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Hearthstone: Heroes of Warcraft Game Guide by gamepressure.com

Hearthstone: Heroes of Warcraft Game Guide

Table of Contents

Paladin | Ready-made decks Hearthstone Guide

Last update: 23 September 2016

Neutral Cards (18) - Paladin | Ready-made decks - Ready-made decks - Hearthstone: Heroes of Warcraft Game Guide

Paladin - Basic Deck

Neutral Cards (18)

Paladin Cards (12)

Voodoo Doctor (1) x2

Gift of Power (1) x2

Novice Engineer (2) x2

Hand of Protection (1) x2

River Crocolisk (2) x2

Truesilver Champion (4) x2

Shattered Sun Cleric (3) x2

Consecration (4) x2

Ogre Magi (4) x2

Hammer of Wrath (4) x2

Sen'jinu Shieldmasta (4) x2

Guardian of Kings (7) x2

Darkscale Healer (5) x2

 

Frostwolf Overlord (5) x2

 

Stormwind Champion (7) x2

 

The Paladin's stable deck focuses mainly on the buff cards and strong minions. Additionally, it has several useful offensive spells, good healing cards and weapon cards. Thanks to this, the player with this deck can find his way out of nearly every situation, although with offense preferred over defense.

The Beginning Stage: Use cheaper units to keep in control of the battlefield. You should also remember to summon recruits with the hero power.

The Middle Stage: Buff units such as the Darkscale Healer (5) or Frostwolf Overlord (5), to launch powerful attack. You should also remember about your weapons when you need to eliminate some of the units.

The Final Stage: Continue your attack with the buffed units. If you need it, use the Hammer of Wrath (3), and the - Guardian of Kings (7) in the case of strong healing. It is also a good idea to use the Hand of Protection (1) on the buffed units, to protect them from dying.

Strong points

Weak Points

+ Strong offensive potential thanks to buff cards

+ Decent healing options

+ Good defense

- Few cheap units

- relies to a large extent on buffed units

Standard

N'Zoth Paladin

Neutral Cards (11)

Paladin Cards (18)

Doomsayer (2) x2

Forbidden Healing (0) x2

Acidic Swamp Ooze (2) x1

Humility (1) x1

Wild Pyromancer (2) x2

Equality (2) x2

Acolyte of Pain (3) x1

Aldor Peacekeeper (3) x2

Twilight Summoner (4) x2

Truesilver Champion (4) x2

Corrupted Healbot (5) x1

Consecration (4) x2

Sylvanas Windrunner(6) x1

Keeper of Uldaman (4) x1

Ragnaros the Firelord (8) x1

Solemn Vigil(5) x2

N'Zoth, the Corruptor (10) x1

Eadric the Pure(7) x1

 

Lay on Hands (8) x1

 

Tirion Fordring (8) x1

 

Ragnaros, Lightlord (8) x1

The deck will focus on Agony. There are many minions that can cause a lot of problems, as they provide an additional effect. Furthermore, killed troops from Agony can be resurrected with N'Zoth the Corruptor (10).

Beginning stage: Make sure to have Doomsayer (2) in your starting hand. This will delay the gameplay or make your opponent use removals. Acolyte of Pain(3) will grant you additional cards. It's wise to keep Keeper of Uldaman (4) and Truesilver Champion (4).

Middle stage: Use Truesilver Champion (4) and begin to eliminate major threat. Remember that you can use Keeper of Uldaman (4) to change a hostile minion to 3/3 and eliminate it. If possible, play Solemn Vigil(5), to pick another card. Play minions with Agony.

Final stage: If your opponents has a lot of minions, clear the board with one of the following combinations: Equality (2) + Consecration (4), or Wild Pyromancer (2) + Equality (2). You should also think about Eadric the Pure (7), which can change the attack of all hostile units to 1. Try to play Tirion (8) and use the weapon to resurrect it with N'Zoth the Corruptor (10).

