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Gothic 3 - Path of the Rebels - game guide, walkthrough, secrets, game tips & strategies

Gothic 3 Game Guide
Path of the Rebels
by Andrzej "Rylak" Rylski (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Path of the Rebels  (38/40)

You can play Gothic 3 a lot of hours not thinking about fractions, allies etc. But sooner or later this time comes. There are three possible endings, one for each main fraction (the Rebels, the Orcs and the Hashishin). These are the tips showing the fastest way of finishing the game according to three paths.

 

Ardea

You start in Ardea. After liberation the city do a quest for Gornn. It let’s you to reach Reddock.

Reddock

Your main task in Reddock is to earn the Rebels’s and their leader Javier’s trust. Do all quests increasing you reputation and then Javier tells you what to do next. You have to go to Cape Dun and find the rebel underground there.

Cape Dun

In Cape Dun you have to start with earning reputation points for Orcs (even if you want start the rebellion). Do all quests increasing reputation until you are able to meet imprisoned paladin Wenzel. Talk to him and to the rebel underground Phil and prepare the rebellion. When you are ready start the fight.

Montera

You learn nothing important in Cape Dun so you have to go to Montera. Your first step in Montera is to work for the leader of the mercenaries (this way nobody is accusing you of cooperation with the rebels). Then try to contact with the rebel leaders camping around Montera and do quest for them. Work for the rebels until you get the name of their spy in Montera. The spy tells you to how to start e rebellion in Montera. To do that you have to earn high level of reputation in Montera. So you have to start working for the Orcs and mercenaries. When you are ready start the rebellion and help the rebels to banish the Orcs from the city.

Gotha

After Montera liberation go to Gotha. Destroy the group of Orcs and head to the castle. But do not enter the castle yet – there is a powerful demon waiting for you. Just clear the area in front of the castle and enter the tunnels under Gotha. You can find there the teleporter rune to Vengard temple. Use it.

Vengard

In Vengard you have to go through the entire city occupied by Orcs, until you reach king Rhobar. Talk to him and listen to his orders. Take another teleporter rune from Karrypto and go to Nordmar to find Xardas. Your first target is Faring.

Faring

You have to visit Faring because it’s the easiest way to Nordmar. You have to earn a high level of reputation in Faring before you are allowed to enter the pass to Norma. Do some quests for the Rocs and mercenaries and when you’re ready do to Nordmar.

Hammer Clan

You have to reach the Hammer Clan. They can’t help you too much so you may head to the Wolf Clan. You may go there at once but it’s a good idea to pare some time for the liberation of the great mine of the Hammer Clan. When you are ready go to the Wolf Clan.

Wolf Clan

You can meet here people knowing Xardas’s hideout at last. They also can show you the way.

Xardas Tower

You found Xardas at last. Listen to his story. Then use the teleporter rune and go back to Rhobar to report. It’s time to start a searching for Adanos artifacts. Geldern is you first target.

Geldern

Orc shamans know something about the artifacts so you have to talk to their leader Grok. You need a high reputation to be allowed to meet Grok, so do quests increasing reputation in Geldern. Then talk to Grok, listen to his story and take his map. Now follow the places signed on the map. Start with Trelis.

Trelis

Doing quests in Trelis you will know that Vak the leader of the town has the artifact. You may buy it from him, but there is another way: talk to the rebels in Nemora and start the liberation of the city. Kill Vak and take his artifact. Now you may go to Varant desert.

Mora Sul

The second artifact is in the temple of Mora Sul. Talk to Kalesch the excavation supervisor and he tells you about the keys. Find the keys (you have to do a lot of quests in Mora Sul), open the temple and get the artifact. You may go to Al Shedim excavation now.

Al Shedim

Find Saturas here. Once again you have to collect the keys to the temple (doing few quests). Open the temple and take the artifact. Now you may leave Varant – go to Gotha.

Gotha

You already were here but now you may enter the castle. Go there, kill the demon and take the ring from its body – it’s another artifact. It’s for the last one artifact – go to Nordmar again and visit the Fire Clan.

Fire Clan

Meet the leader of the clan ant take the quest connected with the power of the ancestors. In the tomb of Akasha you can find the last Adanos artifact. Now you have them all and it’s time to use them. Go to the Monastery.

Monastery

Find the Innos altar in the Monastery and prey – Innos talks to you giving you orders. You have to banish the Orcs from Myrtana and kill Zuben.

Go to Ishtar in Varant and kill Zuben. You need a high level of reputation if you want to enter this city so it means that you have to do a lot if quests for the Hashishin. The other way is to ally with the Nomads and help them to get rid the Hashishin out of the Varant. After killing Zuben finish the Orc job.

There are three invaded cities left: Geldern, Sildern and Faring. Banish the Orcs cooperating with the Rebels (where it’s possible). When you finish your work go back to Innos and report.

This is the end of the rebel path.

