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Grand Theft Auto: Chinatown Wars - Main Missions 1-10 - game guide, walkthrough, secrets, game tips & strategies

Grand Theft Auto: Chinatown Wars Game Guide
Main Missions 1-10
by Lukasz „Terrag” Znojek,
Translated by: Magda Waszczyk
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Main Missions 1-10  (25/32)

 

01. Yu Jian (Kenny)

 

First you have to get out of the wreck. Then swim to the pier and go to a car that’s parked nearby. The owner didn’t leave the keys but this can be dealt with easily with the help of a screwdriver. After getting used to the steering, drive to your uncle’s restaurant marked on the map. Now all you have to do is to enter your new apartment.

Reward: $50

 

02. Pursuit Farce (Kenny)

 

This mission introduces new opportunities connected with using the Global Positioning System (and, after completing this mission, driving a cab). It’s worth a while to familiarize yourself with its functions (like mapping out a route to any place, provided it’s on dry land, with only a double-tap on the touchscreen). Next, take your uncle’s car and head to meet Ling. All of a sudden you realize that you are wanted by the law enforcement. Your main problem now is to get rid of the two stars and crashing three cop cars should do the trick. Then you and Ling can go back to your place. Huang wouldn’t have been himself if he hadn’t offered the beautiful lady a cup of hot coffee.

Reward: $50

 

03. Under the Gun (Kenny)

 

You’re at the rear of the restaurant, undergoing a professional close-combat and shooting training. Learning how to efficiently go through waste bins may also prove useful. Next you and Ling rush to the given address. You make use of your guns in helping the poor owner to get rid of his assailants. Completing the mission gives you the opportunity to practise some more shooting at the Liberty City Gun Club.

Reward: $50 + a new weapon at the Liberty City Gun Club – PISTOL

 

04. Payback (Kenny)

 

You’re in a place appointed by your uncle. After a short talk with one of the gangsters you dart after him in a hurdles pursuit. As soon as the thug reaches his gang you unleash hell. If the leader gets away you finish him off in a car chase.

Reward: $50

 

05. The Wheelman (Kenny)

 

This time your job is to steal three racing cars scattered around the city. The time is ticking, though. In this task the GPS comes in handy, mapping out the route. Escorting two out of three cars requires you to complete one out of three simple mini-games. The games appear every time a car owner didn’t leave the keys in the ignition. Completing this task gives you access to Baobo’s car shop. At first it’s rather poorly-stocked but it gets better as you progress in the game.

Reward: $50 + new vehicles at Boabo’s – HEARSE, NRG 900, PATRIOT

 

06. Tricks of the Triad (Kenny)

 

You visit your hideout and take the stuff from the red case. Then head to a place marked on the map where a dealer is already waiting for you. After sealing up the deal, you take the cash and receive your first ‘sales information’ from another pusher advertising his attractive merchandise. The bargain resulted in your acquisition of the powder but also made you the subject of a dragnet. Dealing with a two-star wanted level you return to your hiding place and put the white back in the red case. From now on, thanks to your PDA keeping you up to date, drug trafficking is going to be your best source of income. Every dealer you’ve been in touch with is going to be marked on the map.

 

07. Natural Burn Killer (Kenny)

 

Go to the gas station. Using the touchscreen, prepare a few Molotov Cocktails. From this moment on you can go to whichever station and repeat the procedure any time you want. Then head to the given address and blow up several cars. Your next aim is a shop. It is best to shower it with bottles constantly; it speeds up the whole burning process. Predictably, the fire brigade is going to foil your plans. Dragging the fire truck driver out of the vehicle will effectively stop the firemen from any action. You should also watch out for the cops who probably aren’t too pleased with your actions.

Reward: $50

 

08. Recruitment Drive (Kenny)

 

Coming to the rescue to each of your three terrorized allies will grant you their help in saving others. When you approach your target, get rid of the assassins; don’t forget to keep an eye on the victim’s health bar as well as your own. After saving the men, take them to the tattoo shop, bearing in mind that a meeting with a hostile gang is not among the top ten most pleasant experiences ever. In the shop you can give free rein to your (apparently very well-hidden) artistic talents. Whenever you feel like it, you can come.

Reward: $50

 

09. Pimp His Ride (Chan)

 

You head to look for a talented rally driver. Follow him, remembering to keep a safe distance. Soon you’ll get an opportunity to intercept his car and drive him to a local garage in which you’re going to do some tuning of his ride. What you have to do now is to take the vehicle back, what, however, may be problematic after what you’ve done to it. Driving straight is literally impossible. You also can’t damage the car or the owner will get suspicious. After competing the mission you gain access to the local gun dealer – Ammu-Nation.

Reward: $50 + a new car at Boabo’s – RESOLUTION X

 

10. Whack the Racers (Chan)

 

There is a race car parked in front of Chan’s hideout. Borrow it and go the starting line. Remember that winning is not your aim; you just have to keep Chan’s opponents from finishing the race before him. All you have to do is shoot at them, block their cars and ram into them. It’s good to study the map below so that you can take some sharp bends faster than your rivals. The race consists of three laps and it is essential for Chan to lead during the last one. You congratulate him after the race is over. From now on you can take part in street racing.

Reward: $100 + new weapons at the Liberty City Gun Club – SMG, GRANADES

 

S. Your starting point.

M. Other racers’ starting point and finish line.

 

 

Main Missions 1-10  (25/32)
comments and responses

Introduction
The Basics
The Map of the World
Health, Armor and Weapons
Hideouts, Scratch Cards, Stations and Shops
Dealing with the Police
Arms
Drugs - part 1
Drugs - part 2
Cabs
Hijacking Delivery Trucks
Completing the Game in 100%
Extra Activities
Security Cameras
Rewards
Rampages - part 1
Rampages - part 2
Unique Stunt Jumps
Races and Special Activities
- Bohan
- Dukes
- Francis International Airport
- Broker
- Algonquin (South)
- Algonquin (Center)
- Algonquin (North)
Missions
Main Missions 11-20
Main Missions 21-30
Main Missions 31-40
Main Missions 41-50
Main Missions 51-58
Accidental Encounters
Lion Figurines
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