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Gothic 3 - Silden - game guide, walkthrough, secrets, game tips & strategies

Gothic 3 Game Guide
Silden
by Andrzej "Rylak" Rylski (guides.gamepressure.com)
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Silden  (14/40)

Let Anog know that his brother Inog needs help

 

It’s quest from Inog, living in a hut in Silden.

 

 

Inog is planning a rebellion in Silden and he needs help from the rebels. His brother Anog is the leader of the rebels hiding in the woods near Silden. You have to find him and give him the message.

Benefits:

  • Experience points: 1000
  • Reputation: Rebels +1

 

Let Inog know that his brother Anog can’t help him

 

Anog gives this quest and it’s a consequence of the previous task. After delivering the message you have to go back to Inog with an answer.

Benefits:

  • Experience points: 1500
  • Reputation: Rebels +1

 

A delivery from Nordmar

 

Grompel gives this task when you ask him about the deliveries for Silden. You finish this quest when you bring Tragak to Silden (it’s described later).

Benefits:

  • Experience points: 2000
  • Reputation: Orcs +1
  • Reputation: Silden +2
  • Attributes: Alchemy +1

 

The wood from the prison camp must be brought to Givess

 

Gancka the guard gives this quest. You have to take 10 packages of firewood to Givess. Look for the packages all over the sawmill, and Givess can be found in the old mill.

Benefits:

  • Experience points: 1000
  • Reputation: Silden +4

 

Grompel knows the way to the rebels at the Nordmar pass

 

When you reach a demanded reputation and you are told to kill Anog, talk to Grompel and ask him to show you the way to the rebels’ hideout. Then just follow him but be careful – he can’t get killed.

Benefits:

  • Experience points: 1000

 

Follow Lars to the pass to Nordmar

 

Lars gives this quest when you set him free. You have to escort him to the pass to Nordmar. He can’t be killed.

Benefits:

  • Experience points: 1500
  • Reputation: Nordmar +2

 

Follow Pavel to his camping cabin

 

Pavel one of the hunters from Silden gives this quest. You have to escort him to the place.

Benefits:

  • Experience points: 500
  • Reputation: Silden +2

 

Inog secretly helps slaves escape

 

Quest appears during conversation with Inog. If you question him, he admits that he helps the slaves to escape from Silden. You may report this to Zapotek.

Benefits:

  • Experience points: 1500
  • Reputation: Orcs +1

 

Inog needs 5 bundles of weapons for the resistance

 

It’s another quest from Inog. Just bring him 5 bundles of weapons (look for it in the Givess’ mill and Orcs’ quarters).

Benefits:

  • Experience points: 1500
  • Reputation: Rebels +1

 

Irmak’s halberd is missing

 

Irmak the guard gives this quest.

 

Irmak lost his halberd. He can’t do his job without it so you have to find it. You can find it in fisherman’s quarter on the wall.

 

Benefits:

  • Experience points: 1000
  • Reputation: Silden +4

 

Kadok is missing his smith’s hammer

 

Kadok gives this quest.

 

Kadok the smith can’t do his job because he lost his hammer. It’s up to you to find it. You can find it in the arena in Silden (it’s in one o two chambers under the arena).

Benefits:

  • Experience points: 1000
  • Reputation: Silden +2

 

Gembal the cook needs heaps of raw meat to feed the Orcs

 

This quest is from Gembal, who lives in a hut in Silden. You have to bring him 50 pieces of raw meat. If you don’t have it in you inventory go hunting. There are a lot of animals near Silden.

Benefits:

  • Experience points: 15000
  • Reputation: Silden +4

 

The quest for the perfect ship

 

Hatlod gives this quest. He dreams of building a great boat. You can complete this quest bringing Hatlod the Ship blueprint (you can find it in Lago, doing a quest for Sibur).

Benefits:

  • Experience points: 2500

 

The Orcs need a smith for Silden

 

Denpok gives this quest. To finish it you have to talk to Kadok. When you find Kadok’s hammer, the smith agrees to work for Denpok.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6

 

A package of wild berries for Stan the fisherman

 

Bozep gives this quest. He is a lumberjack working near Silden.

 

Bozep gives you a package of wild berries to bring it to the fisherman Stan. You find him in Silden.

 

Benefits:

  • Experience points: 500
  • Reputation: Silden +2

 

Roasted meat for Frillock

 

Frillock the guard gives this quest.

