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Grand Theft Auto: Chinatown Wars - Extra Activities - Rampages - part 2 - game guide, walkthrough, secrets, game tips & strategies

Grand Theft Auto: Chinatown Wars Game Guide
Extra Activities - Rampages - part 2
by Lukasz „Terrag” Znojek,
Translated by: Magda Waszczyk
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Extra Activities - Rampages - part 2  (15/32)

 

Algonquin (South)

18. Fishmarket South

Weapon: assault rifle

B: 1 000

Z: 5 525

Running all the time, shoot continuously at walking targets. Try not to waste time on destroying cars and killing their drivers as there are enough gangsters in the neighborhood.

19. Lower Easton

Weapon: RPG

B: 1 340

Z: 4 100

A very pleasant task, practically limited to a slow walk down the street with a repetitive right trigger (aim) and A (fire) sequence. A gold medal should not be hard to win after you destroy all the cars you see on your way.

20. Castle Gardens

Weapon: carbine rifle

B: 1 000

Z: 4 790

Together with your back-up head to the street killing every person who gets in your way. Once you reach the street you shouldn’t complain about lack of targets.

21. Happiness Island

Weapon: minigun

B: 1 340

Z: 5 010

Like in task 16, all you have to do is walk around and keep A pressed to maintain constant fire.

22. Castle Garden City

Weapon: shooter sitting in the back seat

B: 400

Z: 1 250

Act according to the pattern of this kind of tasks – drive your car to get closer to the targets on your radar and keep close to them until they explode.

23. Castle Garden City

Weapon: carbine rifle

B: 1 000

Z: 4 790

Once you get your hands on the most powerful machine gun in the game no one will pose a threat to you, and that also includes cars. Together with your gunmen destroy everything in sight. Move constantly looking for more targets.

 

Algonquin (Center)

24. The Meat Quarter

Weapon: RPG

B: 1 340

Z: 4 100

Just like in mission 19, walk around pressing the right trigger and A alternately. You have to be really talented to end up with less than a gold medal.

25. Westminster

Weapon: stubby shotgun

B: 1 000

Z: 4 400

Given the short fire range of your weapon you have to stay close to your targets. Eliminate gangsters walking on the street as well as those in cars.

26. Colony Island

Weapon: double barreled shotgun

B: 1 010

Z: 4 750

Nothing new to be done here, just walk around with your partner shooting, killing and blowing things up.

27. Hatton Gardens

Weapon: assault rifle

B: 1 000

Z: 5 525

An assault rifle is definitely not a weapon of choice when it comes to blowing up cars. That’s why you should concentrate on pedestrians. If you’re lucky you may encounter a group of gangsters without guns (but still armed) – easiest points you’ll ever get.

28. Star Junction

Weapon: sword

B: 1 150

Z: 3 100

It is time to play ninja. With lightning speed move from one hostile group to another. One slash should be enough for a gangster to choke with his own blood.

29. Purgatory

Weapon: shooter sitting in the back seat

B: 400

Z: 1 250

After starting the engine proceed in the same way as in other missions with a pickup. Focus on eliminating cars with gang leaders inside as they are worth four times more than the others.

 

Algonquin (North)

30. Middle Park West

Weapon: flamethrower, grenades

B: 990

Z: 3 000

Rush off the bridge and start a barbecue. Invite all the gangsters and tell them to bring their rides. This should cause a traffic jam which is a perfect situation to rise the points’ multiplier.

31. Northwood

Weapon: assault rifle

B: 1 000

Z: 5 525

Remembering that an assault rifle is not the best weapon against cars, head towards cross- and T-shaped buildings. When you get there start running around killing your opponents.

32. Northwood

Weapon: carbine rifle

B: 1 000

Z: 4 790

Destroy everything within gunshot with constant fire.

33. Northwood

Weapon: chainsaw

B: 1 000

Z: 3 100

Eliminate walking gangsters with multiple short cuts of your chainsaw (by pressing A shortly). If possible, avoid cars with angry and well-armed drivers inside.

34. Lancaster

Weapon: flamethrower and grenades

B: 990

Z: 3 000

Exactly the same scenario as in 30. Descend, burn, and win a gold medal.

35. Middle Park

Weapon: shotgun

B: 990

Z: 3 330

The shotgun is definitely not the quickest-firing and most efficient gun. Pull the trigger only when your enemy is close to you – you’ll have plenty of occasions in the park.

 

 

Extra Activities - Rampages - part 2  (15/32)
comments and responses

Introduction
The Basics
The Map of the World
Health, Armor and Weapons
Hideouts, Scratch Cards, Stations and Shops
Dealing with the Police
Arms
Drugs - part 1
Drugs - part 2
Cabs
Hijacking Delivery Trucks
Completing the Game in 100%
Extra Activities
Security Cameras
Rewards
Rampages - part 1
Unique Stunt Jumps
Races and Special Activities
- Bohan
- Dukes
- Francis International Airport
- Broker
- Algonquin (South)
- Algonquin (Center)
- Algonquin (North)
Missions
Main Missions 1-10
Main Missions 11-20
Main Missions 21-30
Main Missions 31-40
Main Missions 41-50
Main Missions 51-58
Accidental Encounters
Lion Figurines
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