In this page you can find the walkthrough for the other part of the psychiatric hospital in Get Even. This part of the facility is explored after completing the memory in which you visit the ADS building. During the further exploration of the block B you can find completely new tracks. In addition to that the game will present you the rules for replaying memories that you have already completed (e.g. so you can act differently or reach secrets that you have missed during your firsts visit).
- Visiting the room with the collected tracks
- Solving John Keating's puzzle
- Reach the picture that starts new memory
Visiting the room with the collected tracks
In the starting room you can find all secrets that you found during the ADS building memory. Getting them again is not required. Following the information given by Red you must approach the picture with a binary code. When you interact with it you will be transported to a unique place in Black's mind. Here you can find all tracks that are connected with the investigation (obviously, most of them are currently locked). Thanks to that you can check your progress for each level.
- If you want to replay a memory (e.g. in order to find 100% of tracks or choose differently in places where you must make a decision) then you must interact with a special picture (they can be found in the bottom corners of the boards with collected evidences) and confirm that you want to play this particular stage again.
- If you want to leave this place (so you can continue visiting completely new locations) then you must interact with the picture lying on the desk in the center of the room.
When you get back to the psychiatric hospital you should use the newly unlocked passage. Shortly after continuing your exploration of the block B you will reach Albert Hall's cell. If you released Samson Charnel during your first visit in the building B then Albert Hall will be dead. If this happens you must scan his corpse in order to receive Involuntary Manslaughter trophy. If you haven't helped any of the patients then Albert Hall will be alive. In this case you must scan Hall and you will receive Die Another Day trophy.
Move forward and, when you are on your way, look for interactive items. You can get a note, patient records and drawings. You should also stop by John Keating's cell and scan the man.
Solving John Keating's puzzle
Right next to it you can find a closed gate that requires you to enter a four-digit code. Go back to Keating's cell and listen to a short conversation with him. This dialog is a hint that can help you to solve the puzzle. You must visit the cells in the previous corridor where you can find numbers from a combination that opens the electronic lock.
As your first target you should examine the cell located closest to the place where you have started exploring this part of the hospital. Use the UV lamp and light the wall to reveal a number - in our case the number was 1.
Go to the next cell and use the UV lamp to light the wall. You must complete a simple addition - in our case the addition was 4+4=8.
Visit the next cell. Here, you must add all numbers from the circled area - in our case the addition was 1+2+1+0=4.
Check out the last cell. Here you also must do a simple addition. You must add the numbers from the winning line in tic-tac-toe - in our case the addition was 2+2+1=5.
You can now go back to the closed gate and enter the code. In our game 1845 was the correct combination but because of the randomness of the game you can be forced to enter a different code based on the information that you found on the walls.
Reach the picture that starts new memory
Enter the new part of the building and start from examining the note that hangs on a wall. There is also some ammo nearby. You may need it, as you'll encounter an aggressive patient (Walt Kaufmann) in a moment. You can shoot him or distract him by destroying a tape recorder marked on the screenshot above. The second action will be rewarded with a trophy (Where's My Music?).
Warning - If you are interested in Locked and Loaded trophy then this is a good place for you to start doing it. Besides finding the clip mentioned above you must also find another two (this must be done before starting a new "big" memory - The Victim). The clips are in clearly visible places and located not far from here. More information can be found in the chapter dedicated to trophies.
Go down the stairs and in the new room you can find a patient recordings. Also, there is a toy nearby that can be scanned. Look around the area and find one more document and when you do that you must reach the room with a TV.
When you turn back you will appear in hero's mind. This is one of a few moments like this that are found throughout the game. Follow the linear path and allow the ground to "generate" in front of the main character. After reaching each one of the areas you can watch a cut-scene and/or find objects that can be examined. You complete this sequence by getting closer to the big picture. When you examine it Black will return to the hospital.
Find a tape recorder and, after listening the recording, move forward. When you are on your way you should try to look around a lot because you can find notes, patient recordings and two tape recorders. You can also open the wardrobe presented in the picture above. This makes the mannequin behind the hero's back move. It also opens the wardrobe in the room from which you came here. Inside of the wardrobe you can find another note.
Move forward. You can find new patient recordings in the Postoperative Room. Besides that you can also find a bed that can be scanned and a new tape recorder.
When you use the stairs you reach Isolation Ward. If you rescued Samson Charnel then you can meet him here again and you witness how he murders another patient. Prepare your weapon because after that he will attack you. . If Samson Charnel is still imprisoned then you meet another prisoner here that will escape soon (thanks to that you can avoid fighting with someone).
Find two notes. Now, you must approach the console with three buttons. The button on the left unlocks the passage. The middle one can be pressed if you want to free cultists and by doing that (soon) you are rewarded with a trophy called Fuel to the Fire.
Enter the newly unlocked area. Find three documents and scan patient's corpse (Redmond Macy) that are found on top of the tower built from wheelchairs.
Continue your journey until you reach the place where you can have a new conversation with Red. Here, you can see the tracks again or you can immediately find the picture that activates new memory.