 

Frillock does his job for a few days and he is hungry. Bring him five pieces of roasted meat.

 

Benefits:

  • Experience points: 750
  • Reputation: Silden +2

 

Defeat Jarock in the arena

 

It’s a duel in the arena. Barrack is the chief of arena in Silden. Jarock is your first rival.

Benefits:

  • Experience points: 1000
  • Reputation: Silden +6
  • Attributes: Strength +1

 

Defeat Jaroll in the arena

 

It’s another duels in the arena. Jaroll is your next rival.

Benefits:

  • Experience points: 1000
  • Reputation: Silden +6
  • Attributes: Strength +1

 

Defeat Trompok in the arena

 

It’s the last duel in the arena. Your last rival is the champion Trompok.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6
  • Attributes: Strength +1

 

Defeat Will

 

This quest appears during a conversation with Will, one of the lumberjacks. Before you do that quest talk to Quadir (it’s described earlier). Will is the best target for the Hashishin.

Benefits:

  • Experience points: 1000
  • Attributes: Strength +1

 

Brontobb will stand guard in the city. Denpock needs to be told

 

It’s a part of the quest connected with looking for the people for Denpok. When you convince Brontobb to work for Denpok, report to Denpok.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6

 

Denpok needs to know that Frillock is guarding the town now

 

This quest is similar to the previous one but it considers Frillock.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6

 

Gancka is staying in the town now. Denpok needs to be told

 

This quest is similar to the previous one but it considers Gancka.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6

 

Denpok should be told that Irmak is guarding the town now

 

This quest is similar to the previous one but it considers Irmak.

Benefits:

  • Experience points: 1500
  • Reputation: Silden +6

 

Liberate Silden from the Orcs

 

You have to kill the Orcs and liberate Silden. Inog and Anog can help you but it’s up to you to do the whole work.

 

 

Use the best tactic: try to lure your enemies outside Silden and run away when necessary. There is a lot of space outside Silden so you can run and use a bow to kill you enemies. Try to run and dodge to divide the Orcs in smaller groups. Be aware of the shaman, he is very dangerous (specially when assisted by a few warriors).

Benefits:

  • Experience points: 7500
  • Reputation: Rebels +5

 

Bring Lukjan the hunter the money for the pelts

 

Givess gives this quest when you bring him pelts from Lukjan (it’s described later). You have to go back to Lukjan to give him some money.

Benefits:

  • Experience points: 2000
  • Reputation: Silden +4
  • Attributes: Hunting skills +1

 

Quadir’s hunt for a new slave for Silden

 

Quadir the Hashishin hunting for slaves in Silden gives this quest.

 

You may catch a slave for Quadir. The Hashishin advises you to check the lumberjacks’ camp. Will is the one you are looking for.

 

Benefits:

  • Experience points: 1500
  • Reputation: Hashishin +1
  • Reputation: Silden +4

 

Tragak wants to see the town’s shaman Grompel in Silden

 

You receive this quest from Tragak. You can find him in the forest far from Silden.

 

Your job is to escort Tragak to Silden. A few warriors assist Tragak but it’s a good idea to clear the way before escorting the Orc. You may come across very strong monsters so be careful. Bring Tragak to Grompel’s hut.

 

 

Benefits:

  • Experience points: 1500
  • Reputation: Silden +4

 

Talk to the warlord Umbrak about supplies

 

Inog gives this quest. You have to meet the leader of the Orcs Umbrak and learn the reason that Umbrak is still a chief despite troubles with supplies. Just talk to Umbrak and you finish this quest even if you don’t mention supplies (Umbrak is a chief because others are afraid of him).

Benefits:

  • Experience points: 1000
  • Reputation: Rebels +1

 

Rescue a Silden slave from the wilderness

 

Freman, one of the rebels hiding in the woods near Silden gives this quest.

 

 

Freman takes care of the slaves that escaped from Silden. He tells you about a few slaves hiding in the woods on the other side of Silden. You have to find them and bring them to Freman. Look for the slaves in the woods on the other side of Silden (they are sitting near three campfires). Talk to the slave and offer him an escort to the rebels’ camp. The slave cannot die during the trip (and you may face a few beasts).