Advantages

Disadvantages

+ Great control over the board

+ Very good healing

+ A deck that can deal with any other deck of cards

- Very slow deck

- it's not an offensive deck and requires patience

- the deck costs a lot of arcane dust

Wild

Level 60 Paladin

Neutral cards (14)

Paladin class cards (16)

Wild Pyromancer (2) x2

Humility (1)

Sunfury Protector (2)

Equality (2) x2

Ironbeak Owl (2)

Aldor Peacekeeper (3) x2

Acolyte of Pain (3) x2

Argent Protector (4) x2

Blood Knight (3)

Consecration (4) x2

Big Game Hunter (3)

Hammer of Wrath (4) x2

Earthen Ring Farseer (3)

Avenging Wrath (6) x2

Sen'jin Shieldmasta (4) x2

Guardian of Kings (7)

Harrison Jones (5)

Lay on Hands (8)

Stampeding Kodo (5)

Tyrion Fordring (8)

Cairn Bloodhoof (6)

 

Paladin deck focuses on control with spells and several minions. It's dedicated for more advanced players, because it requires knowledge of particular cards and rather rare minions.

Beginning: As in most cases, you try to gain control. Use Consecration (4), Argent Protector (4) and Hammer of Wrath (4) to eliminate weaker minions and protect your own units.

Middle game: Similar to the beginning. Control the battle with cards like Aldor Peacekeeper (4) and Humility (1). If enemy set up a strong line of minions, you can use a combo of Equality (2) and Consecration (4) or Wild Pyromancer (2) and Equality (2) to clean up the battlefield. But be careful not to destroy your own unit.

End game: You can start using your legendary minions. Cairn Bloodhoof (6) is ideal for eliminating enemy minions while Tyrion Fordring (8) is one of the best legendary unit in this game. It has not only Taunt and Divine Shield but also provides you with 5/3 weapon after death. If you need healing, use Guardian of Kings (7) or Lay on Hands (8) for additional cards.

Advantages

Disadvantages

+ Good balance between attack and defense

+ Strong control

+ Good minions

+ Versatile

- Very expensive

- Only for experienced players

Quartermaster

Neutral cards (10)

Paladin cards (20)

Silver Hand Regent (3) x2

Equality (2) x2

Piloted Shredder (4) x2

Shielded Minibot (2) x2

Sludge Belcher (5) x2

Aldor Peacekeeper (3) x2

Loatheb (5) x1

Muster for Battle (3) x2

Sylvana Windrunner (6) x1

Warhorse Trainer (3) x2

Justicar Trueheart (6) x1

Consecration (4) x2

Dr. Boom (7) x1

Truesilver Champion (4) x2

 

Murloc Knight (5) x2

 

Quartermaster (5) x2

 

Lay on Hands (8) x1

 

Tyrion Fordring (8) x1

This paladin deck focuses on control. It works best during the middle and the ending phase of the game, but it also has a few cards that will allow you to start the game well. It connects a solid amount of offensive spells, useful minions and weapons.

Beginning phase: Try to have Shielded Minibot (2) in your starting hand, as thanks to the Divine Shield ability, they handle 3/2 enemies very well. Other cards that are worth keeping in hand are Muster for Battle (3), Warhorse Trainer (3) and Silver Hand Regent (3). When you play against an aggressive deck, search for Consecration (4).

Middle phase: Equip Truesilver Champion (4) and start eliminating the more dangerous enemy units. Save Consecration (4) for a combo with Equality (2), which will allow you to eliminate almost any danger. Use Muster for Battle (3) to summon three Silver Hand Recruits (1) 1/1 and equip a 1/4 weapon. Next, play Quartermaster (5), which will give all the Silver Hand Recruits (1) +2/+2 making a solid 3/3 minions of them. You can also give them +1 attack using Warhorse Trainer.

Ending phase: If you need healing or extra cards, use Lay on Hands (8). Using Aldor Peacekeeper (3), you can get rid of stronger enemy units. At this stage, you should play Tyrion Fordring (8), as well as Dr. Boom (7). Sylvan Windrunner (6) can slow down the enemy so it's always good to throw her in during late game. The enemy will then think twice about playing the most powerful units, as they can get captured by her.

Pros

Cons

+ Very good during any stage of the battle

+ Good combination of solid minions, spells and weapons

+ Works against most types of decks

- A major part of your success is based on combos

- Lack of strong, purely offensive spells

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