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Gothic 3 Game Guide by gamepressure.com

Gothic 3 Game Guide

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Table of Contents

KDW Camp | Varant Gothic 3 Guide

Find the 10 urns of the guardians of the dead

 

It's a part of the quest connected with exploring the ruin fields (described later).

Look for the urns in the part of the ruins described as

Look for the urns in the part of the ruins described as "The ruins of the guardians of the undead". Be careful because the urns look like common vases. There is a fight with the undead waiting for you of course.

Benefits:

  • Experience points: 1250

Find the 3 scrolls of the scholars

 

It's similar quest to the previous one. Look for the scrolls in the part of the ruins described on the map as "The Ancient Library". You have to face, lizards, dark snappers and temple guardians here.

Benefits:

  • Experience points: 750

Find the5 tankards of the healers

 

It's a quest similar to the precious one. Look for the tankards in the part of the ruins described on the map as "The Healers quarters".

Benefits:

  • Experience points: 1000

Find the 7 figures of the warriors

 

It's a quest similar to the previous one. Look for the figures in the part of the ruins described on the map as a "Warriors school". Check the ground, stairs, walls etc.

Benefits:

  • Experience points: 1000

Find the 7 stone tablets of the priests

 

It's quest similar to the previous one. Look for the tablets in the part of the ruins described on the map as "Priests quarters". Be careful because it's hard to notice the tablets.

Benefits:

  • Experience points: 1000

Notify the Nomads at Al Shedim

 

You get this quest after conversation with Saturas and Wutras, when you decide to kill the Orcs digging in Al Shedim. To make this task easier you have to ally with the Nomads.

To finish this quest you have to talk to the leaders of the Nomad groups stationing around the temple - KDW Camp - Varant - Gothic 3 - Game Guide and Walkthrough

To finish this quest you have to talk to the leaders of the Nomad groups stationing around the temple. You can find the while looking for keys, tables etc. Try not to provoke Orcs to attack before meeting all of the leaders (but sometimes Nomads provoke the Orcs before you finish this task). Talk to Wutras, Onatas, Pakwan and Lester (it's your old friend). They all agree to help you.

Benefits:

  • Experience points: 1000
  • Reputation: Nomads +5

Explore the ruin fields of Al Shedim

 

This quest appears during conversation with Saturas or exploring the area (for example when you try to open the door to the temple). You have to find all of the priests' tablets, healers' tankards, warriors' figures, guardians' urns and scholars' scrolls (described earlier). Frankly speaking there is no sense in collecting these items. I never needed them. The only benefits are the experience points. And by the way you can find the keys to the temple and the leaders of the Nomads.

Benefits:

  • Experience points: 2500

The liberation of Al Shedim

 

This quest appears after conversation with Saturas and Wutras. When you persuade the Nomads and Lester to support you, just rush to attack. When you hit Tamkosch the leader of the Orcs, your allies attack too.

Benefits:

  • Experience points: 2500
  • Reputation: Nomads +5

Find the fourth temple key to Al Shedim

 

Saturas gives this quest (it also may appear when you try to open the door to the temple). There are five keys - I don't remember it's numbers but it's not so important. The most important is to know where to look for them. Three of them are locked in chests that you can find in the ruins - let's assume that those are the keys number 3,4 and 5. So, the key number four is in the chest in the ruins.

Benefits:

  • Experience points: 2000

Find the second temple key to Al Shedim

 

Lester has the key number two.

Your old friend Lester is the Orcs' slave now and he works on the excavation - KDW Camp - Varant - Gothic 3 - Game Guide and Walkthrough

Your old friend Lester is the Orcs' slave now and he works on the excavation. He found the key and you may get it if you do him a favor. You just have to kill the Orcs. When talking to Lester you may also say something about the swampweed. Lester asks you for one package of the swampweed then. You may give it to him but this way you will not complete the quest in Ishtar.

Warning! There might be a problem with starting a dialogue wit Lester, if you talked to him in Ardea earlier (and it's very possible). If Lester doesn't want to talk to you, just beat him and get his key while he is unconscious. You may also use this way of getting the key when you don't want to fight with the Orcs.

Benefits:

  • Experience points: 2000

Find the fifth temple key of Al Shedim

 

This key (like the other two) can be found in a chest in the ruin fields.

Benefits:

  • Experience points: 2000

Find the first temple key of Al Shedim

 

Saturas has this key. If you want to get it just ask - Saturas gives it without a problem.

Benefits:

  • Experience points: 2000

Find the five keys for the temple of Al Shedim

 

Saturas gives this quest if you talk to him about the artifact hidden in the temple of Al Shedim.

Before you are able to open the door you have to find five keys - KDW Camp - Varant - Gothic 3 - Game Guide and Walkthrough

Before you are able to open the door you have to find five keys. I described earlier where to look for it.

Benefits:

  • Experience points: 5000

Find the five keys for the temple of Mora Sul

 

This quest appears during a conversation with Yussuf the fugitive slave. You can find him in the oasis near the ruins (he sits near a paladin). A lot of people from Mora Sul mention Yussuf, because they all look for these keys.

Yussuf tells you the story of the keys, he also gives you one - KDW Camp - Varant - Gothic 3 - Game Guide and Walkthrough

Yussuf tells you the story of the keys, he also gives you one. You don't have to kill the slave but if you do that, you finish a quest given in Mora Sul.

Benefits:

  • Experience points: 2500

Find the third temple key of Al Shedim

 

Third key (jus like other two) can be fount in a chest in the ruins.

Benefits:

  • Experience points: 2000

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