Benefits:

  • Experience points: 500
  • Reputation: Rebels +1

 

Rescue a Silden slave from the wilderness

 

It’s the same quest as the previous one (it considers the second slave).

Benefits:

  • Experience points: 500
  • Reputation: Rebels +1

 

Rescue a Silden slave from the wilderness

 

It’s the same quest as the previous one (it considers the third slave).

Benefits:

  • Experience points: 500
  • Reputation: Rebels +1

 

Rescue a Silden slave from the wilderness

 

It’s the same quest as the previous one (it considers the fourth slave).

Benefits:

  • Experience points: 500
  • Reputation: Rebels +1

 

Rescue a Silden slave from the wilderness

 

It’s the same quest as the previous one (it considers the fifth slave).

Benefits:

  • Experience points: 500
  • Reputation: Rebels +1

 

Free the Nordmarian Lars from the prison camp

 

You receive this quest from Lars, imprisoned in one of the slaves’ hut.

 

Lars is imprisoned because he robbed one of the Orcs. To set him free you must buy the Nordmarian from Zapoteck (it costs 300 golden coins).

 

Benefits:

  • Experience points: 1000
  • Reputation: Nordmar +3

 

The warlord Umbrak wants Anog the rebel leader dead

 

Umbrak the leader of the Orcs gives this quest. You have to fin the rebels’ camp near Silden and kill their chief Anog (Inog’s brother). Of course you have to face all of the rebels

Benefits:

  • Experience points: 5000
  • Reputation: Orcs +7

 

Kill the slaves who escaped Silden

 

Zapotek the supervisor of the slaves in Silden gives this quest. It’s about the same slaves that Freman mentioned. Zapotek orders you to kill them all.

Benefits:

  • Experience points: 1500
  • Reputation: Orcs +1

 

Kill the town shaman Grompel

 

It’s another quest from Zapotek. The Orc orders you to kill his rival Grompel the shaman. You have to be smart if you don’t want to fight with all the Orcs in Silden. You have to kill Grompel before you finis the quest connected with finding new guardians. When you find them it’s almost impossible to kill the shaman not being noticed.

Benefits:

  • Experience points: 2500
  • Reputation: Hashishin +1

 

Kill the undercover rebel

 

It’s another quest from Umbrak. Inog is the undercover rebel you have to kill.

Benefits:

  • Experience points: 2500
  • Reputation: Orcs +3

 

Kill the strange lurkers by the river

 

Brontobb the guardian gives this quest.

 

You have to go to the river and kill strange lurkers (there are eight of them). Doing this you persuade Brontobb to work for Denpok.

 

Benefits:

  • Experience points: 1000
  • Reputation: Silden +6

 

Kill wolves around Silden

 

It’s quest from Bram, the hunter living in a hut near Silden. Your job is to kill a group of wolves wandering nearby.

Benefits:

  • Experience points: 1000
  • Reputation: Silden +2
  • Attributes: Hunting skills +1

 

Kill snappers around Silden

 

Falk the hunter gives this quest.

 

This time your job is to kill a group of snappers.

 

Benefits:

  • Experience points 1500
  • Attributes: Hunting skills +1

 

Take the Orcs’ shipment from Nordmar to Anog the rebel

 

Anog the leader of the rebels gives this quest. You have to get the supply from Tragak (the one who wants to visit Grompel). Kill Tragak instead escorting him to Silden, and the take the shipment with you. Go to Anog and give him supplies.

 

Benefits:

  • Experience points: 1500
  • Reputation: Rebels +1

 

Take the fish barrels to the mill

 

Temmy the fisherman gives this quest. You have to take eight barrels of fish (look for them near the fishermen’s’ quarters) and bring it to Givess.

Benefits:

  • Experience points: 1000
  • Reputation: Silden +4

 

Hunt the silver wolves with Bram

 

It’s a part of the quest connected with wolf hunting (it’s described earlier). Just take Bram with you.

Benefits:

  • Experience points: 1000
  • Attributes: Hunting skills +1

 

Go snapper hunting with Falk

 

It’s a part of quest connected with snapper hunting (it’s described earlier). Just take Falk with you.

Benefits:

  • Experience points: 1000
  • Attributes: Hunting skills +1

 

Improve your reputation in Silden

 

Denpok gives this quest. To complete it you have to finish a lot of other tasks given by Denpok (described as other quests).

