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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 6 - p. 2 Gray Matter Guide

Last update: 11 May 2016

1 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Note the cups and ball beside the door to room 302 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Note the cups and ball beside the door to room 302. Of course take them. Click the man with the proper cursor and choose the " Cup and Ball Psychic" trick (3 points).

The whole game is about getting the other player to reveal to you where he has hidden the ball and then follow its movements. As he cannot touch the cup with the ball in the first move and he keeps telling Sam which cups he has moved, it's obvious that the ball is in the cup which he hasn't mentioned during the 1st move. The riddle is random so it's impossible to give a solution, but in case of the following moves the ball's fate looks like this:

2 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
  • 2 and 3 - the ball is in cup number 1
  • 1 and 3 - the ball went from position number 1 to 3
  • 2 and 3 - the ball went from position number 3 to 2
  • 1 and 2 - the ball went from position number 2 to 1
  • 1 and 2 - the ball went from position number 1 to 2
  • 2 and 3 - the ball went from position number 2 to 3.
3 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Winning the game (10 points) will give you the chance to solve the handy man problem (4 bonus points) - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Winning the game (10 points) will give you the chance to solve the handy man problem (4 bonus points). In return for telling him the secret of the trick, ask him to count to 100 with closed eyes or to bring coffee. Once the man disappears (or stops paying attention to Sam), approach the fuse box (3 points), flip the switch (5 points) and head to the previously inaccessible part of the third floor (5 points).

4 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
You will meet Malik - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

You will meet Malik. After the conversation, follow him into room 322, where Angela lives. Talk with her roommate Kelly (17 points).

5 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Of course you need to get rid of her in order to be able to look around the room freely - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Of course you need to get rid of her in order to be able to look around the room freely. Speak with her and click her with the top hat cursor. Choose the "Last Great Disappearing Ink" trick (3 points). Head to Mephistopheles' shop to get the needed requisite - the Disappearing Ink (3 points) - from the shelf beside the machine. You will also receive a magic lantern as a present.

After leaving the shop Sam will notice Helena, apparently heading to Mephistopheles (5 points). Return onto the campus. If you told the handy man to count to 100, he's still on the 3rd floor and will finish counting just as Sam return. This time you have to send him for coffee (if you've done during the first time - the way is clear). Go to the Graduate Wing. Click Kelly with the proper cursor and Sam will perform a trick which will cause the girl to go to the bathroom (10 points).

6 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
7 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
8 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Use her absence and look into the drawer of the desk by the window (3 points) - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Use her absence and look into the drawer of the desk by the window (3 points). Inside you will find a magazine with Laura and David on the cover (5 points) and student record (5 points), click it in the upper and lower part.

9 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take a look at the photos on the pink dresser by the bed (3 points) - Angela's father photo (5 points) and the sights beside (3 points) - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take a look at the photos on the pink dresser by the bed (3 points) - Angela's father photo (5 points) and the sights beside (3 points). Note the hair dye (3 points). Try exiting the room - Kelly will return, so talk with her about Angela (3 points).

10 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go to the Christ Church and into the gardens - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go to the Christ Church and into the gardens. You will find Charles there - talk with him (17 points). In order to clear all doubts, go to the courtyard and call Charles's Mummy (you've got her number in the cell: Menu/Contacts/Charles's Mummy). Ask her about his sudden change of appearance (5 points).

11 - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Eventually return to Dread Hill, head to the main lab, into the room with beds and talk with David (3 points mission 1) about what Sam managed to learn on Helena (3 points) and Angela (3 points) - Chapter 6 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Eventually return to Dread Hill, head to the main lab, into the room with beds and talk with David (3 points mission 1) about what Sam managed to learn on Helena (3 points) and Angela (3 points). It will end the mission (195/195 points).

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