both Guard Tents (points K1a and K2a on the map). All you have to do now is to go to the underground (point P1a) and start eliminating the dragons. You only need to defeat a lone, Gold Dragon, located in the Southern section of the underground (point Z1 on the map). After you get rid of it, the mission will end.

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