This page will feature the description of your second visit to the C block of the mental asylum in Get Even. You will be allowed to further explore the C building once you've completed the memory of your stay in the Future Defence Group HQ. Your next visit in the asylum will enable you to find many clues, although there will also be some moments, when you'll have to fight.
Arriving at the party
Use the lamp if you can't find the entrance to the shaft
Having listened to Red, you can inspect the evidence you've acquired (there's also a picture with binary code nearby) or proceed to explore the previously inaccessible sections of the C building. Not far from your starting point, you'll have to enter a ventilation duct. You'll soon find a document inside. Proceed and use the stairs. Stop in the room with a big white card in a holder. As you approach it, a picture will reveal itself, which you can scan.
In one of the nearby areas, you may be attacked by a hostile patient, so make sure you have your gun prepared and in your hand. Having dealt with him, head for the room with a note left on a desk. Nerby you'll find yet another document. Other than that, there a gas cylinder nearby, which you can scan. Use your phone and / or the flashlight, as the canister is hidden in a rather dark place.
Warning - If you didn't save anyone then you can notice Kiddo that is running and when you do that the game unlocks There Is No Cake trophy. You can kill him or leave him alive (Kiddo hides inside the side room).
Joining the party - possible variants
Continue moving to reach a room with mannequins attached to human patients. The area stores two secrets - a note next to one of the lit candles and a scannable bowl found on a something reminiscing an altar.
There are two ways of escaping the party. The first one involves escaping the room without creating any commotion. In this case, use thermal imaging in your phone and use it to locate a living person who can be located thanks to his heat signature (screenshot above). Killing the target with a headshot will enable you to leave the room through a gate in one of the corners. Moreover, you'll receive a trophy (Eyes of a Cat).
The second variant comes into play if you've decided to simply attempt to leave the room by pressing the button next to the gate. The attempt will be unsuccessful - you'll learn that you are not permitted to leave the area. This will trigger a vision of sorts, during which you'll have to eliminate subsequent mannequins. It is crucial to move slowly during this sequence, so as to avoid drawing too much attention from your enemies (the mannequins will attack in pairs). You'll have to dispatch them before that can reach Black and attack him in close quarters.
Having used the stairs, you'll find yourself in a long corridor, on both sides of which you'll see more mannequins. Be prepared for some of them to be alive, so have your gun and your wits about you and ready to deal with them swiftly. Finally, you'll have to deal with the Puppet Master, who used to be a patient of this asylum, and then you'll be taken back to the room.
If you didn't save other patients during previous visits to the ward, one of the rooms on the left side will be inhabited by John Keating (Mad Hatter - the picture above) and you get Convert achievement. Be careful because soon Keating starts charging at you and you will have to shoot him.
Reaching the interactive picture
You can now use the exit from the mannequin room. On your way, make sure to examine all the rooms you may encounter and explore - you should find three tape recorders and a note. Reach the next button - press it, and you'll open a gate. As soon as the gate opens, you may be attacked by a patient, so act quickly and shoot him.
Proceed (you can follow the footprints). If during your first visit in the C block, you've helped Boyce by lending him a crowbar, you'll meet him again and collect the Chronic Survivor achievement. Boyce himself, however, is hostile, so try to sneak up on him from behind and perform a takedown.
Reach the next button and explore the area that will open up after you press it. You'll find a document, a note, and Ramsey's bloodstains, which you can scan.
Check out the picture to trigger next "big" memory
In one of the larger subsequent areas, you'll encounter new (inactive) mannequinns, and Red, hiding in a tightly sealed room. You can go through the evidence scattered and hanging around the room, or proceed straight to interaction with the picture. This will trigger a new memory.