Benefits:

  • Experience points: 2000
  • Reputation: Orcs +1

 

Hatlod’s lost tools.

 

Hatlod the fisherman and boat constructor gives this quest.

 

Hatlod lost his tools (a hammer and a saw) when some beasts attacked him. To find this tolls you have to go along the river and look for a strange lizard and lurker (these beasts suffer from indigestion or something like that). Kill the beasts and take the tool you can find on beasts’ bodies.

 

Benefits:

  • Experience points: 1000
  • Reputation: Silden +2

 

Supply the convict Jerek with weapons

 

Jerek gives this quest.

 

Jerek wants to start a rebellion in Silden. He needs five bundles of weapon – bring it to him.

 

Benefits:

  • Experience points: 1000
  • Reputation: Rebels +1

 

Supply the convict Jerek with roasted meet

 

It’s another quest from Jerek. He is hungry and he needs 25 pieces of roasted meet for him and hi companions. Bring it to him.

Benefits:

  • Experience points: 1500
  • Reputation: Rebels +1
Silden  (14/40)
comments and responses

...
this post has been modified by its author [2009-04-14 18:56:24]
Swordman
14/04/2009 17:52
Yup. Done with Vandorn quest. Thanx Mongo1
cieljigoku
19/11/2008 05:51
15, replay the quest conversation (and you can replay it, he says needs 15 saws). Another small error in the guide.
Mongo1
17/11/2008 21:02
yeah i finally found the slaves n able to buy the paladin armor. Thanx Mongo1. Btw, i went to Vengard n had the quest from Vandorn to get him the tools and i have all he needs in my invnetory. but when it come to the quest for the saw, it doesn appear that i can give the tools to him, in fact i have 8 saws in my inventory and he needs only five. the pickaxes and hammers were ok. Is there anything u may suggest me? Thank u again.
cieljigoku
16/11/2008 09:39
They are up the mountain from the hunter's cabin (the one with initially two hunter's until you escort the one from Silden then it is three). Facing the cabin turn to your left and go around to that side of the cabin and turn part to the left. there should be lots of scavengers. turn a little more to the left and climb the hill.

