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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Walkthrough - Chapter 1 - p. 1 Gray Matter Guide

Last update: 11 May 2016

Chapter 1

Missions:

  • The Betrayer's Price (69 points)
  • Dread Hill House (63 points)
  • Houdini's Habitat (19 points)
  • Lambs for Dr. Styles (150 points)
  • Chapter 1 Bonus (14 points)

The Betrayer's Price

After the first night spent in Dread Hill, Sam decides to get out of the house into which, truth be told, she did get using a trick. Help her find her white rabbit Houdini, without which she won't go any further.

1 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
2 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
3 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
The animal can be found on the right side of the bed, click the lower right corner of the bedding (5 points) - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

The animal can be found on the right side of the bed, click the lower right corner of the bedding (5 points). Now it's time to feed the little refugee, so approach Sam's backpack lying by the lower left corner of the bed and look inside (2 points). Take out the carrot (2 points) and water bottle (2 points) and exit the zoom by pressing the icon in the lower left corner of the screen.

4 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Head to the pitcher standing on the table (to the right of the bed) and pour some water into the bottle (in the inventory at the top of the screen, click the bottle with RMB - it will land in a symbolic hand in the upper corner of the screen - and click on the pitcher - 2 points) - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Head to the pitcher standing on the table (to the right of the bed) and pour some water into the bottle (in the inventory at the top of the screen, click the bottle with RMB - it will land in a symbolic hand in the upper corner of the screen - and click on the pitcher - 2 points). Install the water bottle on the rabbit's cage (similarly to how you've poured water into it - 3 points). Give the rabbit a carrot (3 points) to end this task (19/19 points).

Dread Hill House

Take the Deck of Cards (2 points), Magic Handbook (2 points), Wallet (2 points), Swiss Army Knife (2 points) and Matchbook with the Daedalus Club logo (2 points) out of the backpack. Go out of the room.

5 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
From the corridor upstairs, go down into the hall using the stairs right beside Sam's bedroom - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

From the corridor upstairs, go down into the hall using the stairs right beside Sam's bedroom. While going down the stairs, have a look at the portrait of a beautiful woman hanging on the wall on the right (3 points).

6 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
There's an envelope for the doctor's new assistant attached to the door on the left side of the stairs - have a look at it (2 points) - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

There's an envelope for the doctor's new assistant attached to the door on the left side of the stairs - have a look at it (2 points). However Sam won't want to read it, as she doesn't think of herself in such a way. There's someone in the kitchen so the girl won't want to enter it. The door beside leads to the dining room and the opposite (on the other side of the stairs) to the living room - go there.

7 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take a look at the diplomas on the wall (2 points) and the patients photos on the table behind the sofa on the right (2 points) - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take a look at the diplomas on the wall (2 points) and the patients photos on the table behind the sofa on the right (2 points). Return to the hall and go outside (arrow at the bottom of the screen).

8 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take a look at the board on the front of the building, right beside the entrance (3 points) and afterwards head to the outer garden (on the right), towards the tower - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take a look at the board on the front of the building, right beside the entrance (3 points) and afterwards head to the outer garden (on the right), towards the tower. You will reach the garage with Sam's motorcycle inside. Go inside and try to start it (2 bonus points). It won't work. Return inside the house.

9 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Samantha will be noticed by the housemaid, Mrs - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Samantha will be noticed by the housemaid, Mrs. Dalton, who will ask her to the kitchen for breakfast. Go there and talk about everything during the meal (other inhabitants, portrait in the e hall, London, Oxford, the research centre, the assistant - 21 points). Apparently the conditions aren't so bad, as Sam will decide to stay.

Go to the hall and take the New Assistant envelope (10 points). Read the letter from your new employer. It turns out that Dr. Styles wants Sam to recruit six research candidates from among the students. Return to the kitchen and talk about the cell phone - unfortunately Sam doesn't have one. Mrs. Dalton will give you a Cell Phone (5 points).

10 - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Take a peek into your room and take out the photo of Mom and Dad out of your bag (3 bonus points), which Sam will automatically put onto the nightstand - Chapter 1 - p. 1 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Take a peek into your room and take out the photo of Mom and Dad out of your bag (3 bonus points), which Sam will automatically put onto the nightstand.

Once you press the special icon in the upper left corner of the screen (or M), a map will appear. Choose Oxford Town Center on it (in the middle - 5 points) to end this mission (63/63 points).

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