Path of the Rebels  (38/40)
comments and responses

In any town or other major battle, if u pay close attention there will be additional exp points awarded after the victory announcement. These are points for those that ran off. No one really escapes, they all die. So the short answer is, Uruk or any other orc, who managed to run off at the end of the battle runs a short distance and dies. If u notice which way they ran, u can find the stuff they dropped when they died. In some cases, u have to find the stuff they dropped or u can not complete the game. With Uruk, as long as u already got the chalice, not so. My advice on any group battle is to start with the leader and kill him, sometimes u have execute the coup de grace move to finish him off (hold right mouse button and left click). When he dies, the battle will become much easier because of the lower morale, and u then know precisely where his carcass is for plundering after the battle ends. Happy gaming!
Mongo1
21/11/2009 10:43
Here's a question--what if you let Uruk escape during the liberation of Cape Dun (say, because you were just about obsessed with reading the lectern that Uruk stands in front of before the battle and a rebel stands in front of after the battle, and never for a moment presumed that Uruk would be one of the ones to run away....)? Later, when Innos demands that you kill all the Orc leaders including Uruk... can you? Is Uruk considered dead because he's pretty much gone from the game, or is he still in the hills somewhere around Cape Dun, or is he out of the game but not dead and I can't win now?
The Redneck
20/11/2009 21:57
Not much different except the ending and the chooser quests. It has to be that way since this version (III) is totally nonlinear. The storyline will be the same, but the game play will be different, since you will be hard pressed to exactly duplicate your approach, each time you play. And some outcomes will be slightly different anyway. As far as understanding the storyline, it's nonlinear unfolding will seem different each time you play. You will talk to NPCs who reveal the story in different sequences, and you may find additional NPCs who reveal bits that you had not heard before. Thus while it is not different, it will seem so. Enjoy!
Mongo1
04/10/2009 10:49
Aha...

Also , i would like to ask if u meet great differences at the game 's storyline if u join the Orcs side the 2nd time u will finish it .
Nysrogh
03/10/2009 11:55
In a sense yes, since both the rebels and the Normarians worship Innos; thus the path of the Rebels (Innos) is essentially joining both. But there are only three paths (read choices) Innos, Beliar, and Adanos. The path of Beliar allies you with both the Orcs and the Hashishin. The Path of Adanos allies you with the Rangers and of course Xardas.
Mongo1
02/10/2009 21:01
Hello guys .

I just wanna ask if it is possible to join the Nordmarians :)
Nysrogh
02/10/2009 14:50
In one of the x marks the spot caves
Mongo1
23/07/2009 21:04
WHERE IN NORDMAR IS THE THE UNDEAD WARRIOR AKASHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
theend
21/07/2009 03:57
Let me qualify that statement; most any NPC is not needed once u have gotten all the quests and reward from them; Rhobar included. For the adanos solution, obviously Xardas must remain alive. I can't think of any others. Just be aware that choices have consequences, and don't be too hasty to off an NPC.
Mongo1
19/04/2009 14:05
Indeed, Rhobar is unnecessary to the path of the rebels, sinde you have the quest for xardas anyway and you learn about the monastery at the Fire Clan. The only thing you need from him is the Scepter of Varant, though going on the dreadnought-style with him is tough. I did that and Innos told me "My servant, King Rhobar, is dead. Let's see if you are worthy of taking his place!" I said I was going to fight for him and 'ere we go.
Brother-Captain Danna
17/04/2009 17:12
Most likely not, since he gives you some key quests; though it still might be possible. Choices have consequences in totally non-linear games.
Mongo1
21/03/2009 10:14
Is it possible to thoose the path of rebels if you have killed Rhobar ? - I want to, but I have killed Rhobar earlier in the game :s
Thomas8
18/03/2009 17:58
Actually, if you recieved all the "power of the ancestors" (going to all the tombs in Nordmar) then Kerth will ask you to wipe out all the Orc camps, that would be the "liberate Nordmar" quest, then when you have succeeded in doing that, talk to Kerth, he will offer you a choiche of 3 rewards, money, a weapon or a pure magic ore blank :P .
But then you will also need a blueprint for it, i found that twice in the same chest so i figure it's always there; in Varant, on an Ogre platform close to Al shedim, close to Saturas.
Cavalorn
05/03/2009 10:38
As best I can tell there are a number of chests in the game that the pure ore blank can be located in, you just have to open them all. I assume it is randomly placed at the beginning of each game, thus once you find it and play again, there is a very slight chance it will be in the same chest. Unfortunately, telling you where I found it will do you little good. Find all chests and open them. By the time you can do this the game is about over so having the rune sword is nice, but not necessary to complete the game.
Mongo1
11/02/2009 01:01
Hello, just curious about something I haven't seen talked about (not that I've read every thread on Gothic, but quite a few of them, including trying to search for threads via keywords). I learned the forge pure ore weapons skill (same guy also teaches improve armor, read questions about that in a thread somewhere) from the smelter in the Hammer Clan. Now, the only thing is -- when will I find a pure ore blank?? Thanks.
gamer4life
09/02/2009 11:55

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Introduction
Maps
Map of the World
Quests
Main
Other
Myrtana
Ardea
Cape Dun
Faring
Geldern
Gotha
Montera
Nemora
Okara
Reddock
Silden
Trelis
Vengard
Varant
Bakaresh
Ben Erai
Ben Sala
Braga
Ishtar
KDW Camp
Lago
Mora Sul
Varant Outdoor
Nordmar
Fire Clan
Hammer Clan
Monastery
Wolf Clan
Nordmar Outdoor
Items and characters
The Fire Chalices
Al Shedim/ Mora Sul temple keys
Adanos artifacts
Teleporter Runes
The trainers
- The Way of the Water Mage
All NPCs
Three possible paths
Path of the Orcs
Path of the Hashishin
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