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Grey Goo Game Guide by gamepressure.com

Grey Goo Game Guide

Table of Contents

Buildings | The Beta Grey Goo Guide

Last update: 11 May 2016

Beta bases consist of HQs and Hubs. There are three types of Hubs:

  • Small, which you can attach two buildings to,
  • Medium, which you can attach four buildings to,
  • Large, which you can attach six buildings to.

In the space provided, you can build everything, with the exception of walls. This means that a Small Hub may hold both a refinery with a silo, as well as a small factory with attachment for tanks. This requires specialization and building Hubs for specific tasks. Medium Hub with a small factory, hangar and an attachment is going to be less useful, than a Medium Hub with a big factory and three attachments.

This mainly goes for Hubs that you build away from the HQ, which may play one of the three roles - a mining station, a forward factory of ground troops or a hangar. In such a case, you should follow a pattern of building. If you want to use it for mining, then you should put up a refinery and silos. If you mean it for production, build one or two factories with appropriate attachments. All of the outposts should be protected with walls and spotted with turrets.

IT is possible to build forward bases of two or more Hubs, but you need to be careful, while doing this If there are six factories working at the same time, at the main base, there is no point in building a seventh one, near a forward refinery. At the additional bases, it is best to build buildings that you need most, at the moment, or the key buildings that would surely be destroyed, in the event of an attack on the main base. Also, it is a good spot to build the Hand of Ruk.

In the case of factory attachments, you need to keep the specialization in mind. Have one factory produce Avalanche only, have another one produce Predators. Thanks to this, the Hub is not going to require all of the attachments, and only the ones required for building specific units. There is not much point in stocking up. If you do not use, and you are not going to use Seekers, building Stealth Attachments will only be a waste of resources and space.

Beta walls also play the role of turrets and they can be manned with some units. For this reason, it is a good idea to build them as often as possible - at the main base, in forward outposts, in narrow passages. If put up at the gates, they block all units, except for your own and allied ones so, you do not need to worry that the enemy will simply cross your fortifications. On the other hand, the walls, thanks to their durability, can hold enemy attacks for long.

You can build turrets without the walls between them, but this does not make much sense. After you put two turrets next to each other, the game will automatically conjoin them with a wall. Also, there is not much point in forming two rows of turrets, one behind the other. The only exception is AA defenses. You are going to need two rows of walls, if you man the front one with units that attack ground targets (Predator, Commando), and the other with AA units (Guardian, Cloudburst). Also, you can man both of the rows with Guardians. With proper upgrades, or artillery backup, they will pose an effective defense against the majority of enemy attacks.

The last building that is worth mentioning is the Repair Pad, which allows you to fix your units. It is useful in the case, in which you have lots of wounded units. On the other hand, battles in Grey Goo are usually very bloody. In spite of that, it is a good idea to put up such a building, e.g. for the sake of repairing the valuable units, such as Hand of Ruk.

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