Alternately from Anog's camp go like you are returning to Silden, after the next to last rebel outpost (guards) turn to your right go down the hill and cross the stream near the falls, lots of critters and you need to clear them all out so you can safely escort the slaves. After crossing the stream, you need to climb that ridge, you may have to circle around to the left but turning to your right as you can go, encountering that same large group of scavengers, then again turning right climb up the mountain. More critters to kill, clean it completely before escorting the slaves. There are two or three camps of them, get them all and take them to Freeman in Anog's camp.
Mongo1
14/11/2008 21:28
Hey all. I can't find the slaves around Silden that need to be taken to Anog's Rebel camp. Can someone please help me with the location or direction. I need to improve my rep with d rebel so i can obtain Paladin's armor. Most quests in Silden are done. Thanks all..
cieljigoku
14/11/2008 10:48
Wow, really strange. The only thing I can suggest now is to, uninstall and install Gothic 3 from scratch, it sure sounds like something got corrupted. Your call, though, but I don't see any other option.
Mongo
20/04/2007 20:40
I wonder if it has something to do with how many times you talk to the orc leader/chief. With a totally new game I progressed towards cape dun. The only thieving i did was the wolf skins and the 3 goblets and never got caught. Did all the quests up till talking to get the liberate quest from Phill. I did get the destroy the underground quest from the chief but didnt do the quest. Checked with the cheif and everything was fine. I went and killed some bandits and animals around Ardea and came back I got the UH OH line and got attacked. This is REALLY bugging me. I have started SEVERAL new games and i keep running into the same problem.
Windwalker
20/04/2007 03:02
Can't be the Ardea liberation, that's how the game starts and you have no choice. I have never heard of this condition and I never got a warning about cities being liberated and they will kill the one doing it. Strange is one way to put it. Sneaking accidently will not trigger anything as long as they did not 'alarm', and even then you can run away and come back and all is fine. I have the quest to liberate and the quest to uncover the underground, and like you am at 100% rep in Cape Dun, have seen all leaders in Myrtanna except the one in Faring (need rep with orcs at 75, not just town rep at 75). Like I said none are hostile except Grok (and that's the fire chalice thing), and my rep with rebels is 50 (am wearing paladin armor to boot). I have killed all the orcs in Nordmar and some in Varant. If I were you, I would exit out of Gothic to desktop, restart Gothic game and select 'new game', do the ardea and reddock things, then cape dun (except liberate and uncover underground), then montera (except liberate and ratting out Sanford), create an archive save and go from there. Do not liberate any cities or destroy rebel camps except Gotha and Vengard. That goes for the ones in Varant also. I don't know what else to tell you. I am trying as I go through the game to establish the exact hostility triggers, but this is my second time through the game and I am not spending an awful lot of time on it, so the progress is slow by most people's standards. My character is level 70. I just finished Nordmar except for the smithing quests. Then I have to return to Varant to get the robe from the temple at Al-Shadim. I will make periodic progress reports when I uncover anything of interest.
Mongo
19/04/2007 02:10
Oh and by the way i am only 3"days" into this go round.
Windwalker
19/04/2007 01:48
This is very strange. Im starting to think its some sort of bug. I went back to a save before i killed phil then went about my business. Went around the country side killing wolves and bandits. I then went back to Cape Dun the chief is fine. I forgot to get the quest about Ortega from Cyrus . So go to do that,before leaving cape dun the chief is fine but i do get the line about cities being liberated and they will kill the one doing it. The only city liberated at this point is Ardea. When i get back to Cape Dun after killing Ortega i get attacked. No where during this time was i caught stealing. The only "reprimand" that i got was for sneaking. Which was a goof cause i hit the wrong button in the arena battle and was sneaking. Town rep was 90 before killing Ortega , 100 after. >:( Not going to give up, but i think this time im going to try to not get the quest to liberate. My plan was to go from city to city and getting each city ready for one wide swooping liberation. And in my last game i had gotten the quest to liberate two cities and was working on silden. I rarely did Orc rep quests, but when i did that seems to be when things went nuts. Any thoughts?
Windwalker
19/04/2007 01:45
If you had the quest from the orc chief to kill Phil, it should not have been a problem. What is your reputaion in Cape Dun? BTW when you start a new game, exit Gothic 3 first then restart the game then select new game. I suspect that if you select new game without exiting first, some of your current game pointers do not get reset.
Mongo
18/04/2007 23:48
Ok i started a new game and Avoided all points Mongo listed. I got all the quests done up to either liberating Cape Dun or Wiping out the underground. I don't have a conversation line to intiate battle with Phill so, I kill Phill and go see the Orc chief of Cape Dun to tell him the rebel is done in and I get the Bad News Mora line and get attacked.-_-
Windwalker
18/04/2007 05:24
I have gotten "caught" stealing and either bribed my way out of it or fought my way out of it. Each time after one of those encounters of thievery i have still been able to talk to the leaders. I did kill the cows outside of Montera but that was looong ago. I have gotten my rep with orcs up to 17 so far and still getting attacked. Gonna try for 20 and if that dont work . New Game :(
Windwalker
18/04/2007 01:03
You must have done something strange cause no one cares what your rep with the rangers is. Did you draw monsters into a town for the orcs to kill? Did you complete a decider quest? Did you kill an important orc? To answer your questions, no there is nothing that lowers your rep. No the delta does not matter, your 36 - 3 is not much different from my 50-13. How about the farm in Montera, did you kill the cows? If so, I bet one of the mercenaries saw you and reported you. Or you killed an opponent in the arena or stole something and got caught, or went into one of the inner sanctums before your town rep was 75. Any of those would cause your situation. Sometimes you can unruffle the feathers, other times 'New Game'
Mongo
17/04/2007 23:49

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Introduction
Maps
Map of the World
Quests
Main
Other
Myrtana
Ardea
Cape Dun
Faring
Geldern
Gotha
Montera
Nemora
Okara
Reddock
Trelis
Vengard
Varant
Bakaresh
Ben Erai
Ben Sala
Braga
Ishtar
KDW Camp
Lago
Mora Sul
Varant Outdoor
Nordmar
Fire Clan
Hammer Clan
Monastery
Wolf Clan
Nordmar Outdoor
Items and characters
The Fire Chalices
Al Shedim/ Mora Sul temple keys
Adanos artifacts
Teleporter Runes
The trainers
- The Way of the Water Mage
All NPCs
Three possible paths
Path of the Rebels
Path of the Orcs
Path of the Hashishin
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