This sections includes a walkthrough of two memories for Red in Get Even. These are "J_dying_minutes -investigation" and "J_dying_minutes -reveal" and they take place one after another. The 'investigation' will make you revisit the abandoned warehouse, and thus eliminate or avoid enemies you will come across. On the other hand, the 'reveal' will focus on exploring, solving puzzles and using teleportation, in order to stay alive.
You will begin the memory near the warehouse that you could have visit during "Jasper's Dying Minutes", restricted for Black. Once again you will come across hostile mercenaries. The first one should be located near the van. It is a perfect opportunity to assimilate your opponent and obtain his weapon.
From this moment on, you can decide whether you prefer to eliminate or avoid your enemies. Just like in case of previous memories, we suggest not to raise the alarm, as Red cannot use the CornerGun. To remain hidden, you can use warps, as most of them are located in spots that will make you avoid all the surrounding mercenaries, or reform a sneak attack.
Try to eliminate enemies scattered across the starting area, and look for the first engram. Trigger it to launch a conversation. Approach the hole in the wall and teleport to the warps located on its other side.
Explore the courtyard surrounding the warehouse and you will find the second engram (if you have problems with finding it, use the sonar). The next engram is relatively easy to find, as you will run into it right after you enter the building (use entrance C).
Soon, you will enter a large warehouse, and similar to your previous visit (playing as Black) you will find out that the building is full of mercenaries. Try to reach the upper balconies but watch out for a lonely watchman, who is patrolling their first part. Instead of reaching the other side of the warehouse, go right and teleport yourself to the place presented in the screenshot. This way you will easily gain access to the right part of the warehouse. There you can select a spot by the right wall as your destination, teleport yourself there and sneak through that part of the building.
The exit will be identical to the one presented in Black's memory (see screenshot). Use it and you will find the last engram. Trigger it to launch yet another dialogue sequence. Move forward. This memory will end shortly and you will advance to a new one.
As soon as the new memory begins, you will have to solve a puzzle. The very idea is pretty easy but the solution may not be that obvious (especially without any tips). You can obtain some hints if you look around. First, approach the hole in the right (locked) door and listen to a conversation between Jasper and a stranger. Head to the back of the room and find crime scene report. It contains information on the victim's death and the weapon.
Go back and interact with an engram. You need to recreate the murder by manipulating three interactive parts. The victim was killed by a headshot when he was standing, so select the right position (see screenshot).
Now interact with the object in the middle, and select the silencer as the murderer's weapon (see screenshot).
Focus on the last piece of the puzzle. You need to swap between suspects until you select Black. At this point the puzzle will be completed automatically, and you will progress to the next scene.
The second part of the memory will take place in a limbo, and you will have to focus on warps and avoiding attacks of two enemies. At first, focus on reaching odbic and interacting to teleport near them.
At one point you get yourself under fire but luckily this will happen in slow motion. Teleport yourself to the presented warps and quickly assimilate the enemy.
Once you obtain the firearms, crouch to hide behind the container (slow motion will no longer be active) and lean out to fire at the other enemy (see screenshot). Don't lean out for too long, as he will fire at you as well. Once the mercenary is dead, the memory will end and you will get back to Ramsey's basement. You will also unlock one of the trophies - Unreliable Narrator.